0.000 2025-11-14 13:36:54; Factorio 2.0.72 (build 84292, mac-arm64, steam, space-age) 0.000 Operating system: macOS 15.7.1 0.000 Initializing Steam API. 0.000 Program arguments: "/Users/peter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 0.000 Config path: /Users/peter/Library/Application Support/factorio/config/config.ini 0.000 Read data path: /Users/peter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data 0.000 Write data path: /Users/peter/Library/Application Support/factorio [585572/3811196MB] 0.000 Binaries path: /Users/peter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents 0.051 System info: [CPU: arm64, 20 cores, RAM: 65536 MB] 0.112 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: false] [Screen: 255] [Special: lmW] [Lang: en] 0.240 Video driver: cocoa 0.240 Available displays: 2 0.240 [0]: 0 - {[0,0], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x0009(0x100)} 0.240 [1]: 1 - {[2560,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x0003(0x04)} 1.331 Initialised Metal:[0] Apple M1 Ultra 1.331 [Size] Window: 2560x1440, Drawable: 5120x2880 1.331 [Supports] depth16_format:yes, storage_mode_memoryless:yes, sampler_border_color:yes 1.331 [Device] depth24_stencil8_format:NO, memoryless_render_targets:yes, nonprivate_depth_stencil:yes 1.331 [Device] timestamp_counters:yes, invocation_counters:NO, draw_boundary_counters:NO, blit_boundary_counters:NO, stage_boundary_counters:yes 1.331 Graphics settings preset: very-high 1.331 Dedicated video memory size 49152 MB (detected from Apple M1 Ultra; VendorID: 0x106b) 1.342 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 1.342 [Max threads (load/render): 32/20] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 1.880 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 2.024 Info ModManager.cpp:446: FeatureFlag expansion-shaders = true 2.024 Info ModManager.cpp:446: FeatureFlag freezing = true 2.024 Info ModManager.cpp:446: FeatureFlag quality = true 2.024 Info ModManager.cpp:446: FeatureFlag rail-bridges = true 2.024 Info ModManager.cpp:446: FeatureFlag segmented-units = true 2.024 Info ModManager.cpp:446: FeatureFlag space-travel = true 2.024 Info ModManager.cpp:446: FeatureFlag spoiling = true 2.027 Loading mod core 0.0.0 (data.lua) 2.051 Loading mod base 2.0.72 (data.lua) 2.191 Loading mod elevated-rails 2.0.72 (data.lua) 2.212 Loading mod quality 2.0.72 (data.lua) 2.225 Loading mod space-age 2.0.72 (data.lua) 2.474 Loading mod base 2.0.72 (data-updates.lua) 2.482 Loading mod quality 2.0.72 (data-updates.lua) 2.494 Loading mod space-age 2.0.72 (data-updates.lua) 2.548 Checksum for core: 3316885848 2.548 Checksum of base: 1879415942 2.549 Checksum of elevated-rails: 70351106 2.549 Checksum of quality: 1142589254 2.549 Checksum of space-age: 1510664043 2.795 Prototype list checksum: 3295867752 2.830 Loading sounds... 3.304 Info PlayerData.cpp:66: Local player-data.json unavailable 3.304 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1763015417 3.310 Post-data load graphics options: [Light occlusion: YES] 3.617 Initial atlas bitmap size is 16384 3.626 Created an atlas bitmap (size 16384x16384) [none] 3.638 Created an atlas bitmap (size 16384x16380) [none] 3.652 Created an atlas bitmap (size 16384x16364) [none] 3.653 Created an atlas bitmap (size 16384x15076) [none] 3.656 Created an atlas bitmap (size 16384x16384) [low-object] 3.657 Created an atlas bitmap (size 4096x2528) [low-object] 3.659 Created an atlas bitmap (size 16384x16320) [corpse-decay] 3.659 Created an atlas bitmap (size 4096x2848) [corpse-decay] 3.660 Created an atlas bitmap (size 16384x9268) [decal] 3.660 Created an atlas bitmap (size 16384x5580) [none] 3.660 Created an atlas bitmap (size 1676x79) [not-compressed] 3.661 Created an atlas bitmap (size 16384x4256) [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.661 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 3.664 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 3.665 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 3.665 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 3.665 Created an atlas bitmap (size 8192x2608) [mipmap] 3.665 Created an atlas bitmap (size 3504x768) [mipmap] 3.666 Created an atlas bitmap (size 4096x3152) [mipmap] 3.666 Created an atlas bitmap (size 4096x3152) [mipmap] 3.666 Created an atlas bitmap (size 4096x3152) [mipmap] 3.666 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.668 Created an atlas bitmap (size 16384x6120) [alpha-mask] 3.682 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 3.687 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 3.687 Created an atlas bitmap (size 16384x3852) [shadow, linear-magnification, alpha-mask] 3.687 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 3.687 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 3.687 Loading 3D bitmaps. 4.206 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 4.268 Parallel sprite loader initialized (threads: 19, bitmaps: 8398) 28.571 Sprites loaded 28.583 Generated mipmaps (4) for atlas [4] of size 16384x16384 28.587 Generated mipmaps (4) for atlas [5] of size 4096x2528 28.592 Generated mipmaps (3) for atlas [11] of size 16384x4256 28.594 Generated mipmaps (3) for atlas [12] of size 4096x3040 28.604 Generated mipmaps (3) for atlas [13] of size 16384x16352 28.606 Generated mipmaps (3) for atlas [14] of size 16384x4944 28.612 Generated mipmaps (3) for atlas [15] of size 8192x5728 28.672 Generated mipmaps (3) for atlas [16] of size 8192x2608 28.673 Generated mipmaps (3) for atlas [17] of size 3504x768 28.675 Generated mipmaps (3) for atlas [18] of size 4096x3152 28.713 Generated mipmaps (3) for atlas [19] of size 4096x3152 28.714 Generated mipmaps (3) for atlas [20] of size 4096x3152 28.736 Generated mipmaps (5) for atlas [21] of size 8192x3888 28.739 Generated mipmaps (3) for atlas [26] of size 8192x4000 28.867 Custom mipmaps uploaded (3493) 28.880 Video memory usage: 3653.76 MB (Atlases: 3523.45 MB, Textures: 130.30 MB) 28.942 Factorio initialised 28.944 Steam Storage Quota: 16804/23841 41.535 Loading map /Users/peter/Library/Application Support/factorio/saves/V2SA Remaining Achievements 0012.zip: 9940545 bytes. 41.557 Loading level.dat: 30397652 bytes. 41.557 Info Scenario.cpp:154: Map version 2.0.72-0 41.951 Loading blueprint storage: Local timestamp 1762846318, Cloud timestamp 1762846318 42.257 Loading script.dat: 1222 bytes. 42.259 Checksum for script __level__/control.lua: 2722821277 297.304 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 298.080 Info AppManagerStates.cpp:2111: Saving finished 598.071 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 598.832 Info AppManagerStates.cpp:2111: Saving finished 898.821 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 899.593 Info AppManagerStates.cpp:2111: Saving finished 1203.187 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 1203.957 Info AppManagerStates.cpp:2111: Saving finished 1599.637 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 1600.445 Info AppManagerStates.cpp:2111: Saving finished 1900.487 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 1901.254 Info AppManagerStates.cpp:2111: Saving finished 2201.304 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 2202.098 Info AppManagerStates.cpp:2111: Saving finished 2687.088 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 2687.884 Info AppManagerStates.cpp:2111: Saving finished 2987.871 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 2988.633 Info AppManagerStates.cpp:2111: Saving finished 3289.928 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 3290.726 Info AppManagerStates.cpp:2111: Saving finished 3590.721 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 3591.512 Info AppManagerStates.cpp:2111: Saving finished 3893.204 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 3893.981 Info AppManagerStates.cpp:2111: Saving finished 4193.972 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 4194.770 Info AppManagerStates.cpp:2111: Saving finished 4494.806 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 4495.592 Info AppManagerStates.cpp:2111: Saving finished 4756.357 Info AppManagerStates.cpp:2111: Saving finished 4800.775 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 4801.570 Info AppManagerStates.cpp:2111: Saving finished 5101.611 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 5102.382 Info AppManagerStates.cpp:2111: Saving finished 5402.403 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 5403.213 Info AppManagerStates.cpp:2111: Saving finished 5703.220 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 5704.003 Info AppManagerStates.cpp:2111: Saving finished 6883.270 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 6884.051 Info AppManagerStates.cpp:2111: Saving finished 7196.870 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 7197.665 Info AppManagerStates.cpp:2111: Saving finished 7540.555 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 7541.380 Info AppManagerStates.cpp:2111: Saving finished 7968.937 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 7969.789 Info AppManagerStates.cpp:2111: Saving finished 8192.413 Error CrashHandler.cpp:643: Received 6 Factorio crashed. Generating symbolized stacktrace, please wait ... src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream src/Util/StacktraceToStream.cpp (60): printStacktraceToStream src/Util/Logger.cpp (336): writeStacktrace src/Util/Logger.cpp (381): logStacktrace src/Util/CrashHandler.cpp (181): writeStackTrace src/Util/CrashHandler.cpp (644): commonSignalHandler src/Util/CrashHandler.cpp (652): SignalHandler 0x18a5c56a3 0x18a58b847 0x18a4949e3 0x18a493c17 0x195b2fcaf 0x195b04d6f 0x195afa92f 0x18aeedf03 0x18aeed727 0x18aeee8d3 0x18aeeea7b libraries/metal-cpp/Foundation/NSObject.hpp (216): sendMessage libraries/metal-cpp/Metal/MTLRenderCommandEncoder.hpp (906): drawIndexedPrimitives src/Graphics/Metal/GraphicsInterfaceMetal.cpp (638): drawIndexed src/Graphics/DrawCommandBatch.cpp (385): flushSpritesBatch src/Graphics/DrawCommandBatch.cpp (2177): flush src/Graphics/DrawCommandBatch.cpp (694): setTextBatchDescriptor src/Graphics/DrawCommandBatch.cpp (2162): drawCustomTextVertices src/Util/Font/FontStashFactorio.cpp (97): fons_renderDraw libraries/fontstash/fontstash.h (1318): fons__flush libraries/fontstash/fontstash.h (1418): fonsDrawText src/Util/Font/FontStashFactorio.cpp (346): draw src/Gui/WrappedFont.cpp (167): draw src/Graphics/TextDrawOrder.cpp (61): render src/Graphics/DrawQueue.cpp (2959): renderOthers src/Graphics/DrawQueue.hpp (937): renderOthersAbove src/Graphics/DrawEngine.cpp (418): drawChartQueues src/Graphics/DrawEngine.cpp (247): render src/Graphics/GameRenderer.cpp (0): renderInternal src/Graphics/GameRenderer.cpp (187): render src/GameView.cpp (1788): render src/Game.cpp (400): render src/MainLoop.cpp (1519): render src/MainLoop.cpp (728): mainLoopStep src/MainLoop.cpp (414): run src/Main.cpp (906): fmain src/Main.cpp (928): main Stack trace logging done 8194.403 Error CrashHandler.cpp:190: Map tick at moment of crash: 1399354 8194.403 Uploading log file 8194.680 Info SystemUtil.cpp:842: Started /Users/peter/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio; trampoline PID: 81672 8194.680 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.