0.000 2026-08-06 18:29:18; Factorio 2.1.14 (build 87180, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/JiriC/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/JiriC/AppData/Roaming/Factorio [27985/487767MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.021 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 7586/16324 MB, page: 12945/27076 MB, virtual: 4339/134217727 MB, extended virtual: 0 MB] 0.048 Memory info: 0.048 [0]: Kingston KHX3200C16D4/8GX 8192 MB 3020 MHz 1.2 v 64|64 0.049 [1]: Corsair CMK16GX4M2A2400C14 8192 MB 3020 MHz 1.2 v 64|64 0.369 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: cs] 0.429 Video driver: windows 0.429 Available displays: 2 0.430 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3840x2160, 32bit, 60Hz} 0.430 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [-3440,17], 3440x1440, 32bit, 60Hz} 0.490 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.833 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 32.0.15.8266 0.833 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.833 [Local Video Memory] Budget: 7299MB, CurrentUsage: 7MB, Reservation: 0/3777MB 0.833 [Non-Local Vid.Mem.] Budget: 7498MB, CurrentUsage: 0MB, Reservation: 0/3877MB 0.833 Tiled resources: Tier 2 0.833 Unified Memory Architecture: No 0.833 BGR 565 Supported: Yes 0.833 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.836 Graphics settings preset: very-high 0.836 Dedicated video memory size 8067 MB 0.927 Desktop composition is active. 0.928 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.928 [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:5,C:19,S:86] 1.195 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100 1.450 Info ModManager.cpp:450: FeatureFlag expansion = true 1.450 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true 1.450 Info ModManager.cpp:450: FeatureFlag freezing = true 1.450 Info ModManager.cpp:450: FeatureFlag quality = true 1.450 Info ModManager.cpp:450: FeatureFlag rail-bridges = true 1.450 Info ModManager.cpp:450: FeatureFlag segmented-units = true 1.450 Info ModManager.cpp:450: FeatureFlag space-travel = true 1.450 Info ModManager.cpp:450: FeatureFlag spoiling = true 1.456 Loading mod core 0.0.0 (data.lua) 1.486 Loading mod base 2.1.14 (data.lua) 2.079 Loading mod elevated-rails 2.1.14 (data.lua) 2.128 Loading mod recycler 2.1.14 (data.lua) 2.157 Loading mod quality 2.1.14 (data.lua) 2.180 Loading mod space-age 2.1.14 (data.lua) 2.919 Loading mod base 2.1.14 (data-updates.lua) 2.959 Loading mod recycler 2.1.14 (data-updates.lua) 2.994 Loading mod space-age 2.1.14 (data-updates.lua) 3.132 Checksum for core: 2866719493 3.132 Checksum of base: 178775364 3.132 Checksum of elevated-rails: 1071712039 3.132 Checksum of recycler: 2113261148 3.132 Checksum of quality: 3054491090 3.132 Checksum of space-age: 2694381427 3.684 Prototype list checksum: 3041708406 3.740 Loading sounds... 4.299 Info PlayerData.cpp:564: Cloud player-data.json available 4.302 Post-data load graphics options: [Light occlusion: YES] 4.771 Initial atlas bitmap size is 16384 4.787 Created an atlas bitmap (size 16384x16384) [none] 4.808 Created an atlas bitmap (size 16384x16380) [none] 4.829 Created an atlas bitmap (size 16384x16384) [none] 4.830 Created an atlas bitmap (size 16384x14372) [none] 4.832 Created an atlas bitmap (size 16384x16032) [low-object] 4.835 Created an atlas bitmap (size 16384x16324) [corpse-decay] 4.835 Created an atlas bitmap (size 4096x2804) [corpse-decay] 4.836 Created an atlas bitmap (size 16384x9332) [decal] 4.836 Created an atlas bitmap (size 16384x5956) [none] 4.837 Created an atlas bitmap (size 8192x2800) [none] 4.837 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification] 4.837 Created an atlas bitmap (size 4096x1392) [none] 4.837 Created an atlas bitmap (size 1676x79) [not-compressed] 4.838 Created an atlas bitmap (size 16384x4368) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.838 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 4.849 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level] 4.849 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level] 4.850 Created an atlas bitmap (size 8192x6096) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.850 Created an atlas bitmap (size 8192x2800) [mipmap] 4.851 Created an atlas bitmap (size 8192x4544) [mipmap] 4.851 Created an atlas bitmap (size 8192x3408) [mipmap] 4.851 Created an atlas bitmap (size 3504x768) [mipmap] 4.851 Created an atlas bitmap (size 4096x3152) [mipmap] 4.851 Created an atlas bitmap (size 4096x3152) [mipmap] 4.852 Created an atlas bitmap (size 4096x3152) [mipmap] 4.852 Created an atlas bitmap (size 8192x3904) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.854 Created an atlas bitmap (size 16384x10268) [alpha-mask] 4.880 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 4.885 Created an atlas bitmap (size 16384x16344) [shadow, linear-magnification, alpha-mask] 4.885 Created an atlas bitmap (size 16384x5160) [shadow, linear-magnification, alpha-mask] 4.885 Created an atlas bitmap (size 8192x5216) [shadow, mipmap, linear-magnification, alpha-mask] 4.885 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.885 Loading 3D bitmaps: 21 4.899 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.943 Parallel sprite loader initialized (threads: 3, bitmaps: 8791) 38.174 Sprites loaded 38.196 Generated mipmaps (4) for atlas [4] of size 16384x16032 38.208 Generated mipmaps (3) for atlas [13] of size 16384x4368 38.219 Generated mipmaps (3) for atlas [14] of size 4096x3040 38.230 Generated mipmaps (3) for atlas [15] of size 16384x16368 38.241 Generated mipmaps (3) for atlas [16] of size 16384x10752 38.252 Generated mipmaps (3) for atlas [17] of size 8192x6096 38.304 Generated mipmaps (3) for atlas [18] of size 8192x2800 38.355 Generated mipmaps (3) for atlas [19] of size 8192x4544 38.367 Generated mipmaps (3) for atlas [20] of size 8192x3408 38.378 Generated mipmaps (3) for atlas [21] of size 3504x768 38.390 Generated mipmaps (3) for atlas [22] of size 4096x3152 38.421 Generated mipmaps (3) for atlas [23] of size 4096x3152 38.432 Generated mipmaps (3) for atlas [24] of size 4096x3152 38.444 Generated mipmaps (5) for atlas [25] of size 8192x3904 38.455 Generated mipmaps (3) for atlas [30] of size 8192x5216 38.470 Custom mipmaps uploaded (3515) 38.505 Estimated VRAM usage for textures: 3963.35 MB (Atlases: 3755.80 MB, Textures: 207.56 MB) 38.505 Real VRAM usage for the whole program: 4349.63 MB 38.700 Factorio initialised 38.790 Steam Storage Quota: 23756/23841 45.199 Loading map C:\Users\JiriC\AppData\Roaming\Factorio\saves\Jirka.zip: 21270742 bytes. 45.278 Loading level.dat: 60558292 bytes. 45.278 Info Scenario.cpp:152: Map version 2.1.12-2 46.735 Loading blueprint storage: Local timestamp 1785785243, Cloud timestamp 1785785242 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-s8noVL\src\Entity\Entity.cpp(1615): Entity::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-s8noVL\src\Entity\EntityWithHealth.cpp(148): EntityWithHealth::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-s8noVL\src\Surface\Surface.cpp(152): Surface::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-s8noVL\src\Map\Map.cpp(1878): Map::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-s8noVL\src\Map\MapSetupHelper.cpp(194): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-s8noVL\src\Map\Map.cpp(881): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-s8noVL\src\Scenario\Scenario.cpp(292): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-s8noVL\src\Scenario\ParallelScenarioLoader.cpp(190): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF971987374) 00007FF971987374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97399CC91) 00007FF97399CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 51.426 Error UpdatableEntity.cpp:126: updatable entity [name=fish, type=fish(Fish), position={-1019.000, -537.000}, direction=, force=, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false] should be active on chunk [-32, -17] (surface nauvis) but is active on chunk [-32, -1] (surface nauvis) 51.426 Error CrashHandler.cpp:616: Received 22 Logger::writeStacktrace skipped. 51.487 Info CrashHandler.cpp:291: Executable CRC: 3490230632 51.487 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.