0.000 2026-03-12 15:34:30; Factorio 2.0.73 (build 84377, win64, steam, space-age) 0.000 Operating system: Windows 11 (build 26200) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/bdahl/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/bdahl/AppData/Roaming/Factorio [822420/975208MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.006 System info: [CPU: Intel(R) Core(TM) Ultra 9 275HX, 24 cores, RAM: 12151/32189 MB, page: 15549/34237 MB, virtual: 4374/134217727 MB, extended virtual: 0 MB] 0.073 Memory info: 0.073 [0]: Micron Technology MTC8C1084S1VC64BD1 K 16384 MB 6400 MHz 1.1 v 64|64 0.073 [1]: Micron Technology MTC8C1084S1VC64BD1 K 16384 MB 6400 MHz 1.1 v 64|64 0.074 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.147 Video driver: windows 0.147 Available displays: 1 0.147 [0]: \\.\DISPLAY1 - Intel(R) Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz} 0.212 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.474 Initialised Direct3D[0]: NVIDIA GeForce RTX 5070 Ti Laptop GPU; id: 10de-2f58; driver: nvldumdx.dll 32.0.15.7713 0.474 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.474 [Local Video Memory] Budget: 11088MB, CurrentUsage: 6MB, Reservation: 0/5672MB 0.474 [Non-Local Vid.Mem.] Budget: 17579MB, CurrentUsage: 0MB, Reservation: 0/8917MB 0.474 Tiled resources: Tier 2 0.474 Unified Memory Architecture: No 0.474 BGR 565 Supported: Yes 0.474 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.474 Graphics settings preset: very-high 0.474 Dedicated video memory size 11856 MB 0.496 Desktop composition is active. 0.497 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.497 [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.972 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.047 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true 1.047 Info ModManager.cpp:449: FeatureFlag freezing = true 1.047 Info ModManager.cpp:449: FeatureFlag quality = true 1.047 Info ModManager.cpp:449: FeatureFlag rail-bridges = true 1.047 Info ModManager.cpp:449: FeatureFlag segmented-units = true 1.047 Info ModManager.cpp:449: FeatureFlag space-travel = true 1.047 Info ModManager.cpp:449: FeatureFlag spoiling = true 1.050 Loading mod core 0.0.0 (data.lua) 1.062 Loading mod base 2.0.73 (data.lua) 1.172 Loading mod elevated-rails 2.0.73 (data.lua) 1.192 Loading mod quality 2.0.73 (data.lua) 1.204 Loading mod space-age 2.0.73 (data.lua) 1.417 Loading mod base 2.0.73 (data-updates.lua) 1.427 Loading mod quality 2.0.73 (data-updates.lua) 1.440 Loading mod space-age 2.0.73 (data-updates.lua) 1.507 Checksum for core: 3316885848 1.507 Checksum of base: 1879415942 1.507 Checksum of elevated-rails: 70351106 1.507 Checksum of quality: 1142589254 1.507 Checksum of space-age: 1510664043 1.754 Prototype list checksum: 3295867752 1.802 Loading sounds... 2.130 Info PlayerData.cpp:66: Local player-data.json unavailable 2.130 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1773346130 2.131 Post-data load graphics options: [Light occlusion: YES] 2.357 Initial atlas bitmap size is 16384 2.367 Created an atlas bitmap (size 16384x16364) [none] 2.378 Created an atlas bitmap (size 16384x16384) [none] 2.396 Created an atlas bitmap (size 16384x16372) [none] 2.397 Created an atlas bitmap (size 16384x15084) [none] 2.400 Created an atlas bitmap (size 16384x16384) [low-object] 2.400 Created an atlas bitmap (size 4096x2496) [low-object] 2.402 Created an atlas bitmap (size 16384x16324) [corpse-decay] 2.402 Created an atlas bitmap (size 4096x2804) [corpse-decay] 2.402 Created an atlas bitmap (size 16384x9268) [decal] 2.402 Created an atlas bitmap (size 16384x5596) [none] 2.402 Created an atlas bitmap (size 1676x79) [not-compressed] 2.403 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.403 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 2.406 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 2.406 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 2.407 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.407 Created an atlas bitmap (size 8192x2608) [mipmap] 2.407 Created an atlas bitmap (size 3504x768) [mipmap] 2.407 Created an atlas bitmap (size 4096x3152) [mipmap] 2.407 Created an atlas bitmap (size 4096x3152) [mipmap] 2.407 Created an atlas bitmap (size 4096x3152) [mipmap] 2.408 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.408 Created an atlas bitmap (size 16384x6120) [alpha-mask] 2.423 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.425 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.425 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask] 2.426 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 2.426 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.426 Loading 3D bitmaps. 2.434 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.477 Parallel sprite loader initialized (threads: 23, bitmaps: 8398) 11.599 Sprites loaded 11.610 Generated mipmaps (4) for atlas [4] of size 16384x16384 11.620 Generated mipmaps (4) for atlas [5] of size 4096x2496 11.631 Generated mipmaps (3) for atlas [11] of size 16384x4240 11.643 Generated mipmaps (3) for atlas [12] of size 4096x3040 11.653 Generated mipmaps (3) for atlas [13] of size 16384x16352 11.670 Generated mipmaps (3) for atlas [14] of size 16384x4944 11.680 Generated mipmaps (3) for atlas [15] of size 8192x5728 11.724 Generated mipmaps (3) for atlas [16] of size 8192x2608 11.735 Generated mipmaps (3) for atlas [17] of size 3504x768 11.746 Generated mipmaps (3) for atlas [18] of size 4096x3152 11.772 Generated mipmaps (3) for atlas [19] of size 4096x3152 11.783 Generated mipmaps (3) for atlas [20] of size 4096x3152 11.794 Generated mipmaps (5) for atlas [21] of size 8192x3888 11.806 Generated mipmaps (3) for atlas [26] of size 8192x4000 11.825 Custom mipmaps uploaded (3493) 11.844 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB) 11.952 Factorio initialised 11.952 Discord overlay detected (DiscordHook64.dll) 11.965 Steam Storage Quota: 21468/23841 13.479 Loading map C:\Users\bdahl\AppData\Roaming\Factorio\saves\_autosave3.zip: 149439888 bytes. 13.520 Loading level.dat: 364600252 bytes. 13.520 Info Scenario.cpp:154: Map version 2.0.73-1 16.291 Loading blueprint storage: Local timestamp 1773283867, Cloud timestamp 1773283869 16.294 Loading script.dat: 1231 bytes. 16.297 Checksum for script __level__/control.lua: 2722821277 24.171 Info AppManagerStates.cpp:2111: Saving finished 332.923 Info AppManager.cpp:324: Saving to _autosave1 (blocking). 334.067 Info AppManagerStates.cpp:2111: Saving finished 694.404 Info AppManager.cpp:324: Saving to _autosave2 (blocking). 695.557 Info AppManagerStates.cpp:2111: Saving finished 1065.839 Info AppManager.cpp:324: Saving to _autosave3 (blocking). 1066.987 Info AppManagerStates.cpp:2111: Saving finished 1366.972 Info AppManager.cpp:324: Saving to _autosave1 (blocking). 1368.102 Info AppManagerStates.cpp:2111: Saving finished 1694.139 Info AppManagerStates.cpp:1434: Deleting active scenario. 1694.857 Loading map C:\Users\bdahl\AppData\Roaming\Factorio\saves\_autosave1.zip: 149349969 bytes. 1694.896 Loading level.dat: 364977714 bytes. 1694.896 Info Scenario.cpp:154: Map version 2.0.73-1 1697.790 Loading blueprint storage: Local timestamp 1773283867, Cloud timestamp 1773283869 1697.793 Loading script.dat: 1231 bytes. 1697.796 Checksum for script __level__/control.lua: 2722821277 1705.470 Info AppManagerStates.cpp:2111: Saving finished 1768.109 Info AppManagerStates.cpp:1434: Deleting active scenario. 1768.811 Loading map C:\Users\bdahl\AppData\Roaming\Factorio\saves\Briland 20241114 Space Age Orig Main.zip: 149633412 bytes. 1768.854 Loading level.dat: 364975404 bytes. 1768.854 Info Scenario.cpp:154: Map version 2.0.73-1 1771.803 Loading blueprint storage: Local timestamp 1773283867, Cloud timestamp 1773283869 1771.807 Loading script.dat: 1231 bytes. 1771.809 Checksum for script __level__/control.lua: 2722821277 1823.935 Info AppManagerStates.cpp:2111: Saving finished 2007.692 Info AppManagerStates.cpp:2111: Saving finished 2109.506 Info AppManager.cpp:324: Saving to _autosave2 (blocking). 2110.572 Info AppManagerStates.cpp:2111: Saving finished 2410.749 Info AppManagerStates.cpp:2111: Saving finished 2436.322 Info AppManager.cpp:324: Saving to _autosave3 (blocking). 2437.384 Info AppManagerStates.cpp:2111: Saving finished 2755.005 Info AppManager.cpp:324: Saving to _autosave1 (blocking). 2756.124 Info AppManagerStates.cpp:2111: Saving finished 3056.121 Info AppManager.cpp:324: Saving to _autosave2 (blocking). 3057.271 Info AppManagerStates.cpp:2111: Saving finished 3357.289 Info AppManager.cpp:324: Saving to _autosave3 (blocking). 3358.439 Info AppManagerStates.cpp:2111: Saving finished 3658.439 Info AppManager.cpp:324: Saving to _autosave1 (blocking). 3659.592 Info AppManagerStates.cpp:2111: Saving finished 3964.440 Info AppManager.cpp:324: Saving to _autosave2 (blocking). 3965.576 Info AppManagerStates.cpp:2111: Saving finished 4263.319 Time travel logging: 1694.139 Scenario is being deleted 1768.109 Scenario is being deleted 4263.319 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff70717dc8c ModuleBase: 0x00007ff706f90000, ImageSize: 02a12000, RelativeAddress: 001edc8c 4263.319 Error CrashHandler.cpp:509: Access Violation: Read at address FFFFFFFFFFFFFFFF 4263.319 Error CrashHandler.cpp:523: Exception Context: rax=0007000000080000, rbx=00000000000002e0, rcx=0000000000000000, rdx=000001b8660cfd68, rsi=000001b878c6e880, rdi=000001b86b7306c0, rip=00007ff70717dc8c, rsp=00000073026ff800, rbp=00000073026ff989, r8=000001b878c6e880, r9=00000073026ff880, r10=000001b86b7306c8, r11=00000073026ff880, r12=0000000000000001, r13=000001b878c702c0, r14=0000000000000020, r15=00000073026ff960 4263.319 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff706f90000 - 0x00007ff7099a2000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\Logger.cpp(339): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\Logger.cpp(381): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF0D85703) 00007FFDF0D85703 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3B0A4D3) 00007FFDF3B0A4D3 (ntdll): (filename not available): strncpy ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3AC18D3) 00007FFDF3AC18D3 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3B061CF) 00007FFDF3B061CF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF39B23A7) 00007FFDF39B23A7 (ntdll): (filename not available): RtlLocateExtendedFeature ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3B05B0E) 00007FFDF3B05B0E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Belt\TransportLine.cpp(1817): ItemOnTransportLine::ItemOnTransportLine C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Belt\TransportLine.cpp(401): TransportLine::tryToInsertAtBack C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Belt\TransportLine.cpp(416): TransportLine::tryToInsert C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Belt\TransportLine.cpp(246): TransportLine::move C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Belt\TransportLine.cpp(152): TransportLine::update C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Belt\TransportLineManager.cpp(146): TransportLineManager::update C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``Map::createMultiThreadedUpdateRunner'::`2'::::operator()'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF32EE8D7) 00007FFDF32EE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3A2C48C) 00007FFDF3A2C48C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 4264.444 Error CrashHandler.cpp:190: Map tick at moment of crash: 120041865 4264.478 Info CrashHandler.cpp:318: Executable CRC: 983102098 4264.478 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 4274.253 Uploading log file 4274.373 Error CrashHandler.cpp:270: Heap validation: success. 4274.376 Creating crash dump. 4274.608 CrashDump success