0.000 2026-03-12 14:51:05; Factorio 2.0.73 (build 84377, win64, steam, space-age) 0.000 Operating system: Windows 11 (build 26200) 0.000 Initializing Steam API. 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/bdahl/AppData/Roaming/Factorio/config/config.ini 0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/bdahl/AppData/Roaming/Factorio [822684/975208MB] 0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.006 System info: [CPU: Intel(R) Core(TM) Ultra 9 275HX, 24 cores, RAM: 13903/32189 MB, page: 14984/34237 MB, virtual: 4374/134217727 MB, extended virtual: 0 MB] 0.030 Memory info: 0.031 [0]: Micron Technology MTC8C1084S1VC64BD1 K 16384 MB 6400 MHz 1.1 v 64|64 0.031 [1]: Micron Technology MTC8C1084S1VC64BD1 K 16384 MB 6400 MHz 1.1 v 64|64 0.032 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.095 Video driver: windows 0.095 Available displays: 1 0.096 [0]: \\.\DISPLAY1 - Intel(R) Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz} 0.146 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.416 Initialised Direct3D[0]: NVIDIA GeForce RTX 5070 Ti Laptop GPU; id: 10de-2f58; driver: nvldumdx.dll 32.0.15.7713 0.416 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.416 [Local Video Memory] Budget: 11088MB, CurrentUsage: 6MB, Reservation: 0/5672MB 0.416 [Non-Local Vid.Mem.] Budget: 17579MB, CurrentUsage: 0MB, Reservation: 0/8917MB 0.416 Tiled resources: Tier 2 0.416 Unified Memory Architecture: No 0.416 BGR 565 Supported: Yes 0.416 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.417 Graphics settings preset: very-high 0.417 Dedicated video memory size 11856 MB 0.438 Desktop composition is active. 0.438 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.438 [Max threads (load/render): 32/24] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.911 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.988 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true 0.988 Info ModManager.cpp:449: FeatureFlag freezing = true 0.988 Info ModManager.cpp:449: FeatureFlag quality = true 0.988 Info ModManager.cpp:449: FeatureFlag rail-bridges = true 0.988 Info ModManager.cpp:449: FeatureFlag segmented-units = true 0.988 Info ModManager.cpp:449: FeatureFlag space-travel = true 0.988 Info ModManager.cpp:449: FeatureFlag spoiling = true 0.990 Loading mod core 0.0.0 (data.lua) 1.002 Loading mod base 2.0.73 (data.lua) 1.106 Loading mod elevated-rails 2.0.73 (data.lua) 1.126 Loading mod quality 2.0.73 (data.lua) 1.138 Loading mod space-age 2.0.73 (data.lua) 1.347 Loading mod base 2.0.73 (data-updates.lua) 1.358 Loading mod quality 2.0.73 (data-updates.lua) 1.371 Loading mod space-age 2.0.73 (data-updates.lua) 1.439 Checksum for core: 3316885848 1.439 Checksum of base: 1879415942 1.439 Checksum of elevated-rails: 70351106 1.439 Checksum of quality: 1142589254 1.439 Checksum of space-age: 1510664043 1.691 Prototype list checksum: 3295867752 1.732 Loading sounds... 2.028 Info PlayerData.cpp:66: Local player-data.json unavailable 2.028 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1773344141 2.030 Post-data load graphics options: [Light occlusion: YES] 2.255 Initial atlas bitmap size is 16384 2.265 Created an atlas bitmap (size 16384x16364) [none] 2.277 Created an atlas bitmap (size 16384x16384) [none] 2.295 Created an atlas bitmap (size 16384x16372) [none] 2.296 Created an atlas bitmap (size 16384x15084) [none] 2.299 Created an atlas bitmap (size 16384x16384) [low-object] 2.299 Created an atlas bitmap (size 4096x2496) [low-object] 2.301 Created an atlas bitmap (size 16384x16324) [corpse-decay] 2.301 Created an atlas bitmap (size 4096x2804) [corpse-decay] 2.301 Created an atlas bitmap (size 16384x9268) [decal] 2.302 Created an atlas bitmap (size 16384x5596) [none] 2.302 Created an atlas bitmap (size 1676x79) [not-compressed] 2.302 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.302 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 2.305 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 2.305 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 2.306 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.306 Created an atlas bitmap (size 8192x2608) [mipmap] 2.306 Created an atlas bitmap (size 3504x768) [mipmap] 2.306 Created an atlas bitmap (size 4096x3152) [mipmap] 2.306 Created an atlas bitmap (size 4096x3152) [mipmap] 2.306 Created an atlas bitmap (size 4096x3152) [mipmap] 2.306 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.307 Created an atlas bitmap (size 16384x6120) [alpha-mask] 2.322 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.324 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.324 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask] 2.325 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 2.325 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.325 Loading 3D bitmaps. 2.334 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.374 Parallel sprite loader initialized (threads: 23, bitmaps: 8398) 11.482 Sprites loaded 11.494 Generated mipmaps (4) for atlas [4] of size 16384x16384 11.505 Generated mipmaps (4) for atlas [5] of size 4096x2496 11.516 Generated mipmaps (3) for atlas [11] of size 16384x4240 11.527 Generated mipmaps (3) for atlas [12] of size 4096x3040 11.537 Generated mipmaps (3) for atlas [13] of size 16384x16352 11.548 Generated mipmaps (3) for atlas [14] of size 16384x4944 11.559 Generated mipmaps (3) for atlas [15] of size 8192x5728 11.606 Generated mipmaps (3) for atlas [16] of size 8192x2608 11.617 Generated mipmaps (3) for atlas [17] of size 3504x768 11.628 Generated mipmaps (3) for atlas [18] of size 4096x3152 11.653 Generated mipmaps (3) for atlas [19] of size 4096x3152 11.664 Generated mipmaps (3) for atlas [20] of size 4096x3152 11.675 Generated mipmaps (5) for atlas [21] of size 8192x3888 11.686 Generated mipmaps (3) for atlas [26] of size 8192x4000 11.705 Custom mipmaps uploaded (3493) 11.722 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB) 11.829 Factorio initialised 11.829 Discord overlay detected (DiscordHook64.dll) 11.833 Steam Storage Quota: 21468/23841 16.976 Loading map C:\Users\bdahl\AppData\Roaming\Factorio\saves\Briland 20241114 Space Age Orig Main.zip: 149458767 bytes. 17.017 Loading level.dat: 364598885 bytes. 17.017 Info Scenario.cpp:154: Map version 2.0.73-1 19.816 Loading blueprint storage: Local timestamp 1773283867, Cloud timestamp 1773283869 19.818 Loading script.dat: 1231 bytes. 19.821 Checksum for script __level__/control.lua: 2722821277 291.539 Info AppManager.cpp:324: Saving to _autosave1 (blocking). 292.647 Info AppManagerStates.cpp:2111: Saving finished 746.741 Info AppManager.cpp:324: Saving to _autosave2 (blocking). 747.874 Info AppManagerStates.cpp:2111: Saving finished 990.649 Info AppManagerStates.cpp:2111: Saving finished 995.953 Info AppManagerStates.cpp:2111: Saving finished 1062.056 Info AppManager.cpp:324: Saving to _autosave3 (blocking). 1063.081 Info AppManagerStates.cpp:2111: Saving finished 1994.872 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff707e54b7a ModuleBase: 0x00007ff706f90000, ImageSize: 02a12000, RelativeAddress: 00ec4b7a 1994.872 Error CrashHandler.cpp:509: Access Violation: Read at address 00000000000000D0 1994.872 Error CrashHandler.cpp:523: Exception Context: rax=0000000000000051, rbx=0000000000000000, rcx=000000000000001b, rdx=0000000000000000, rsi=000001f3fe39a418, rdi=0000000000000002, rip=00007ff707e54b7a, rsp=0000005c9445e900, rbp=000001f3ef0d4a50, r8=00000000000014b8, r9=000000007ffee000, r10=0000000000000001, r11=fffffffff5cca9ce, r12=000001f3fe3e9800, r13=0000000000000000, r14=000001f3fe39a030, r15=000001f3fe3ea418 1994.872 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff706f90000 - 0x00007ff7099a2000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\Logger.cpp(339): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\Logger.cpp(381): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF0D85703) 00007FFDF0D85703 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3B0A4D3) 00007FFDF3B0A4D3 (ntdll): (filename not available): strncpy ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3AC18D3) 00007FFDF3AC18D3 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3B061CF) 00007FFDF3B061CF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF39B23A7) 00007FFDF39B23A7 (ntdll): (filename not available): RtlLocateExtendedFeature ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3B05B0E) 00007FFDF3B05B0E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Surface\Surface.cpp(2432): Surface::update C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Map\Map.cpp(1320): Map::updateEntities C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Game.cpp(191): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Scenario\Scenario.cpp(1134): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\MainLoop.cpp(1436): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\MainLoop.cpp(1229): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF32EE8D7) 00007FFDF32EE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF3A2C48C) 00007FFDF3A2C48C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 1996.290 Error CrashHandler.cpp:190: Map tick at moment of crash: 119837979 1996.324 Info CrashHandler.cpp:318: Executable CRC: 983102098 1996.324 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 2005.214 Uploading log file 2005.305 Error CrashHandler.cpp:270: Heap validation: success. 2005.306 Creating crash dump. 2005.570 CrashDump success