require('__base__/script/freeplay/control.lua') script.on_event(defines.events.on_player_left_game, function(event) game.print("on_player_left_game") print("on_player_left_game") log("on_player_left_game") end) script.on_event(defines.events.on_player_joined_game, function(event) game.print("on_player_joined_game") print("on_player_joined_game") log("on_player_joined_game") end)