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Version: 0.1.3
Author: Tiogshi Laj
Released: 2016-05-05
Tested-With: 0.12.31 (Steam)

Bugfix release. Some people were experiencing an error during on_init due to a bit of code which should have run only during on_load.

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Version: 0.1.2
Author: Tiogshi Laj
Released: 2016-05-04
Tested-With: 0.12.29 (Steam)

* Improved Research; plastic spool and copper cable/wire jobs are now an extra research item to carry out. Costs rebalanced to suit.
* Added reasonable "default" temperatures to molten copper and iron, vaguely reflective of their IRL melting points.
* Rebalanced power usage slightly; moved some of the load off smelters, put it onto casting presses and (in near-future) heated storage tanks.
* Superhot fluids slowly damage stock storage tanks and pumps. Use the provided Heated Storage Tank and Industrial Pump (both unlocked with new tech, "Hot Fluid Handling").
* Added Heated Storage Tank. THIS CURRENTLY LACKS A POWER REQUIREMENT, but will have one in future iterations.
* Added Industrial Pump. This has four times the pumping rate of small pumps, and a similarly higher power usage, but is also heat-resistant like the heated storage tank.

KNOWN BUGS
* For some reason productivity modules in the smelting furnace are not working, because as far as I can tell fluids can't be "intermediate products". I'd like to fix this, but I'm fine with it if I can't. If there's demand, I'll look into making efficiency-increasing research as a late-game option (e.g. -2% ore needed per fluid unit per level, 5 or so levels of upgrade).
* Heated Storage Tanks and Industrial Pumps are not fast-replaceable over their standard parts. Still looking into why.

UPGRADE NOTES
* Only tanks and pumps placed AFTER installing or upgrading to v0.1.2 will be damaged by high fluid temperature. You'll need to mine and re-place existing tanks and pumps before they are affected.
* Stock storage tanks are considered safe for fluids up to 200 degrees, and stock small pumps up to 500; heated storage tanks and industrial pumps are safe up to 2,000 degrees.

STILL TODO
 * Replace Assembler-2 borrowed graphics for Casting Press.
 * Replace Yuoki Industries borrowed graphics for Furnace and Press.
 * Replace borrowed Research and Item icons.

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Version: 0.1.1
Author: Tiogshi Laj
Released: 2016-05-02
Tested-With: 0.12.29 (Steam)

* Fixed potentially-confusing Smelting Furnace and Casting Press liquid outputs/inputs (now always visible and always affected by rotation, instead of being invisible until a recipe is selected)
* Fixed Research; re-ordered technologies, marked upgrades correctly, locked recipes until discovered by technology tree.
* Fixed order of machine recipes in UI and Research screen.

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Version: 0.1.0
Author: Tiogshi Laj
Released: 2016-05-02
Tested-With: 0.12.29 (Steam)

Numerous improvements made. Includes:
 * Proper English localization, including disambiguation of several steps.
 * Presses now auto-select their stamping/cutting job based on input.
 * Fixed high-volume press jobs to actually work!
 * Improved recipe and item icons. Now uses Green/Red/Blue progression instead of 1/2/3 numerals.

STILL TODO
 * Replace Assembler-2 borrowed graphics for Casting Press.
 * Replace Yuoki Industries borrowed graphics for Furnace and Press.

UPGRADE NOTES
 * Wooden spools were removed; this mod's power use is too high to work until oil economy is in full swing anyways.
 * Smelting Furnace supports all module types; Casting Press and Stamping Press do not support Productivity.

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Version: 0.0.1
Author: monty
Released: 2016-02-06
Tested-With: 0.12.20

* Original Version.

In an un-numbered, silent version update, monty also:
 * Removed the dependency on Yuoki Industries.
 * Tweaked the balancing slightly.

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