require("defines") local techs = { "advanced-radar", "advanced-radar-2", "advanced-radar-3", } local recipes = { "radar-2", "scouting-radar", "scouting-radar-2", "tactical-radar", "tactical-radar-2", } --[[ game.on_event(defines.events.on_player_created,function(event) local player = game.players[event.player_index] --player.character=nil player.insert{name="radar",count=2} player.insert{name="radar-2",count=2} player.insert{name="scouting-radar",count=2} player.insert{name="scouting-radar-2",count=2} player.insert{name="tactical-radar",count=2} player.insert{name="tactical-radar-2",count=2} player.insert{name="solar-panel",count=200} player.insert{name="medium-electric-pole",count=200} game.alwaysday=true end) --]] script.on_init(function() for _,f in pairs(game.forces) do for _,tech in pairs(techs) do f.technologies[tech].reload() end for _,recipe in pairs(recipes) do f.recipes[recipe].reload() end end end)