0.000 2025-12-02 08:05:16; Factorio 2.0.72 (build 84292, mac-arm64, steam, space-age) 0.000 Operating system: macOS 15.6.1 0.000 Initializing Steam API. 0.000 Program arguments: "/Users/simondekleva/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 0.000 Config path: /Users/simondekleva/Library/Application Support/factorio/config/config.ini 0.000 Read data path: /Users/simondekleva/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.000 Write data path: /Users/simondekleva/Library/Application Support/factorio [628834/1902788MB] 0.000 Binaries path: /Users/simondekleva/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents 0.046 System info: [CPU: arm64, 10 cores, RAM: 65536 MB] 0.047 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmW] [Lang: en] 0.537 Video driver: cocoa 0.537 Available displays: 3 0.537 [0]: 0 - {[0,0], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x0005(0x10)} 0.537 [1]: 1 - {[2560,765], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x0002(0x02)} 0.537 [2]: 2 - {[2560,-315], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x0003(0x04)} 1.018 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream src/Util/StacktraceToStream.cpp (60): printStacktraceToStream src/Util/Logger.cpp (336): writeStacktrace src/Util/Logger.cpp (381): logStacktrace src/Util/CrashHandler.cpp (181): writeStackTrace src/Util/CrashHandler.cpp (644): commonSignalHandler src/Util/CrashHandler.cpp (652): SignalHandler 0x189e356a3 libraries/SDL2/src/hidapi/mac/hid.c (704): hid_report_callback 0x18dcc41db 0x189eadf93 0x189eaddbf 0x189eadcfb 0x18dcc40b7 0x1114fad33 0x189f130ef 0x189ee708f 0x189ee6fb7 0x189ee59b7 0x189ee4a97 0x19598727b 0x19598a31b 0x195b15483 0x18de09a33 0x18e7a893f 0x10a46183f libraries/SDL2/src/video/cocoa/SDL_cocoaevents.m (526): Cocoa_PumpEventsUntilDate libraries/SDL2/src/video/cocoa/SDL_cocoaevents.m (562): Cocoa_PumpEvents libraries/SDL2/src/events/SDL_events.c (918): SDL_PumpEventsInternal libraries/SDL2/src/events/SDL_events.c (953): SDL_PumpEvents libraries/SDL2/src/video/cocoa/SDL_cocoawindow.m (2418): Cocoa_SetWindowFullscreenSpace libraries/SDL2/src/video/SDL_video.c (1419): SDL_UpdateFullscreenMode libraries/SDL2/src/events/SDL_windowevents.c (97): SDL_SendWindowEvent libraries/SDL2/src/video/cocoa/SDL_cocoawindow.m (0): -[Cocoa_WindowListener resumeVisibleObservation] libraries/SDL2/src/video/cocoa/SDL_cocoawindow.m (1982): Cocoa_ShowWindow libraries/SDL2/src/video/SDL_video.c (2536): SDL_ShowWindow libraries/SDL2/src/video/SDL_video.c (1630): SDL_FinishWindowCreation libraries/SDL2/src/video/SDL_video.c (1843): SDL_CreateWindow src/Graphics/SDLWindow.cpp (968): createWindow src/Graphics/SDLWindow.cpp (1135): create src/Graphics/SDLWindow.cpp (241): SDLWindow src/Graphics/SDLWindow.cpp (121): SDLWindow src/Graphics/SDLWindow.cpp (117): SDLWindow src/GlobalContext.cpp (977): loadGraphics src/GlobalContext.cpp (450): init src/MainLoop.cpp (289): run src/Main.cpp (906): fmain src/Main.cpp (928): main Stack trace logging done 2.453 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.