0.000 2025-09-08 21:44:55; Factorio 2.0.60 (build 83512, win64, steam, space-age) 0.001 Operating system: Windows 11 (build 26100) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/ethan/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/ethan/AppData/Roaming/Factorio [26325/486108MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.008 System info: [CPU: Intel(R) Core(TM) i9-14900HX, 32 cores, RAM: 10722/32475 MB, page: 12411/34523 MB, virtual: 4364/134217727 MB, extended virtual: 0 MB] 0.045 Memory info: 0.045 [0]: Micron Technology MTC8C1084S1SC56BD1 K 16384 MB 5600 MHz 1.1 v 64|64 0.045 [1]: Micron Technology MTC8C1084S1SC56BD1 K 16384 MB 5600 MHz 1.1 v 64|64 0.048 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (225.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.295 Video driver: windows 0.295 Available displays: 1 0.295 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 3200x2000, 32bit, 165Hz} 1.843 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 2.010 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070 Laptop GPU; id: 10de-2860; driver: nvldumdx.dll 32.0.15.6624 2.010 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 2.010 [Local Video Memory] Budget: 7180MB, CurrentUsage: 7MB, Reservation: 0/3718MB 2.010 [Non-Local Vid.Mem.] Budget: 15469MB, CurrentUsage: 0MB, Reservation: 0/7862MB 2.010 Tiled resources: Tier 2 2.010 Unified Memory Architecture: No 2.010 BGR 565 Supported: Yes 2.010 MaximumFrameLatency: 3, GPUThreadPriority: 0 2.010 Graphics settings preset: very-high 2.010 Dedicated video memory size 7948 MB 2.033 Desktop composition is active. 2.033 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 2.033 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 2.418 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 2.495 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true 2.495 Info ModManager.cpp:444: FeatureFlag freezing = true 2.495 Info ModManager.cpp:444: FeatureFlag quality = true 2.495 Info ModManager.cpp:444: FeatureFlag rail-bridges = true 2.495 Info ModManager.cpp:444: FeatureFlag segmented-units = true 2.495 Info ModManager.cpp:444: FeatureFlag space-travel = true 2.495 Info ModManager.cpp:444: FeatureFlag spoiling = true 2.497 Loading mod core 0.0.0 (data.lua) 2.508 Loading mod base 2.0.60 (data.lua) 2.619 Loading mod elevated-rails 2.0.60 (data.lua) 2.639 Loading mod quality 2.0.60 (data.lua) 2.653 Loading mod space-age 2.0.60 (data.lua) 2.868 Loading mod base 2.0.60 (data-updates.lua) 2.879 Loading mod quality 2.0.60 (data-updates.lua) 2.892 Loading mod space-age 2.0.60 (data-updates.lua) 2.954 Checksum for core: 4171658704 2.954 Checksum of base: 1534080171 2.954 Checksum of elevated-rails: 3379156108 2.954 Checksum of quality: 3594706471 2.954 Checksum of space-age: 1185576405 3.249 Prototype list checksum: 790204923 3.289 Loading sounds... 3.553 Info PlayerData.cpp:66: Local player-data.json unavailable 3.553 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1757385728 3.556 Post-data load graphics options: [Light occlusion: YES] 3.808 Initial atlas bitmap size is 16384 3.817 Created an atlas bitmap (size 16384x16364) [none] 3.828 Created an atlas bitmap (size 16384x16384) [none] 3.842 Created an atlas bitmap (size 16384x16372) [none] 3.843 Created an atlas bitmap (size 16384x15084) [none] 3.847 Created an atlas bitmap (size 16384x16384) [low-object] 3.848 Created an atlas bitmap (size 4096x2496) [low-object] 3.848 Created an atlas bitmap (size 16384x14140) [corpse-decay] 3.848 Created an atlas bitmap (size 16384x9268) [decal] 3.849 Created an atlas bitmap (size 16384x5596) [none] 3.849 Created an atlas bitmap (size 1676x79) [not-compressed] 3.849 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.849 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 3.852 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 3.852 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 3.853 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 3.853 Created an atlas bitmap (size 8192x2608) [mipmap] 3.853 Created an atlas bitmap (size 3504x768) [mipmap] 3.853 Created an atlas bitmap (size 4096x3152) [mipmap] 3.853 Created an atlas bitmap (size 4096x3152) [mipmap] 3.853 Created an atlas bitmap (size 4096x3152) [mipmap] 3.854 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.854 Created an atlas bitmap (size 16384x6120) [alpha-mask] 3.872 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 3.876 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask] 3.876 Created an atlas bitmap (size 16384x3856) [shadow, linear-magnification, alpha-mask] 3.876 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 3.876 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 3.876 Loading 3D bitmaps. 3.885 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 3.917 Parallel sprite loader initialized (threads: 29, bitmaps: 8395) 13.460 Sprites loaded 13.494 Generated mipmaps (4) for atlas [4] of size 16384x16384 13.505 Generated mipmaps (4) for atlas [5] of size 4096x2496 13.516 Generated mipmaps (3) for atlas [10] of size 16384x4240 13.528 Generated mipmaps (3) for atlas [11] of size 4096x3040 13.539 Generated mipmaps (3) for atlas [12] of size 16384x16352 13.550 Generated mipmaps (3) for atlas [13] of size 16384x4944 13.560 Generated mipmaps (3) for atlas [14] of size 8192x5728 13.615 Generated mipmaps (3) for atlas [15] of size 8192x2608 13.627 Generated mipmaps (3) for atlas [16] of size 3504x768 13.638 Generated mipmaps (3) for atlas [17] of size 4096x3152 13.676 Generated mipmaps (3) for atlas [18] of size 4096x3152 13.687 Generated mipmaps (3) for atlas [19] of size 4096x3152 13.698 Generated mipmaps (5) for atlas [20] of size 8192x3888 13.710 Generated mipmaps (3) for atlas [25] of size 8192x4000 13.736 Custom mipmaps uploaded (3490) 13.750 Video memory usage: 3608.08 MB (Atlases: 3477.78 MB, Textures: 130.30 MB) 13.898 Factorio initialised 13.909 Steam Storage Quota: 23123/23841 15.715 Loading map C:\Users\ethan\AppData\Roaming\Factorio\saves\_autosave1.zip: 78217034 bytes. 15.753 Loading level.dat: 227036070 bytes. 15.753 Info Scenario.cpp:153: Map version 2.0.60-0 18.342 Loading blueprint storage: Local timestamp 1757382379, Cloud timestamp 1757382379 18.347 Loading script.dat: 1222 bytes. 18.349 Checksum for script __level__/control.lua: 356394540 319.944 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 320.863 Info AppManagerStates.cpp:2110: Saving finished 620.861 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 621.796 Info AppManagerStates.cpp:2110: Saving finished 810.592 Info AppManagerStates.cpp:2110: Saving finished 869.556 Info AppManagerStates.cpp:2110: Saving finished 928.047 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 928.980 Info AppManagerStates.cpp:2110: Saving finished 1228.976 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 1229.862 Info AppManagerStates.cpp:2110: Saving finished 1529.861 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 1530.753 Info AppManagerStates.cpp:2110: Saving finished 1830.761 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 1831.674 Info AppManagerStates.cpp:2110: Saving finished 2131.677 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 2132.536 Info AppManagerStates.cpp:2110: Saving finished 2433.029 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 2433.903 Info AppManagerStates.cpp:2110: Saving finished 2733.914 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 2734.796 Info AppManagerStates.cpp:2110: Saving finished 3034.794 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 3035.697 Info AppManagerStates.cpp:2110: Saving finished 3253.978 Info AppManagerStates.cpp:2110: Saving finished 3348.712 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 3349.659 Info AppManagerStates.cpp:2110: Saving finished 3359.830 Error CrashHandler.cpp:641: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-C70592\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0 D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8C66E6FEF) 00007FF8C66E6FEF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8C65F4557) 00007FF8C65F4557 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8C66E692E) 00007FF8C66E692E (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Sound\EnvironmentSoundPlayer.cpp(402): EnvironmentSoundPlayer::addEntityCandidate C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Sound\EnvironmentSoundPlayer.cpp(382): EnvironmentSoundPlayer::findEntityCandidates C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Sound\EnvironmentSoundPlayer.cpp(146): EnvironmentSoundPlayer::update C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\GameView.cpp(742): GameView::updateSounds C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Game.cpp(340): Game::prepareRender C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(1205): MainLoop::prepare C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(769): MainLoop::mainLoopStep C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(415): MainLoop::run C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Main.cpp(1401): fmain C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Main.cpp(1423): wmain D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8C5C5E8D7) 00007FF8C5C5E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8C65BC34C) 00007FF8C65BC34C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 3360.828 Error CrashHandler.cpp:190: Map tick at moment of crash: 32184611 3360.861 Info CrashHandler.cpp:318: Executable CRC: 4132905424 3360.862 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 3367.290 Uploading log file 3367.330 Error CrashHandler.cpp:270: Heap validation: success. 3367.331 Creating crash dump. 3367.467 CrashDump success