0.000 2026-06-27 08:12:41; Factorio 2.1.8 (build 86744, win64, full, space-age) 0.000 Operating system: Windows 11 (build 26200) 0.001 Program arguments: "H:\Factorio instances\Factorio_2.1.7\bin\x64\factorio.exe" "--wait-to-close" "45296" 0.001 Config path: H:/Factorio instances/Factorio_2.1.7/config/config.ini 0.001 Read data path: H:/Factorio instances/Factorio_2.1.7/data 0.001 Write data path: H:/Factorio instances/Factorio_2.1.7 [272624/976741MB] 0.001 Binaries path: H:/Factorio instances/Factorio_2.1.7/bin 0.008 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 34952/65452 MB, page: 56249/245676 MB, virtual: 4278/134217727 MB, extended virtual: 0 MB] 0.052 Memory info: 0.052 [0]: Unknown CMK64GX4M4E3200C16 16384 MB 2133 MHz 1.2 v 64|64 0.052 [1]: Unknown CMK64GX4M4E3200C16 16384 MB 2133 MHz 1.2 v 64|64 0.052 [2]: Unknown CMK64GX4M4E3200C16 16384 MB 2133 MHz 1.2 v 64|64 0.052 [3]: Unknown CMK64GX4M4E3200C16 16384 MB 2133 MHz 1.2 v 64|64 0.142 Info ModManager.cpp:280: Found duplicate mod EditorExtensions, using highest version (2.6.1). 0.142 Info ModManager.cpp:280: Found duplicate mod Kux-CoreLib, using highest version (3.17.8). 0.142 Info ModManager.cpp:280: Found duplicate mod Kux-SmartLinkedChests, using highest version (3.3.6). 0.142 Info ModManager.cpp:280: Found duplicate mod flib, using highest version (0.17.2). 0.148 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 4294967295] [Special: lmw] [Lang: en] 0.388 Video driver: windows 0.388 Available displays: 3 0.389 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.391 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [1920,0], 1920x1080, 32bit, 60Hz} 0.391 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1080 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz} 0.537 [Direct3D11] Display: 4294967295, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.739 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; id: 10de-1b80; driver: nvldumdx.dll 32.0.15.6094 0.739 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.739 [Local Video Memory] Budget: 7291MB, CurrentUsage: 9MB, Reservation: 0/3773MB 0.739 [Non-Local Vid.Mem.] Budget: 31958MB, CurrentUsage: 0MB, Reservation: 0/16107MB 0.739 Tiled resources: Tier 2 0.739 Unified Memory Architecture: No 0.739 BGR 565 Supported: Yes 0.739 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.740 Graphics settings preset: very-high 0.740 Dedicated video memory size 8059 MB 0.775 Desktop composition is active. 0.775 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: low-quality] 0.775 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.808 [Audio] Driver:wasapi, Device:Default device, Depth:32, Channels:2, Frequency:44100 0.856 Joystick device connected: instance: 6, raphnet technologies 2-player WUSBMote v2.2 0.856 Joystick device connected: instance: 5, raphnet technologies 2-player WUSBMote v2.2 0.856 Joystick device connected: instance: 4, raphnet technologies 2-player WUSBMote v2.2 0.915 Info ModManager.cpp:450: FeatureFlag expansion = true 0.915 Info ModManager.cpp:450: FeatureFlag expansion-shaders = false 0.915 Info ModManager.cpp:450: FeatureFlag freezing = false 0.915 Info ModManager.cpp:450: FeatureFlag quality = true 0.915 Info ModManager.cpp:450: FeatureFlag rail-bridges = false 0.915 Info ModManager.cpp:450: FeatureFlag segmented-units = false 0.915 Info ModManager.cpp:450: FeatureFlag space-travel = false 0.915 Info ModManager.cpp:450: FeatureFlag spoiling = false 0.919 Loading mod core 0.0.0 (data.lua) 0.936 Loading mod base 2.1.8 (data.lua) 1.116 Loading mod recycler 2.1.8 (data.lua) 1.130 Loading mod test-mod 2.0.2 (data.lua) 1.139 Loading mod quality 2.1.8 (data.lua) 1.149 Loading mod base 2.1.8 (data-updates.lua) 1.157 Loading mod recycler 2.1.8 (data-updates.lua) 1.227 Checksum for core: 66224441 1.228 Checksum of base: 2159238768 1.228 Checksum of recycler: 2701559874 1.228 Checksum of test-mod: 1134805877 1.228 Checksum of quality: 909741783 1.395 Prototype list checksum: 1467008101 1.431 Loading sounds... 1.635 Info PlayerData.cpp:580: Local player-data.json available 1.637 Post-data load graphics options: [Light occlusion: no] 1.834 Crop bitmaps. 1.836 Parallel sprite loader initialized (threads: 32, bitmaps: 5) 1.922 Initial atlas bitmap size is 16384 1.939 Created an atlas bitmap (size 16384x16380) [none] 1.940 Created an atlas bitmap (size 16384x14760) [none] 1.941 Created an atlas bitmap (size 16384x7488) [low-object] 1.942 Created an atlas bitmap (size 16384x12092) [corpse-decay] 1.943 Created an atlas bitmap (size 8192x4352) [decal] 1.943 Created an atlas bitmap (size 4096x1284) [none] 1.943 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.944 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification] 1.945 Created an atlas bitmap (size 16384x7968) [terrain, mipmap, linear-minification, linear-mip-level] 1.945 Created an atlas bitmap (size 4096x2800) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.946 Created an atlas bitmap (size 4096x3088) [mipmap] 1.946 Created an atlas bitmap (size 8192x2592) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.947 Created an atlas bitmap (size 16384x4080) [alpha-mask] 1.961 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 1.961 Created an atlas bitmap (size 8192x4164) [shadow, linear-magnification, alpha-mask] 1.961 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 1.961 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.961 Loading 3D bitmaps: 6 1.971 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.977 Parallel sprite loader initialized (threads: 31, bitmaps: 4789) 10.011 Sprites loaded 10.032 Generated mipmaps (4) for atlas [2] of size 16384x7488 10.044 Generated mipmaps (3) for atlas [6] of size 8192x5632 10.056 Generated mipmaps (3) for atlas [7] of size 4096x1632 10.067 Generated mipmaps (3) for atlas [8] of size 16384x7968 10.078 Generated mipmaps (3) for atlas [9] of size 4096x2800 10.127 Generated mipmaps (3) for atlas [10] of size 4096x3088 10.138 Generated mipmaps (5) for atlas [11] of size 8192x2592 10.151 Generated mipmaps (3) for atlas [15] of size 8192x2352 10.188 Custom mipmaps uploaded (2406) 10.223 Estimated VRAM usage for textures: 1342.80 MB (Atlases: 1337.49 MB, Textures: 5.31 MB) 10.223 Real VRAM usage for the whole program: 1550.41 MB 10.262 Factorio initialised 10.265 Info AuthServerConnector.cpp:620: Performing TLS check. 10.265 Info HttpSharedState.cpp:57: Downloading https://auth.factorio.com/tls-check/success 10.601 Info AuthServerConnector.cpp:653: TLS check success. 10.601 Info HttpSharedState.cpp:57: Downloading https://updater.factorio.com/updater/get-available-versions?username=&token=&apiVersion=2 11.179 0 packages available to download (experimental updates enabled). 24.054 Loading map H:\Factorio instances\Factorio_2.1.7\saves\unstackable_items_wrong_value.zip: 2106892 bytes. 24.091 Loading level.dat: 3667854 bytes. 24.091 Info Scenario.cpp:152: Map version 2.1.8-1 24.288 Loading script.dat: 3649591 bytes. 24.291 Checksum for script __level__/control.lua: 3613714447 50.502 Info AppManagerStates.cpp:2113: Saving finished 58.793 Info AppManager.cpp:363: Deleting active scenario. 62.225 Loading map H:\Factorio instances\Factorio_2.1.7\saves\unstackable_items_wrong_value.zip: 1920302 bytes. 62.260 Loading level.dat: 3614411 bytes. 62.260 Info Scenario.cpp:152: Map version 2.1.8-1 62.381 Loading script.dat: 1182 bytes. 62.384 Checksum for script __level__/control.lua: 3613714447 81.863 Time travel logging: 58.793 Scenario is being deleted Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Item\ItemStack.cpp(130): ItemStack::save C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Item\Inventory.cpp(105): Inventory::save C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Entity\Lab.cpp(122): Lab::save C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Surface\Chunk.cpp(196): Chunk::saveNonRecursive C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Surface\Chunk.cpp(84): Chunk::save C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Surface\Surface.cpp(1244): Surface::save C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Map\Map.cpp(1169): Map::save C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Scenario\Scenario.cpp(1011): Scenario::saveMap C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Scenario\Scenario.cpp(906): Scenario::saveAs C:\Users\build\AppData\Local\Temp\factorio-build-nHlyh4\src\Scenario\ParallelScenarioSaver.cpp(134): ParallelScenarioSaver::doSave C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Tools\MSVC\14.44.35207\include\thread(61): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF89F70E957) 00007FF89F70E957 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8A0EE7C1C) 00007FF8A0EE7C1C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 83.291 Error ItemStack.cpp:130: Attempting to save a non-stackable item with a count of > 1: 8 x upgrade-planner(normal), type: upgrade-item, stack size: 1(1), has data: true 83.291 Error CrashHandler.cpp:616: Received 22 Logger::writeStacktrace skipped. 83.291 Error CrashHandler.cpp:163: Map tick at moment of crash: 28449 83.336 Info CrashHandler.cpp:291: Executable CRC: 2968240873 83.336 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 88.643 Uploading log file 88.756 Error CrashHandler.cpp:243: Heap validation: success. 88.757 Creating crash dump. 88.933 CrashDump success