0.001 2026-04-06 15:48:29; Factorio 2.0.76 (build 84451, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "32432" "--load-game" "C:/Users/marci/AppData/Roaming/Factorio/saves/TEST CRASH EDITO WORLD.zip" 0.002 Config path: C:/Users/marci/AppData/Roaming/Factorio/config/config.ini 0.003 Read data path: D:/Steam/steamapps/common/Factorio/data 0.003 Write data path: C:/Users/marci/AppData/Roaming/Factorio [81552/299372MB] 0.003 Binaries path: D:/Steam/steamapps/common/Factorio/bin 0.016 System info: [CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz, 6 cores, RAM: 9174/16317 MB, page: 39409/60054 MB, virtual: 4380/134217727 MB, extended virtual: 0 MB] 0.057 Memory info: 0.057 [0]: 075D GX2426D464S/8GSBS2 8192 MB 2666 MHz 1.2 v 64|64 0.057 [1]: 075D GX2426D464S/8GSBS2 8192 MB 2666 MHz 1.2 v 64|64 0.703 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.841 Video driver: windows 0.841 Available displays: 2 0.841 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 0.842 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2060 {0x01, [-1920,0], 1920x1080, 32bit, 75Hz} 1.014 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.443 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1f08; driver: nvldumdx.dll 32.0.15.8157 1.443 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.443 [Local Video Memory] Budget: 5187MB, CurrentUsage: 6MB, Reservation: 0/2721MB 1.443 [Non-Local Vid.Mem.] Budget: 7494MB, CurrentUsage: 0MB, Reservation: 0/3875MB 1.443 Tiled resources: Tier 2 1.443 Unified Memory Architecture: No 1.443 BGR 565 Supported: Yes 1.443 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.444 Graphics settings preset: very-high 1.444 Dedicated video memory size 5955 MB 1.501 Desktop composition is active. 1.501 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.501 [Max threads (load/render): 32/6] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:82,C:0,S:100] 1.645 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.913 Razer Chroma Controller initialized. 1.965 Logitech LED Controller initialized. 2.005 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true 2.005 Info ModManager.cpp:449: FeatureFlag freezing = true 2.005 Info ModManager.cpp:449: FeatureFlag quality = true 2.005 Info ModManager.cpp:449: FeatureFlag rail-bridges = true 2.005 Info ModManager.cpp:449: FeatureFlag segmented-units = true 2.005 Info ModManager.cpp:449: FeatureFlag space-travel = true 2.005 Info ModManager.cpp:449: FeatureFlag spoiling = true 2.013 Loading mod settings EditorExtensions 2.5.2 (settings.lua) 2.020 Loading mod settings loaders-modernized 1.0.6 (settings.lua) 2.029 Loading mod settings loaders-modernized 1.0.6 (settings-updates.lua) 2.040 Loading mod core 0.0.0 (data.lua) 2.082 Loading mod base 2.0.76 (data.lua) 2.638 Loading mod enable-all-feature-flags 1.0.2 (data.lua) 2.656 Loading mod flib 0.16.5 (data.lua) 2.672 Loading mod stack-inserters 1.0.1 (data.lua) 2.693 Loading mod EditorExtensions 2.5.2 (data.lua) 2.725 Loading mod loaders-modernized 1.0.6 (data.lua) 2.743 Loading mod base 2.0.76 (data-updates.lua) 2.755 Loading mod loaders-modernized 1.0.6 (data-updates.lua) 2.767 Loading mod EditorExtensions 2.5.2 (data-final-fixes.lua) 2.783 Loading mod loaders-modernized 1.0.6 (data-final-fixes.lua) 2.849 Checksum for core: 4187927925 2.849 Checksum of base: 1879415942 2.849 Checksum of enable-all-feature-flags: 2361640709 2.849 Checksum of flib: 728527376 2.849 Checksum of stack-inserters: 1506346328 2.849 Checksum of EditorExtensions: 3631808778 2.849 Checksum of loaders-modernized: 3558705060 3.142 Prototype list checksum: 2127505074 3.203 Loading sounds... 4.354 Info PlayerData.cpp:66: Local player-data.json unavailable 4.354 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1775483305 4.361 Post-data load graphics options: [Light occlusion: YES] 5.198 Initial atlas bitmap size is 16384 5.231 Created an atlas bitmap (size 16384x16380) [none] 5.232 Created an atlas bitmap (size 16384x12664) [none] 5.233 Created an atlas bitmap (size 16384x7456) [low-object] 5.233 Created an atlas bitmap (size 16384x12092) [corpse-decay] 5.234 Created an atlas bitmap (size 8192x4352) [decal] 5.234 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level] 5.234 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification] 5.235 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level] 5.235 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 5.236 Created an atlas bitmap (size 4096x3088) [mipmap] 5.236 Created an atlas bitmap (size 8192x3088) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 5.237 Created an atlas bitmap (size 8192x5168) [alpha-mask] 5.256 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 5.256 Created an atlas bitmap (size 4096x1272) [shadow, linear-magnification, alpha-mask] 5.257 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 5.257 Created an atlas bitmap (size 4096x272) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 5.257 Loading 3D bitmaps. 5.269 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 5.270 Atlases were not loaded from disk cache. 5.309 Parallel sprite loader initialized (threads: 5, bitmaps: 4711) 18.715 Sprites loaded 20.574 Atlas cache saved in 1.858408 seconds. 20.804 Generated mipmaps (4) for atlas [2] of size 16384x7456 20.881 Generated mipmaps (3) for atlas [5] of size 8192x5632 20.892 Generated mipmaps (3) for atlas [6] of size 4096x1632 20.903 Generated mipmaps (3) for atlas [7] of size 16384x6288 20.914 Generated mipmaps (3) for atlas [8] of size 4096x2960 20.965 Generated mipmaps (3) for atlas [9] of size 4096x3088 20.976 Generated mipmaps (5) for atlas [10] of size 8192x3088 20.988 Generated mipmaps (3) for atlas [14] of size 8192x2352 21.014 Custom mipmaps uploaded (2393) 21.088 Video memory usage: 1622.48 MB (Atlases: 1610.94 MB, Textures: 11.54 MB) 21.091 Custom inputs active: 5 21.174 Factorio initialised 21.177 Steam Storage Quota: 17865/23841 21.180 Loading map C:/Users/marci/AppData/Roaming/Factorio/saves/TEST CRASH EDITO WORLD.zip: 12709677 bytes. 21.255 Loading level.dat: 83461168 bytes. 21.255 Info Scenario.cpp:154: Map version 2.0.76-0 25.407 Loading blueprint storage: Local timestamp 1775305593, Cloud timestamp 1775305591 29.857 Loading script.dat: 563 bytes. 29.870 Checksum for script __EditorExtensions__/control.lua: 2649139625 29.873 Checksum for script __loaders-modernized__/control.lua: 2639074643 121.736 Time travel logging: 121.725 Player 0 ran command: local p = game.player local s = p.surface local pos = p.position s.create_entity{name="mdrn-loader", position={pos.x+2, pos.y}, direction=defines.direction.north, force=p.force, type="output", belt_stack_size_override=1} 121.736 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff76b50c917 ModuleBase: 0x00007ff76a4a0000, ImageSize: 02a14000, RelativeAddress: 0106c917 121.736 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000024 121.736 Error CrashHandler.cpp:523: Exception Context: rax=0000000000000000, rbx=0000000000000018, rcx=0000000000000018, rdx=0000000000000000, rsi=0000000000000000, rdi=0000000000000000, rip=00007ff76b50c917, rsp=000000847f547dc0, rbp=000000847f547f99, r8=0000000000000001, r9=0000000000000000, r10=00007ff76a4a0000, r11=ffdd7fadbfbfbfdb, r12=0000000000000005, r13=000000847f548460, r14=000001a2f73ab3d0, r15=8f5c28f5c28f5c29 121.736 Crashed in D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff76a4a0000 - 0x00007ff76ceb4000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(339): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Logger.cpp(381): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2899C507) 00007FFD2899C507 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2AEB58D8) 00007FFD2AEB58D8 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2AE9CE46) 00007FFD2AE9CE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2AEB296F) 00007FFD2AEB296F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2AE62554) 00007FFD2AE62554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2AEB147E) 00007FFD2AEB147E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\Container\InfiniteVector.hpp(25): InfiniteVector >::operator[] C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Surface\Surface.cpp(375): Surface::getChunk C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\UpdatableEntity.cpp(280): UpdatableEntity::attachInternal C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\Loader.cpp(923): Loader::setBeltStackSizeOverride C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\Loader.cpp(78): Loader::Loader C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Entity\LoaderPrototype.cpp(170): LoaderPrototype::createInternal C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Script\LuaSurface.cpp(1900): LuaSurface::luaCreateEntity C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Script\LuaBinder.hpp(281): LuaBinder::callWrapperOnObject C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Lua\ldo.c(352): luaD_precall C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Lua\lvm.c(717): luaV_execute C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Lua\lapi.c(1068): f_call C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Lua\ldo.c(137): luaD_rawrunprotected C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\libraries\Lua\ldo.c(625): luaD_pcall C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Script\LuaGameScript.cpp(1899): LuaGameScript::runLuaCommand C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Script\LuaContext.cpp(293): LuaContext::runLuaCommand C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\CommandProcessor.cpp(1630): CommandProcessor::doExecuteCommand C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\CommandProcessor.cpp(326): CommandProcessor::executeCommand C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\CommandProcessor.cpp(243): CommandProcessor::process C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\GameActionHandler.cpp(3995): GameActionHandler::writeToConsole C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\GameActionHandler.cpp(404): GameActionHandler::actionPerformed C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Input\InputSource.cpp(67): InputSource::flushActions C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Input\PlayerInputSource.cpp(524): PlayerInputSource::flushActions C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\GameActionHandler.cpp(440): GameActionHandler::update C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(1378): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\MainLoop.cpp(1229): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-v66rKo\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2A377374) 00007FFD2A377374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD2AE5CC91) 00007FFD2AE5CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 125.232 Error CrashHandler.cpp:190: Map tick at moment of crash: 8854 125.291 Info CrashHandler.cpp:318: Executable CRC: 3912096631 125.291 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 126.744 Uploading log file 126.769 Error CrashHandler.cpp:270: Heap validation: success. 126.771 Creating crash dump. 127.229 CrashDump success