require "defines" --This will change between the old version and the new version --true will force the player to make power pads to have entities be linked to the power grid --false will be the old way where the entities are linked to the power grid on their own manual_mode = false --The following lists are the entities that the mod supports --You can change which entities act as certain power poles by adding or removing the entities from the lists --DO NOT DELETE ANY LIST ENTIRELY --If you want to remove all of the entities from a category then just empty the list so that only the curly brackets remain "{}" entities1x1 = {} entities2x2 = {} entities3x3 = {} entities4x4 = {} entities5x5 = {} entities9x10 = {} --This list is highly configurable --The other two variables here set the wire reach distance and the power radius of the entities in this array entitiesCustom = { "basic-transport-belt", "fast-transport-belt", "express-transport-belt", "basic-splitter", "fast-splitter", "express-splitter", "basic-transport-belt-to-ground", "fast-transport-belt-to-ground", "express-transport-belt-to-ground"} custom_power_pole_wire_distance = 1.5 custom_power_pole_power_radius = 5 --Debug debug_mode = true