0.002 2026-07-12 13:49:49; Factorio 2.1.9 (build 86829, win64, steam, space-age) 0.002 Operating system: Windows 11 (build 26200) 0.000 Initializing Steam API. 0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.004 Config path: C:/Users/dewre/AppData/Roaming/Factorio/config/config.ini 0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.004 Write data path: C:/Users/dewre/AppData/Roaming/Factorio [171607/474808MB] 0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.017 System info: [CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz, 6 cores, RAM: 9497/16303 MB, page: 13761/40879 MB, virtual: 4353/134217727 MB, extended virtual: 0 MB] 0.133 Memory info: 0.134 [0]: 8945 GKE800UD102408-2666 8192 MB 2667 MHz 1.2 v 64|64 0.134 [1]: 8945 GKE800UD102408-2666 8192 MB 2667 MHz 1.2 v 64|64 0.440 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-display-points (100.0%)] [Native DPI: true] [Screen: 0] [Special: lmw] [Lang: en] 0.669 Video driver: windows 0.669 Available displays: 2 0.670 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 2560x1440, 32bit, 180Hz} 0.670 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x01, [-1920,357], 1920x1080, 32bit, 75Hz} 0.745 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.968 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvldumdx.dll 27.21.14.5671 0.968 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.968 [Local Video Memory] Budget: 5284MB, CurrentUsage: 2MB, Reservation: 0/2770MB 0.969 [Non-Local Vid.Mem.] Budget: 7488MB, CurrentUsage: 0MB, Reservation: 0/3872MB 0.969 Tiled resources: Tier 2 0.969 Unified Memory Architecture: No 0.969 BGR 565 Supported: Yes 0.969 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.969 Graphics settings preset: very-high 0.969 Dedicated video memory size 6052 MB 1.012 Desktop composition is active. 1.012 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.012 [Max threads (load/render): 32/6] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:20,C:10,S:100] 1.069 [Audio] Driver:directsound, Device:Speakers (Realtek High Definition Audio), Depth:32, Channels:2, Frequency:44100 1.212 Info ModManager.cpp:450: FeatureFlag expansion = true 1.212 Info ModManager.cpp:450: FeatureFlag expansion-shaders = true 1.212 Info ModManager.cpp:450: FeatureFlag freezing = true 1.212 Info ModManager.cpp:450: FeatureFlag quality = true 1.212 Info ModManager.cpp:450: FeatureFlag rail-bridges = true 1.212 Info ModManager.cpp:450: FeatureFlag segmented-units = true 1.212 Info ModManager.cpp:450: FeatureFlag space-travel = true 1.212 Info ModManager.cpp:450: FeatureFlag spoiling = true 1.220 Loading mod core 0.0.0 (data.lua) 1.252 Loading mod base 2.1.9 (data.lua) 1.731 Loading mod elevated-rails 2.1.9 (data.lua) 1.790 Loading mod recycler 2.1.9 (data.lua) 1.817 Loading mod quality 2.1.9 (data.lua) 1.833 Loading mod space-age 2.1.9 (data.lua) 2.893 Loading mod base 2.1.9 (data-updates.lua) 2.912 Loading mod recycler 2.1.9 (data-updates.lua) 2.940 Loading mod space-age 2.1.9 (data-updates.lua) 3.063 Checksum for core: 2960499607 3.063 Checksum of base: 1681688391 3.063 Checksum of elevated-rails: 1071712039 3.063 Checksum of recycler: 2701559874 3.063 Checksum of quality: 909741783 3.063 Checksum of space-age: 1088236038 3.638 Prototype list checksum: 382047733 3.697 Loading sounds... 4.865 Info PlayerData.cpp:564: Cloud player-data.json available 4.871 Post-data load graphics options: [Light occlusion: YES] 5.364 Initial atlas bitmap size is 16384 5.380 Created an atlas bitmap (size 16384x16364) [none] 5.398 Created an atlas bitmap (size 16384x16372) [none] 5.418 Created an atlas bitmap (size 16384x16384) [none] 5.419 Created an atlas bitmap (size 16384x13524) [none] 5.425 Created an atlas bitmap (size 16384x16384) [low-object] 5.426 Created an atlas bitmap (size 4096x2592) [low-object] 5.429 Created an atlas bitmap (size 16384x16324) [corpse-decay] 5.429 Created an atlas bitmap (size 4096x2804) [corpse-decay] 5.430 Created an atlas bitmap (size 16384x9324) [decal] 5.431 Created an atlas bitmap (size 16384x5956) [none] 5.431 Created an atlas bitmap (size 8192x2800) [none] 5.432 Created an atlas bitmap (size 16384x3436) [procession-cover, linear-minification, linear-magnification] 5.432 Created an atlas bitmap (size 4096x1392) [none] 5.432 Created an atlas bitmap (size 1676x79) [not-compressed] 5.433 Created an atlas bitmap (size 16384x4336) [mipmap, linear-minification, linear-magnification, linear-mip-level] 5.434 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 5.442 Created an atlas bitmap (size 16384x16368) [terrain, mipmap, linear-minification, linear-mip-level] 5.443 Created an atlas bitmap (size 16384x10752) [terrain, mipmap, linear-minification, linear-mip-level] 5.444 Created an atlas bitmap (size 8192x6080) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 5.444 Created an atlas bitmap (size 8192x2704) [mipmap] 5.445 Created an atlas bitmap (size 8192x4544) [mipmap] 5.445 Created an atlas bitmap (size 8192x3408) [mipmap] 5.445 Created an atlas bitmap (size 3504x768) [mipmap] 5.446 Created an atlas bitmap (size 4096x3152) [mipmap] 5.446 Created an atlas bitmap (size 4096x3152) [mipmap] 5.447 Created an atlas bitmap (size 4096x3152) [mipmap] 5.447 Created an atlas bitmap (size 8192x3904) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 5.449 Created an atlas bitmap (size 16384x10268) [alpha-mask] 5.472 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 5.476 Created an atlas bitmap (size 16384x16372) [shadow, linear-magnification, alpha-mask] 5.477 Created an atlas bitmap (size 16384x5208) [shadow, linear-magnification, alpha-mask] 5.477 Created an atlas bitmap (size 8192x4992) [shadow, mipmap, linear-magnification, alpha-mask] 5.477 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 5.477 Loading 3D bitmaps: 21 5.499 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 5.543 Parallel sprite loader initialized (threads: 5, bitmaps: 8758) 29.015 Sprites loaded 29.040 Generated mipmaps (4) for atlas [4] of size 16384x16384 29.051 Generated mipmaps (4) for atlas [5] of size 4096x2592 29.062 Generated mipmaps (3) for atlas [14] of size 16384x4336 29.075 Generated mipmaps (3) for atlas [15] of size 4096x3040 29.097 Generated mipmaps (3) for atlas [16] of size 16384x16368 29.108 Generated mipmaps (3) for atlas [17] of size 16384x10752 29.120 Generated mipmaps (3) for atlas [18] of size 8192x6080 29.178 Generated mipmaps (3) for atlas [19] of size 8192x2704 29.232 Generated mipmaps (3) for atlas [20] of size 8192x4544 29.245 Generated mipmaps (3) for atlas [21] of size 8192x3408 29.256 Generated mipmaps (3) for atlas [22] of size 3504x768 29.267 Generated mipmaps (3) for atlas [23] of size 4096x3152 29.300 Generated mipmaps (3) for atlas [24] of size 4096x3152 29.311 Generated mipmaps (3) for atlas [25] of size 4096x3152 29.322 Generated mipmaps (5) for atlas [26] of size 8192x3904 29.344 Generated mipmaps (3) for atlas [31] of size 8192x4992 29.378 Custom mipmaps uploaded (3515) 29.409 Estimated VRAM usage for textures: 3971.22 MB (Atlases: 3763.66 MB, Textures: 207.56 MB) 29.409 Real VRAM usage for the whole program: 4215.27 MB 29.482 Factorio initialised 29.531 Steam Storage Quota: 21777/23841 33.276 Loading blueprint storage: Local timestamp 1783770183, Cloud timestamp 1783770184 35.042 Loading level.dat: 953878 bytes. 35.042 Info Scenario.cpp:152: Map version 2.1.9-3 35.066 Loading blueprint storage: Local timestamp 1783770183, Cloud timestamp 1783770184 35.257 Checksum for script __level__/control.lua: 3550340813 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Surface\Surface.cpp(2417): Surface::update C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Map\Map.cpp(1335): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Game.cpp(226): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Scenario\Scenario.cpp(1219): Scenario::update C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Scenario\Scenario.cpp(1130): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\MainLoop.cpp(1443): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\MainLoop.cpp(1237): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\functional(884): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-TBONy1\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDC9BE957) 00007FFDDC9BE957 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDDA67C1C) 00007FFDDDA67C1C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 141.218 Error Surface.cpp:2417: this->pollutionToEmit == this->computePollutionToEmit() was not true 141.218 Error CrashHandler.cpp:616: Received 22 Logger::writeStacktrace skipped. 141.218 Error CrashHandler.cpp:163: Map tick at moment of crash: 6145 141.325 Info CrashHandler.cpp:291: Executable CRC: 3461696748 141.325 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 145.592 Uploading log file 145.686 Error CrashHandler.cpp:243: Heap validation: success. 145.688 Creating crash dump. 146.193 CrashDump success