0.000 2025-09-24 15:13:48; Factorio 2.0.66 (build 83840, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Trix/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Trix/AppData/Roaming/Factorio [202838/1907064MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.008 System info: [CPU: AMD Ryzen 7 7800X3D 8-Core Processor, 16 cores, RAM: 28365/31899 MB, page: 100095/117951 MB, virtual: 4348/134217727 MB, extended virtual: 0 MB] 0.023 Memory info: 0.023 [0]: Unknown F5-6000J3038F16G 16384 MB 4800 MHz 1.1 v 64|64 0.023 [1]: Unknown F5-6000J3038F16G 16384 MB 4800 MHz 1.1 v 64|64 0.242 Info ModManager.cpp:278: Found duplicate mod ArmouredBiters, using highest version (1.2.1). 0.242 Info ModManager.cpp:278: Found duplicate mod DiscoScience, using highest version (2.0.1). 0.242 Info ModManager.cpp:278: Found duplicate mod bobenemies, using highest version (2.0.2). 0.242 Info ModManager.cpp:278: Found duplicate mod boblibrary, using highest version (2.0.1). 0.242 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.466 Video driver: windows 0.466 Available displays: 2 0.466 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4090 {0x05, [0,0], 3840x2160, 32bit, 240Hz} 0.467 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4090 {0x01, [3840,364], 2560x1440, 32bit, 100Hz} 0.508 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.746 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.7283 0.746 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.746 [Local Video Memory] Budget: 23374MB, CurrentUsage: 13MB, Reservation: 0/11815MB 0.746 [Non-Local Vid.Mem.] Budget: 15181MB, CurrentUsage: 1MB, Reservation: 0/7718MB 0.746 Tiled resources: Tier 2 0.746 Unified Memory Architecture: No 0.746 BGR 565 Supported: Yes 0.746 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.747 Graphics settings preset: very-high 0.747 Dedicated video memory size 24142 MB 0.775 Desktop composition is active. 0.776 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.776 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.796 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.940 Razer Chroma Controller initialized. 0.959 Logitech LED Controller initialized. 0.984 Info ModManager.cpp:444: FeatureFlag expansion-shaders = false 0.984 Info ModManager.cpp:444: FeatureFlag freezing = false 0.984 Info ModManager.cpp:444: FeatureFlag quality = false 0.984 Info ModManager.cpp:444: FeatureFlag rail-bridges = false 0.984 Info ModManager.cpp:444: FeatureFlag segmented-units = false 0.984 Info ModManager.cpp:444: FeatureFlag space-travel = false 0.984 Info ModManager.cpp:444: FeatureFlag spoiling = false 0.986 Loading mod settings Hive_Mind_Hallowed 0.0.1 (settings.lua) 0.987 Loading mod settings Hive_Mind_Hallowed 0.0.1 (settings-updates.lua) 0.989 Loading mod core 0.0.0 (data.lua) 1.007 Loading mod base 2.0.66 (data.lua) 1.205 Loading mod Unit_Control_Hallowed 2.0.0 (data.lua) 1.215 Loading mod Hive_Mind_Hallowed 0.0.1 (data.lua) 1.250 Loading mod base 2.0.66 (data-updates.lua) 1.256 Loading mod Hive_Mind_Hallowed 0.0.1 (data-updates.lua) 1.267 Loading mod Unit_Control_Hallowed 2.0.0 (data-final-fixes.lua) 1.315 Checksum for core: 2271245941 1.315 Checksum of base: 1151377329 1.315 Checksum of Unit_Control_Hallowed: 3052067528 1.315 Checksum of Hive_Mind_Hallowed: 2145699276 1.457 Warning SDLWindow.cpp:628: Mouse cursor definition "" was not found. 1.458 Prototype list checksum: 1478128131 1.490 Loading sounds... 2.145 Info PlayerData.cpp:66: Local player-data.json unavailable 2.145 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1758741082 2.149 Post-data load graphics options: [Light occlusion: no] 2.292 Initial atlas bitmap size is 16384 2.311 Created an atlas bitmap (size 16384x16380) [none] 2.312 Created an atlas bitmap (size 16384x12772) [none] 2.313 Created an atlas bitmap (size 16384x7424) [low-object] 2.313 Created an atlas bitmap (size 16384x12092) [corpse-decay] 2.313 Created an atlas bitmap (size 8192x4352) [decal] 2.313 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.314 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification] 2.314 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level] 2.314 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.314 Created an atlas bitmap (size 4096x3088) [mipmap] 2.315 Created an atlas bitmap (size 8192x2560) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.315 Created an atlas bitmap (size 8192x5168) [alpha-mask] 2.329 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask] 2.329 Created an atlas bitmap (size 4096x1272) [shadow, linear-magnification, alpha-mask] 2.329 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 2.330 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.330 Loading 3D bitmaps. 2.336 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.365 Parallel sprite loader initialized (threads: 15, bitmaps: 4659) 9.200 Sprites loaded 9.213 Generated mipmaps (4) for atlas [2] of size 16384x7424 9.224 Generated mipmaps (3) for atlas [5] of size 8192x5632 9.236 Generated mipmaps (3) for atlas [6] of size 4096x1632 9.247 Generated mipmaps (3) for atlas [7] of size 16384x6288 9.258 Generated mipmaps (3) for atlas [8] of size 4096x2960 9.309 Generated mipmaps (3) for atlas [9] of size 4096x3088 9.320 Generated mipmaps (5) for atlas [10] of size 8192x2560 9.332 Generated mipmaps (3) for atlas [14] of size 8192x2352 9.350 Custom mipmaps uploaded (2367) 9.396 Video memory usage: 1601.63 MB (Atlases: 1590.09 MB, Textures: 11.54 MB) 9.422 Custom inputs active: 15 9.534 Warning Commander.cpp:210: Enemy entities with auto place controls 'enemy-base' on surface 'nauvis' have different collision masks. Enemy expansions may not work properly. Entities: small-worm-turret, medium-worm-turret, big-worm-turret, behemoth-worm-turret, biter-spawner, spitter-spawner 9.678 Factorio initialised 9.678 Discord overlay detected (DiscordHook64.dll) 9.683 Steam Storage Quota: 23447/23841 36.181 Warning Commander.cpp:210: Enemy entities with auto place controls 'enemy-base' on surface 'nauvis' have different collision masks. Enemy expansions may not work properly. Entities: small-worm-turret, medium-worm-turret, big-worm-turret, behemoth-worm-turret, biter-spawner, spitter-spawner 36.181 Warning Commander.cpp:210: Enemy entities with auto place controls 'enemy-base' on surface 'nauvis' have different collision masks. Enemy expansions may not work properly. Entities: small-worm-turret, medium-worm-turret, big-worm-turret, behemoth-worm-turret, biter-spawner, spitter-spawner 36.181 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 36.181 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 36.182 Loading blueprint storage: Local timestamp 1726423264, Cloud timestamp -1 37.206 Loading level.dat: 936487 bytes. 37.206 Info Scenario.cpp:153: Map version 2.0.66-1 37.219 Warning Commander.cpp:210: Enemy entities with auto place controls 'enemy-base' on surface 'nauvis' have different collision masks. Enemy expansions may not work properly. Entities: small-worm-turret, medium-worm-turret, big-worm-turret, behemoth-worm-turret, biter-spawner, spitter-spawner 37.219 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 37.219 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 37.219 Loading blueprint storage: Local timestamp 1726423264, Cloud timestamp -1 37.702 Checksum for script __level__/control.lua: 1496377878 37.707 Checksum for script __Unit_Control_Hallowed__/control.lua: 1536821879 37.722 Checksum for script __Hive_Mind_Hallowed__/control.lua: 1892245869 50.456 Info AppManager.cpp:323: Saving to _autosave-hivemind-pregame (blocking). 50.597 Info AppManagerStates.cpp:2110: Saving finished 55.506 Warning Commander.cpp:210: Enemy entities with auto place controls 'enemy-base' on surface '2' have different collision masks. Enemy expansions may not work properly. Entities: small-worm-turret, medium-worm-turret, big-worm-turret, behemoth-worm-turret, biter-spawner, spitter-spawner 55.506 Warning Commander.cpp:210: Enemy entities with auto place controls 'enemy-base' on surface 'nauvis_hivemind' have different collision masks. Enemy expansions may not work properly. Entities: small-worm-turret, medium-worm-turret, big-worm-turret, behemoth-worm-turret, biter-spawner, spitter-spawner 66.258 Time travel logging: 55.913 Deleting surface hivemind_lobby index 1. 57.905 Player 0 ran command: game.players[1].kill() 66.254 Player 0 ran command: game.players[1].character.die() 66.258 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff75e47a322 ModuleBase: 0x00007ff75e300000, ImageSize: 029f1000, RelativeAddress: 0017a322 66.258 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000 66.258 Error CrashHandler.cpp:523: Exception Context: rax=0000000000000001, rbx=000001afba327850, rcx=000001b02df25f50, rdx=0000000000000000, rsi=0000000000000000, rdi=000001b02df25f50, rip=00007ff75e47a322, rsp=000000807d01dec0, rbp=0000000000000000, r8=0200000002000000, r9=00007ff75fcd7c83, r10=00007ff75e300000, r11=fb0b7ffd8b5f6802, r12=000001afba327850, r13=0000000000000000, r14=0000000000000003, r15=000001b02df25f50 66.258 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff75e300000 - 0x00007ff760cf1000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5792CA77) 00007FFA5792CA77 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5A175818) 00007FFA5A175818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5A15CE46) 00007FFA5A15CE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5A1728BF) 00007FFA5A1728BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5A122554) 00007FFA5A122554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5A1713CE) 00007FFA5A1713CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Player.cpp(717): Player::onCharacterDied C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Entity\Character.cpp(1535): Character::die C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Script\LuaEntity.cpp(976): LuaEntity::luaDie C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Script\LuaBinder.hpp(281): LuaBinder::callWrapperOnObject C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\Lua\ldo.c(352): luaD_precall C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\Lua\lvm.c(717): luaV_execute C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\Lua\lapi.c(1068): f_call C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\Lua\ldo.c(137): luaD_rawrunprotected C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\libraries\Lua\ldo.c(625): luaD_pcall C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Script\LuaGameScript.cpp(1895): LuaGameScript::runLuaCommand C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Script\LuaContext.cpp(290): LuaContext::runLuaCommand C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\CommandProcessor.cpp(1630): CommandProcessor::doExecuteCommand C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\CommandProcessor.cpp(326): CommandProcessor::executeCommand C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\CommandProcessor.cpp(243): CommandProcessor::process C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\GameActionHandler.cpp(3995): GameActionHandler::writeToConsole C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\GameActionHandler.cpp(404): GameActionHandler::actionPerformed C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Input\InputSource.cpp(67): InputSource::flushActions C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Input\PlayerInputSource.cpp(524): PlayerInputSource::flushActions C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\GameActionHandler.cpp(440): GameActionHandler::update C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\MainLoop.cpp(1421): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\MainLoop.cpp(1273): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-580sh8\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA59477374) 00007FFA59477374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA5A11CC91) 00007FFA5A11CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 68.164 Error CrashHandler.cpp:190: Map tick at moment of crash: 1575 68.200 Info CrashHandler.cpp:318: Executable CRC: 3864136465 68.200 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 70.242 Uploading log file 70.270 Error CrashHandler.cpp:270: Heap validation: success. 70.271 Creating crash dump. 70.611 CrashDump success