0.001 2026-05-22 18:25:32; Factorio 2.0.76 (build 84451, win64, steam, space-age) 0.001 Operating system: Windows 11 (build 26200) 0.000 Initializing Steam API. 0.001 Program arguments: "A:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Felix/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: A:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Felix/AppData/Roaming/Factorio [9973/475776MB] 0.001 Binaries path: A:/SteamLibrary/steamapps/common/Factorio/bin 0.015 System info: [CPU: AMD Ryzen 9 5900X 12-Core Processor, 24 cores, RAM: 16735/32685 MB, page: 20994/44461 MB, virtual: 4361/134217727 MB, extended virtual: 0 MB] 0.044 Memory info: 0.044 [0]: Unknown F4-3600C14-16GTZRA 16384 MB 3600 MHz 1.2 v 64|64 0.044 [1]: Unknown F4-3600C14-16GTZRA 16384 MB 3600 MHz 1.2 v 64|64 0.141 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: de] 0.297 Video driver: windows 0.297 Available displays: 2 0.297 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3060 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz} 0.298 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3060 Ti {0x01, [2560,0], 1920x1080, 32bit, 60Hz} 0.372 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.612 Initialised Direct3D[0]: NVIDIA GeForce RTX 3060 Ti; id: 10de-2489; driver: nvldumdx.dll 32.0.15.9636 0.612 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.612 [Local Video Memory] Budget: 7256MB, CurrentUsage: 6MB, Reservation: 0/3756MB 0.612 [Non-Local Vid.Mem.] Budget: 15574MB, CurrentUsage: 0MB, Reservation: 0/7915MB 0.612 Tiled resources: Tier 2 0.612 Unified Memory Architecture: No 0.612 BGR 565 Supported: Yes 0.612 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.612 Graphics settings preset: very-high 0.612 Dedicated video memory size 8024 MB 0.645 Desktop composition is active. 0.645 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.645 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:10,S:100] 0.672 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.841 Logitech LED Controller initialized. 0.868 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true 0.869 Info ModManager.cpp:449: FeatureFlag freezing = true 0.869 Info ModManager.cpp:449: FeatureFlag quality = true 0.869 Info ModManager.cpp:449: FeatureFlag rail-bridges = true 0.869 Info ModManager.cpp:449: FeatureFlag segmented-units = true 0.869 Info ModManager.cpp:449: FeatureFlag space-travel = true 0.869 Info ModManager.cpp:449: FeatureFlag spoiling = true 0.873 Loading mod core 0.0.0 (data.lua) 0.895 Loading mod base 2.0.76 (data.lua) 1.063 Loading mod elevated-rails 2.0.76 (data.lua) 1.088 Loading mod quality 2.0.76 (data.lua) 1.104 Loading mod space-age 2.0.76 (data.lua) 1.425 Loading mod base 2.0.76 (data-updates.lua) 1.438 Loading mod quality 2.0.76 (data-updates.lua) 1.455 Loading mod space-age 2.0.76 (data-updates.lua) 1.550 Checksum for core: 4187927925 1.550 Checksum of base: 1879415942 1.550 Checksum of elevated-rails: 70351106 1.550 Checksum of quality: 1142589254 1.550 Checksum of space-age: 1510664043 1.874 Prototype list checksum: 3295867752 1.926 Loading sounds... 2.295 Info PlayerData.cpp:66: Local player-data.json unavailable 2.295 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1779467124 2.298 Post-data load graphics options: [Light occlusion: YES] 2.586 Initial atlas bitmap size is 16384 2.598 Created an atlas bitmap (size 16384x16364) [none] 2.611 Created an atlas bitmap (size 16384x16384) [none] 2.630 Created an atlas bitmap (size 16384x16372) [none] 2.631 Created an atlas bitmap (size 16384x15084) [none] 2.635 Created an atlas bitmap (size 16384x16384) [low-object] 2.635 Created an atlas bitmap (size 4096x2496) [low-object] 2.637 Created an atlas bitmap (size 16384x16324) [corpse-decay] 2.638 Created an atlas bitmap (size 4096x2804) [corpse-decay] 2.638 Created an atlas bitmap (size 16384x9268) [decal] 2.638 Created an atlas bitmap (size 16384x5596) [none] 2.638 Created an atlas bitmap (size 1676x79) [not-compressed] 2.639 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.639 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 2.643 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 2.643 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 2.643 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.644 Created an atlas bitmap (size 8192x2608) [mipmap] 2.644 Created an atlas bitmap (size 3504x768) [mipmap] 2.644 Created an atlas bitmap (size 4096x3152) [mipmap] 2.644 Created an atlas bitmap (size 4096x3152) [mipmap] 2.644 Created an atlas bitmap (size 4096x3152) [mipmap] 2.644 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.645 Created an atlas bitmap (size 16384x6120) [alpha-mask] 2.661 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.664 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.665 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask] 2.665 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 2.665 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.665 Loading 3D bitmaps. 2.677 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.717 Parallel sprite loader initialized (threads: 23, bitmaps: 8398) 16.040 Sprites loaded 16.062 Generated mipmaps (4) for atlas [4] of size 16384x16384 16.073 Generated mipmaps (4) for atlas [5] of size 4096x2496 16.084 Generated mipmaps (3) for atlas [11] of size 16384x4240 16.095 Generated mipmaps (3) for atlas [12] of size 4096x3040 16.107 Generated mipmaps (3) for atlas [13] of size 16384x16352 16.119 Generated mipmaps (3) for atlas [14] of size 16384x4944 16.130 Generated mipmaps (3) for atlas [15] of size 8192x5728 16.173 Generated mipmaps (3) for atlas [16] of size 8192x2608 16.185 Generated mipmaps (3) for atlas [17] of size 3504x768 16.195 Generated mipmaps (3) for atlas [18] of size 4096x3152 16.222 Generated mipmaps (3) for atlas [19] of size 4096x3152 16.234 Generated mipmaps (3) for atlas [20] of size 4096x3152 16.244 Generated mipmaps (5) for atlas [21] of size 8192x3888 16.255 Generated mipmaps (3) for atlas [26] of size 8192x4000 16.284 Custom mipmaps uploaded (3493) 16.306 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB) 16.463 Factorio initialised 16.467 Steam Storage Quota: 23254/23841 26.278 Loading map C:\Users\Felix\AppData\Roaming\Factorio\saves\_autosave3.zip: 38740195 bytes. 26.367 Loading level.dat: 123222018 bytes. 26.367 Info Scenario.cpp:154: Map version 2.0.76-0 27.639 Loading blueprint storage: Local timestamp 1779464747, Cloud timestamp 1779464747 27.707 Loading script.dat: 1222 bytes. 27.710 Checksum for script __level__/control.lua: 2722821277 35.649 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(339): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(381): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF882C663DF) 00007FF882C663DF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF882B19497) 00007FF882B19497 (ntdll): (filename not available): RtlLocateExtendedFeature ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF882C65D1E) 00007FF882C65D1E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\TextRenderer.cpp(54): TextRenderer::getSubstringWidth C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Graphics\TextRenderer.cpp(40): TextRenderer::getRichTextWidth C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\ResizableText.cpp(208): agui::ResizableText::simpleWrapTextUnsafe C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\ResizableText.cpp(315): agui::ResizableText::multiMakeLinesStrView C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\ResizableText.cpp(554): agui::ResizableText::lines C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Widget\TextBox.cpp(396): agui::TextBox::makeLinesFromWordWrap C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Widget\TextBox.cpp(354): agui::TextBox::updateText C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Widget\TextBox.cpp(460): agui::TextBox::setTextInternal C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Widget\TextBox.cpp(1099): agui::TextBox::appendText C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Widget\TextBox.cpp(834): agui::TextBox::pasteClipboard C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Widget\TextBox.cpp(1351): agui::TextBox::handleHotkeys C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Widget\TextBox.cpp(1120): agui::TextBox::textInputHandleKeyEvent C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Widget\TextBox.cpp(599): agui::TextBox::keyRepeat C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Gui.cpp(993): agui::Gui::dispatchKeyboardEvents C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Agui\Gui.cpp(847): agui::Gui::logic C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\GlobalContext.cpp(1431): GlobalContext::updateGui C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(1108): MainLoop::processEvent C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(817): MainLoop::processEvents C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(612): MainLoop::prePrepare C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(693): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(414): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Main.cpp(906): fmain C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Main.cpp(928): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF881AFE957) 00007FF881AFE957 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF882B0427C) 00007FF882B0427C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 37.305 Error CrashHandler.cpp:190: Map tick at moment of crash: 47466467 37.351 Info CrashHandler.cpp:318: Executable CRC: 3912096631 37.351 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 40.990 Uploading log file 41.037 Error CrashHandler.cpp:270: Heap validation: success. 41.038 Creating crash dump. 41.378 CrashDump success