0.001 2026-01-18 13:23:02; Factorio 2.0.73 (build 84377, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.009 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.009 Config path: C:/Users/redact/AppData/Roaming/Factorio/config/config.ini 0.009 Read data path: C:/Program Files (x86)/Steam/SteamApps/common/Factorio/data 0.009 Write data path: C:/Users/redact/AppData/Roaming/Factorio [182518/975904MB] 0.009 Binaries path: C:/Program Files (x86)/Steam/SteamApps/common/Factorio/bin 0.070 System info: [CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz, 12 cores, RAM: 9776/32595 MB, page: 11041/37459 MB, virtual: 4354/134217727 MB, extended virtual: 0 MB] 0.111 Memory info: 0.112 [0]: Undefined CMK32GX4M2A2133C13 16384 MB 2133 MHz 16.991 v 64|72 0.112 [1]: Undefined CMK32GX4M2A2133C13 16384 MB 2133 MHz 17.503 v 64|72 0.209 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (125.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.634 Video driver: windows 0.634 Available displays: 2 0.634 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 3840x1600, 32bit, 120Hz} 0.634 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x01, [926,-2160], 4096x2160, 32bit, 60Hz} 0.701 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.911 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 32.0.15.6094 0.911 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.911 [Local Video Memory] Budget: 10338MB, CurrentUsage: 10MB, Reservation: 0/5297MB 0.911 [Non-Local Vid.Mem.] Budget: 15529MB, CurrentUsage: 0MB, Reservation: 0/7892MB 0.911 Tiled resources: Tier 2 0.911 Unified Memory Architecture: No 0.911 BGR 565 Supported: Yes 0.911 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.912 Graphics settings preset: very-high 0.912 Dedicated video memory size 11106 MB 0.969 Desktop composition is active. 0.970 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.970 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:35,C:0,S:100] 1.016 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.214 Info ModManager.cpp:449: FeatureFlag expansion-shaders = true 1.214 Info ModManager.cpp:449: FeatureFlag freezing = true 1.214 Info ModManager.cpp:449: FeatureFlag quality = true 1.214 Info ModManager.cpp:449: FeatureFlag rail-bridges = true 1.214 Info ModManager.cpp:449: FeatureFlag segmented-units = true 1.214 Info ModManager.cpp:449: FeatureFlag space-travel = true 1.214 Info ModManager.cpp:449: FeatureFlag spoiling = true 1.234 Loading mod core 0.0.0 (data.lua) 1.260 Loading mod base 2.0.73 (data.lua) 1.533 Loading mod elevated-rails 2.0.73 (data.lua) 1.580 Loading mod quality 2.0.73 (data.lua) 1.608 Loading mod space-age 2.0.73 (data.lua) 2.202 Loading mod base 2.0.73 (data-updates.lua) 2.223 Loading mod quality 2.0.73 (data-updates.lua) 2.277 Loading mod space-age 2.0.73 (data-updates.lua) 2.420 Checksum for core: 3316885848 2.421 Checksum of base: 1879415942 2.421 Checksum of elevated-rails: 70351106 2.421 Checksum of quality: 1142589254 2.421 Checksum of space-age: 1510664043 3.036 Prototype list checksum: 3295867752 3.107 Loading sounds... 3.753 Info PlayerData.cpp:66: Local player-data.json unavailable 3.753 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1768764090 3.758 Post-data load graphics options: [Light occlusion: YES] 4.216 Crop bitmaps. 4.220 Parallel sprite loader initialized (threads: 12, bitmaps: 8398) 21.775 Initial atlas bitmap size is 16384 21.818 Created an atlas bitmap (size 16384x16364) [none] 21.846 Created an atlas bitmap (size 16384x16384) [none] 21.880 Created an atlas bitmap (size 16384x16372) [none] 21.884 Created an atlas bitmap (size 16384x15084) [none] 21.894 Created an atlas bitmap (size 16384x16384) [low-object] 21.895 Created an atlas bitmap (size 4096x2496) [low-object] 21.901 Created an atlas bitmap (size 16384x16324) [corpse-decay] 21.901 Created an atlas bitmap (size 4096x2804) [corpse-decay] 21.903 Created an atlas bitmap (size 16384x9268) [decal] 21.905 Created an atlas bitmap (size 16384x5596) [none] 21.905 Created an atlas bitmap (size 1676x79) [not-compressed] 21.907 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 21.909 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 21.932 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 21.934 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 21.935 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 21.936 Created an atlas bitmap (size 8192x2608) [mipmap] 21.936 Created an atlas bitmap (size 3504x768) [mipmap] 21.937 Created an atlas bitmap (size 4096x3152) [mipmap] 21.938 Created an atlas bitmap (size 4096x3152) [mipmap] 21.938 Created an atlas bitmap (size 4096x3152) [mipmap] 21.940 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 21.942 Created an atlas bitmap (size 16384x6120) [alpha-mask] 21.973 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 21.979 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 21.980 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask] 21.981 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 21.981 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 21.981 Loading 3D bitmaps. 22.009 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 22.100 Parallel sprite loader initialized (threads: 11, bitmaps: 8398) 47.207 Sprites loaded 47.220 Generated mipmaps (4) for atlas [4] of size 16384x16384 47.231 Generated mipmaps (4) for atlas [5] of size 4096x2496 47.242 Generated mipmaps (3) for atlas [11] of size 16384x4240 47.252 Generated mipmaps (3) for atlas [12] of size 4096x3040 47.273 Generated mipmaps (3) for atlas [13] of size 16384x16352 47.284 Generated mipmaps (3) for atlas [14] of size 16384x4944 47.295 Generated mipmaps (3) for atlas [15] of size 8192x5728 47.362 Generated mipmaps (3) for atlas [16] of size 8192x2608 47.373 Generated mipmaps (3) for atlas [17] of size 3504x768 47.384 Generated mipmaps (3) for atlas [18] of size 4096x3152 47.424 Generated mipmaps (3) for atlas [19] of size 4096x3152 47.436 Generated mipmaps (3) for atlas [20] of size 4096x3152 47.447 Generated mipmaps (5) for atlas [21] of size 8192x3888 47.459 Generated mipmaps (3) for atlas [26] of size 8192x4000 47.491 Custom mipmaps uploaded (3493) 47.527 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB) 47.931 Factorio initialised 48.030 Steam Storage Quota: 23149/23841 58.608 Loading map C:\Users\redact\AppData\Roaming\Factorio\saves\sa2.zip: 39155485 bytes. 58.701 Loading level.dat: 138671901 bytes. 58.701 Info Scenario.cpp:154: Map version 2.0.72-0 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Surface\Chunk.cpp(583): Chunk::Chunk C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Surface\Surface.cpp(228): Surface::addEntityWithoutSetup C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Map\Map.cpp(687): Map::loadData C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Map\Map.cpp(346): Map::load C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Scenario\Scenario.cpp(208): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-lGXlSm\src\Scenario\ParallelScenarioLoader.cpp(190): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA06E87374) 00007FFA06E87374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA0729CC91) 00007FFA0729CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 65.989 Error Chunk.cpp:583: Trying to make chunk at unreasonable position [262113, -20] 65.989 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 66.106 Info CrashHandler.cpp:318: Executable CRC: 983102098 66.106 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 68.598 Uploading log file 68.613 Error CrashHandler.cpp:270: Heap validation: success. 68.614 Creating crash dump. 68.871 CrashDump success