0.002 2025-11-22 13:29:54; Factorio 2.0.72 (build 84292, win64, steam, space-age) 0.002 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.002 Config path: C:/Users/ccudahy/AppData/Roaming/Factorio/config/config.ini 0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.003 Write data path: C:/Users/ccudahy/AppData/Roaming/Factorio [2809130/3814802MB] 0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.041 System info: [CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 16 cores, RAM: 47602/65452 MB, page: 87828/105666 MB, virtual: 4357/134217727 MB, extended virtual: 0 MB] 0.086 Memory info: 0.086 [0]: Corsair CMK64GX4M4B3200C16 16384 MB 3200 MHz 1.2 v 64|64 0.086 [1]: Corsair CMK64GX4M4B3200C16 16384 MB 3200 MHz 1.2 v 64|64 0.086 [2]: Corsair CMK64GX4M4B3200C16 16384 MB 3200 MHz 1.2 v 64|64 0.086 [3]: Corsair CMK64GX4M4B3200C16 16384 MB 3200 MHz 1.2 v 64|64 0.125 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.707 Video driver: windows 0.707 Available displays: 3 0.708 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3060 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz} 0.708 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3060 Ti {0x01, [-3840,0], 3840x2160, 32bit, 60Hz} 0.708 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 3060 Ti {0x01, [2560,0], 2560x1440, 32bit, 59Hz} 0.772 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.123 Initialised Direct3D[0]: NVIDIA GeForce RTX 3060 Ti; id: 10de-2489; driver: nvldumdx.dll 32.0.15.6094 1.123 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.123 [Local Video Memory] Budget: 7256MB, CurrentUsage: 7MB, Reservation: 0/3756MB 1.123 [Non-Local Vid.Mem.] Budget: 31958MB, CurrentUsage: 0MB, Reservation: 0/16107MB 1.123 Tiled resources: Tier 2 1.123 Unified Memory Architecture: No 1.123 BGR 565 Supported: Yes 1.123 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.124 Graphics settings preset: very-high 1.124 Dedicated video memory size 8024 MB 1.204 Desktop composition is active. 1.204 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.204 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 1.239 [Audio] Driver:wasapi, Device:Headset Earphone (HyperX Virtual Surround Sound), Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.576 Info ModManager.cpp:446: FeatureFlag expansion-shaders = true 1.576 Info ModManager.cpp:446: FeatureFlag freezing = true 1.576 Info ModManager.cpp:446: FeatureFlag quality = true 1.576 Info ModManager.cpp:446: FeatureFlag rail-bridges = true 1.576 Info ModManager.cpp:446: FeatureFlag segmented-units = true 1.576 Info ModManager.cpp:446: FeatureFlag space-travel = true 1.576 Info ModManager.cpp:446: FeatureFlag spoiling = true 1.603 Loading mod core 0.0.0 (data.lua) 1.765 Loading mod base 2.0.72 (data.lua) 3.782 Loading mod elevated-rails 2.0.72 (data.lua) 4.156 Loading mod quality 2.0.72 (data.lua) 4.435 Loading mod space-age 2.0.72 (data.lua) 10.656 Loading mod base 2.0.72 (data-updates.lua) 10.675 Loading mod quality 2.0.72 (data-updates.lua) 10.706 Loading mod space-age 2.0.72 (data-updates.lua) 10.828 Checksum for core: 3316885848 10.828 Checksum of base: 1879415942 10.828 Checksum of elevated-rails: 70351106 10.828 Checksum of quality: 1142589254 10.828 Checksum of space-age: 1510664043 11.285 Prototype list checksum: 3295867752 11.332 Loading sounds... 25.238 Info PlayerData.cpp:66: Local player-data.json unavailable 25.238 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1763782736 25.274 Post-data load graphics options: [Light occlusion: YES] 25.614 Initial atlas bitmap size is 16384 25.626 Created an atlas bitmap (size 16384x16364) [none] 25.640 Created an atlas bitmap (size 16384x16384) [none] 25.661 Created an atlas bitmap (size 16384x16372) [none] 25.662 Created an atlas bitmap (size 16384x15084) [none] 25.667 Created an atlas bitmap (size 16384x16384) [low-object] 25.667 Created an atlas bitmap (size 4096x2496) [low-object] 25.670 Created an atlas bitmap (size 16384x16324) [corpse-decay] 25.670 Created an atlas bitmap (size 4096x2804) [corpse-decay] 25.671 Created an atlas bitmap (size 16384x9268) [decal] 25.671 Created an atlas bitmap (size 16384x5596) [none] 25.671 Created an atlas bitmap (size 1676x79) [not-compressed] 25.672 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 25.672 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 25.676 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 25.676 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 25.677 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 25.677 Created an atlas bitmap (size 8192x2608) [mipmap] 25.677 Created an atlas bitmap (size 3504x768) [mipmap] 25.677 Created an atlas bitmap (size 4096x3152) [mipmap] 25.678 Created an atlas bitmap (size 4096x3152) [mipmap] 25.678 Created an atlas bitmap (size 4096x3152) [mipmap] 25.678 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 25.679 Created an atlas bitmap (size 16384x6120) [alpha-mask] 25.697 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 25.700 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 25.700 Created an atlas bitmap (size 16384x3840) [shadow, linear-magnification, alpha-mask] 25.701 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 25.701 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 25.701 Loading 3D bitmaps. 25.729 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 25.773 Parallel sprite loader initialized (threads: 15, bitmaps: 8398) 41.532 Sprites loaded 41.591 Generated mipmaps (4) for atlas [4] of size 16384x16384 41.603 Generated mipmaps (4) for atlas [5] of size 4096x2496 41.614 Generated mipmaps (3) for atlas [11] of size 16384x4240 41.636 Generated mipmaps (3) for atlas [12] of size 4096x3040 41.658 Generated mipmaps (3) for atlas [13] of size 16384x16352 41.669 Generated mipmaps (3) for atlas [14] of size 16384x4944 41.680 Generated mipmaps (3) for atlas [15] of size 8192x5728 41.736 Generated mipmaps (3) for atlas [16] of size 8192x2608 41.747 Generated mipmaps (3) for atlas [17] of size 3504x768 41.759 Generated mipmaps (3) for atlas [18] of size 4096x3152 41.798 Generated mipmaps (3) for atlas [19] of size 4096x3152 41.809 Generated mipmaps (3) for atlas [20] of size 4096x3152 41.820 Generated mipmaps (5) for atlas [21] of size 8192x3888 41.831 Generated mipmaps (3) for atlas [26] of size 8192x4000 41.858 Custom mipmaps uploaded (3493) 41.887 Video memory usage: 3653.10 MB (Atlases: 3522.79 MB, Textures: 130.30 MB) 42.423 Factorio initialised 42.430 Steam Storage Quota: 23384/23841 47.793 Loading map C:\Users\ccudahy\AppData\Roaming\Factorio\saves\SystemEdge.zip: 32561284 bytes. 47.925 Loading level.dat: 107622105 bytes. 47.925 Info Scenario.cpp:154: Map version 2.0.72-0 49.006 Loading blueprint storage: Local timestamp 1762288531, Cloud timestamp 1762288530 49.008 Loading script.dat: 1231 bytes. 49.016 Checksum for script __level__/control.lua: 2722821277 305.656 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 306.112 Info AppManagerStates.cpp:2111: Saving finished 606.140 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 606.610 Info AppManagerStates.cpp:2111: Saving finished 915.623 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 916.069 Info AppManagerStates.cpp:2111: Saving finished 1216.106 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 1216.578 Info AppManagerStates.cpp:2111: Saving finished 1516.590 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 1517.067 Info AppManagerStates.cpp:2111: Saving finished 1817.058 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 1817.523 Info AppManagerStates.cpp:2111: Saving finished 2117.507 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 2117.969 Info AppManagerStates.cpp:2111: Saving finished 2417.973 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 2418.476 Info AppManagerStates.cpp:2111: Saving finished 2718.473 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 2718.962 Info AppManagerStates.cpp:2111: Saving finished 3018.974 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 3019.444 Info AppManagerStates.cpp:2111: Saving finished 3328.922 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 3329.400 Info AppManagerStates.cpp:2111: Saving finished 3629.407 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 3629.903 Info AppManagerStates.cpp:2111: Saving finished 3930.690 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 3931.174 Info AppManagerStates.cpp:2111: Saving finished 4231.173 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 4231.615 Info AppManagerStates.cpp:2111: Saving finished 4531.605 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 4532.076 Info AppManagerStates.cpp:2111: Saving finished 4832.107 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 4832.570 Info AppManagerStates.cpp:2111: Saving finished 5132.556 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 5133.008 Info AppManagerStates.cpp:2111: Saving finished 5326.483 Info SteamContext.cpp:683: Steam connection lost. 5433.023 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 5433.503 Info AppManagerStates.cpp:2111: Saving finished 5733.490 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 5733.952 Info AppManagerStates.cpp:2111: Saving finished 6033.940 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 6034.406 Info AppManagerStates.cpp:2111: Saving finished 6334.406 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 6334.859 Info AppManagerStates.cpp:2111: Saving finished 6634.857 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 6635.325 Info AppManagerStates.cpp:2111: Saving finished 6935.339 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 6935.802 Info AppManagerStates.cpp:2111: Saving finished 6958.793 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\Logger.cpp(339): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\Logger.cpp(381): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE9451296F) 00007FFE9451296F (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE944C2554) 00007FFE944C2554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE9451147E) 00007FFE9451147E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Map\DeduceEffectiveTileContext.cpp(78): DeduceEffectiveTileContext::applyProxy C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Map\DeduceEffectiveTileContext.cpp(33): DeduceEffectiveTileContext::deduceTile C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Map\TileCheckData.cpp(52): TileCheckData::checkBuildability C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Undo\RemovedTileUndoAction.cpp(85): RemovedTileUndoAction::apply C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Undo\UndoItem.cpp(83): UndoItem::apply C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Undo\UndoItem.cpp(58): UndoItem::apply C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Gui\CameraWidgetUndoRedo.cpp(76): `CameraWidgetUndoRedo::computeBoundingBox'::`2'::::operator() C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Graphics\DrawQueue.cpp(3009): DrawQueue::drawEntitySpritesIntoGui C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Gui\CameraWidgetUndoRedo.cpp(78): CameraWidgetUndoRedo::computeBoundingBox C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Gui\CameraWidgetUndoRedo.cpp(34): CameraWidgetUndoRedo::create C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Gui\UndoRedoShortcut.cpp(85): UndoRedoShortcut::addCameraWidget C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Gui\UndoRedoShortcut.cpp(71): UndoRedoShortcut::update C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Gui\ShortcutButton.cpp(58): ShortcutButton::update C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Gui\ShortcutBarGui.cpp(114): ShortcutBarGui::update C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Controller\RemoteControllerView.cpp(89): RemoteControllerView::update C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\GameView.cpp(767): GameView::update C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Game.cpp(365): Game::processGameViewFlags C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\MainLoop.cpp(606): MainLoop::prePrepare C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\MainLoop.cpp(693): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\MainLoop.cpp(414): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Main.cpp(906): fmain C:\Users\build\AppData\Local\Temp\factorio-build-FWjsjC\src\Main.cpp(928): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE93327374) 00007FFE93327374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE944BCC91) 00007FFE944BCC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 6961.927 Error CrashHandler.cpp:190: Map tick at moment of crash: 83467381 6961.996 Info CrashHandler.cpp:318: Executable CRC: 68572744 6961.996 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 6996.447 Error CrashHandler.cpp:270: Heap validation: success. 6996.450 Creating crash dump. 6997.076 CrashDump success