0.003 2026-01-30 19:41:43; Factorio 2.0.73 (build 84377, win64, steam) 0.003 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.004 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.004 Config path: C:/Users/pomah/AppData/Roaming/Factorio/config/config.ini 0.004 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data 0.004 Write data path: C:/Users/pomah/AppData/Roaming/Factorio [71577/457220MB] 0.004 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin 0.018 System info: [CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz, 4 cores, RAM: 10035/24478 MB, page: 13542/28062 MB, virtual: 4345/134217727 MB, extended virtual: 0 MB] 0.108 Memory info: 0.108 [0]: Micron 16JTF1G64AZ-1G6D1 8192 MB 1600 MHz 64|64 0.108 [1]: 0443 RMR5030MJ68F9F1600 4096 MB 1600 MHz 64|64 0.108 [2]: 0B2C HKED3081BAB3H3SA1 8192 MB 1600 MHz 64|64 0.108 [3]: 0443 RMR5030MJ68F9F1600 4096 MB 1600 MHz 64|64 0.110 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.373 Video driver: windows 0.373 Available displays: 1 0.373 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 {0x05, [0,0], 1680x1050, 32bit, 60Hz} 0.548 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.128 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050; id: 10de-1c81; driver: nvldumdx.dll 32.0.15.7640 1.128 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.128 [Local Video Memory] Budget: 1667MB, CurrentUsage: 6MB, Reservation: 0/882MB 1.128 [Non-Local Vid.Mem.] Budget: 11471MB, CurrentUsage: 0MB, Reservation: 0/5863MB 1.128 Tiled resources: Tier 2 1.128 Unified Memory Architecture: No 1.128 BGR 565 Supported: Yes 1.128 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.128 Graphics settings preset: high 1.129 Dedicated video memory size 1962 MB 1.273 Desktop composition is active. 1.273 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.273 [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 1.394 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 2.034 Info ModManager.cpp:449: FeatureFlag expansion-shaders = false 2.034 Info ModManager.cpp:449: FeatureFlag freezing = false 2.034 Info ModManager.cpp:449: FeatureFlag quality = false 2.035 Info ModManager.cpp:449: FeatureFlag rail-bridges = false 2.035 Info ModManager.cpp:449: FeatureFlag segmented-units = false 2.035 Info ModManager.cpp:449: FeatureFlag space-travel = false 2.035 Info ModManager.cpp:449: FeatureFlag spoiling = false 2.047 Loading mod core 0.0.0 (data.lua) 2.128 Loading mod base 2.0.73 (data.lua) 2.770 Loading mod base 2.0.73 (data-updates.lua) 2.910 Checksum for core: 3316885848 2.910 Checksum of base: 1879415942 3.345 Prototype list checksum: 911970612 3.393 Loading sounds... 4.445 Info PlayerData.cpp:66: Local player-data.json unavailable 4.445 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1768694612 4.450 Post-data load graphics options: [Light occlusion: no] 4.819 Initial atlas bitmap size is 16384 4.888 Created an atlas bitmap (size 16384x16380) [none] 4.894 Created an atlas bitmap (size 16384x12648) [none] 4.897 Created an atlas bitmap (size 16384x7424) [low-object] 4.898 Created an atlas bitmap (size 16384x12092) [corpse-decay] 4.899 Created an atlas bitmap (size 8192x4352) [decal] 4.901 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level] 4.902 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification] 4.904 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level] 4.905 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 4.906 Created an atlas bitmap (size 4096x3088) [mipmap] 4.908 Created an atlas bitmap (size 8192x2560) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 4.909 Created an atlas bitmap (size 8192x5168) [alpha-mask] 4.947 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 4.948 Created an atlas bitmap (size 4096x1272) [shadow, linear-magnification, alpha-mask] 4.949 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 4.949 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 4.949 Loading 3D bitmaps. 4.964 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 5.027 Parallel sprite loader initialized (threads: 3, bitmaps: 4656) 28.717 Sprites loaded 28.880 Generated mipmaps (4) for atlas [2] of size 16384x7424 28.892 Generated mipmaps (3) for atlas [5] of size 8192x5632 28.903 Generated mipmaps (3) for atlas [6] of size 4096x1632 28.958 Generated mipmaps (3) for atlas [7] of size 16384x6288 28.971 Generated mipmaps (3) for atlas [8] of size 4096x2960 29.041 Generated mipmaps (3) for atlas [9] of size 4096x3088 29.095 Generated mipmaps (5) for atlas [10] of size 8192x2560 29.108 Generated mipmaps (3) for atlas [14] of size 8192x2352 29.162 Custom mipmaps uploaded (2366) 29.193 Video memory usage: 1598.79 MB (Atlases: 1587.24 MB, Textures: 11.54 MB) 29.323 Factorio initialised 29.407 Steam Storage Quota: 23672/23841 75.368 Loading map C:\Users\pomah\AppData\Roaming\Factorio\saves\_autosave1.zip: 27896305 bytes. 75.558 Loading level.dat: 66067591 bytes. 75.558 Info Scenario.cpp:154: Map version 2.0.72-0 77.879 Loading blueprint storage: Local timestamp 1768693569, Cloud timestamp 1768693568 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-1sSN3i\src\Entity\Entity.cpp(1597): Entity::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-1sSN3i\src\Entity\EntityWithHealth.cpp(143): EntityWithHealth::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-1sSN3i\src\Surface\Surface.cpp(152): Surface::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-1sSN3i\src\Map\Map.cpp(1827): Map::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-1sSN3i\src\Map\MapSetupHelper.cpp(191): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-1sSN3i\src\Map\Map.cpp(866): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-1sSN3i\src\Scenario\Scenario.cpp(294): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-1sSN3i\src\Scenario\ParallelScenarioLoader.cpp(190): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6BE17374) 00007FFD6BE17374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD6DC1CC91) 00007FFD6DC1CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 101.109 Error UpdatableEntity.cpp:126: updatable entity [name=fish, type=fish(Fish), position={0.000, -1309.789}, direction=, force=, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false] should be active on chunk [0, -41] (surface nauvis) but is active on chunk [-23, -41] (surface nauvis) 101.109 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 101.221 Info CrashHandler.cpp:318: Executable CRC: 1863708467 101.221 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 106.332 Uploading log file 106.357 Error CrashHandler.cpp:270: Heap validation: success. 106.359 Creating crash dump. 106.804 CrashDump success