0.000 2025-07-27 07:00:19; Factorio 2.0.60 (build 83512, win64, steam, space-age) 0.000 Operating system: Windows 11 (build 26100) 0.000 Initializing Steam API. 0.000 Program arguments: "C:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/ASUS/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/SteamLibrary/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/ASUS/AppData/Roaming/Factorio [126102/927897MB] 0.001 Binaries path: C:/SteamLibrary/steamapps/common/Factorio/bin 0.008 System info: [CPU: 13th Gen Intel(R) Core(TM) i9-13980HX, 32 cores, RAM: 11268/32386 MB, page: 13065/34434 MB, virtual: 4380/134217727 MB, extended virtual: 0 MB] 0.044 Memory info: 0.044 [0]: Samsung M425R2GA3BB0-CQKOL 16384 MB 4800 MHz 1.1 v 64|64 0.044 [1]: SK Hynix HMCG78MEBSA092N 16384 MB 4800 MHz 1.1 v 64|64 0.051 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.226 Video driver: windows 0.226 Available displays: 1 0.226 [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics {0x05, [0,0], 2560x1600, 32bit, 240Hz} 0.278 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.591 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070 Laptop GPU; id: 10de-2860; driver: nvldumdx.dll 32.0.15.7628 0.591 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.591 [Local Video Memory] Budget: 7180MB, CurrentUsage: 6MB, Reservation: 0/3718MB 0.591 [Non-Local Vid.Mem.] Budget: 15425MB, CurrentUsage: 0MB, Reservation: 0/7840MB 0.591 Tiled resources: Tier 2 0.591 Unified Memory Architecture: No 0.591 BGR 565 Supported: Yes 0.591 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.591 Graphics settings preset: very-high 0.591 Dedicated video memory size 7948 MB 0.616 Desktop composition is active. 0.616 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.616 [Max threads (load/render): 32/32] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.728 [Audio] Driver:wasapi, Device:耳机 (Realtek(R) Audio), Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.819 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true 0.819 Info ModManager.cpp:444: FeatureFlag freezing = true 0.819 Info ModManager.cpp:444: FeatureFlag quality = true 0.819 Info ModManager.cpp:444: FeatureFlag rail-bridges = true 0.819 Info ModManager.cpp:444: FeatureFlag segmented-units = true 0.819 Info ModManager.cpp:444: FeatureFlag space-travel = true 0.819 Info ModManager.cpp:444: FeatureFlag spoiling = true 0.823 Loading mod core 0.0.0 (data.lua) 0.836 Loading mod base 2.0.60 (data.lua) 0.968 Loading mod elevated-rails 2.0.60 (data.lua) 0.991 Loading mod MaxRateCalculator 200.0.53 (data.lua) 0.999 Loading mod quality 2.0.60 (data.lua) 1.015 Loading mod space-age 2.0.60 (data.lua) 1.236 Loading mod base 2.0.60 (data-updates.lua) 1.245 Loading mod quality 2.0.60 (data-updates.lua) 1.256 Loading mod space-age 2.0.60 (data-updates.lua) 1.339 Checksum for core: 4171658704 1.339 Checksum of base: 1534080171 1.339 Checksum of elevated-rails: 3379156108 1.339 Checksum of MaxRateCalculator: 2782318027 1.339 Checksum of quality: 3594706471 1.339 Checksum of space-age: 1185576405 1.641 Prototype list checksum: 4168980433 1.694 Loading sounds... 2.012 Info PlayerData.cpp:66: Local player-data.json unavailable 2.012 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1753570622 2.015 Post-data load graphics options: [Light occlusion: YES] 2.380 Initial atlas bitmap size is 16384 2.393 Created an atlas bitmap (size 16384x16384) [none] 2.409 Created an atlas bitmap (size 16384x16384) [none] 2.435 Created an atlas bitmap (size 16384x16368) [none] 2.436 Created an atlas bitmap (size 16384x15088) [none] 2.441 Created an atlas bitmap (size 16384x16384) [low-object] 2.442 Created an atlas bitmap (size 4096x2496) [low-object] 2.442 Created an atlas bitmap (size 16384x14140) [corpse-decay] 2.443 Created an atlas bitmap (size 16384x9268) [decal] 2.443 Created an atlas bitmap (size 16384x5596) [none] 2.443 Created an atlas bitmap (size 1676x79) [not-compressed] 2.444 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.444 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 2.449 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 2.449 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 2.449 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.450 Created an atlas bitmap (size 8192x2608) [mipmap] 2.450 Created an atlas bitmap (size 3504x768) [mipmap] 2.450 Created an atlas bitmap (size 4096x3152) [mipmap] 2.450 Created an atlas bitmap (size 4096x3152) [mipmap] 2.450 Created an atlas bitmap (size 4096x3152) [mipmap] 2.450 Created an atlas bitmap (size 8192x3888) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.451 Created an atlas bitmap (size 16384x6120) [alpha-mask] 2.471 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.475 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask] 2.475 Created an atlas bitmap (size 16384x3856) [shadow, linear-magnification, alpha-mask] 2.475 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 2.475 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.475 Loading 3D bitmaps. 2.498 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.545 Parallel sprite loader initialized (threads: 29, bitmaps: 8398) 13.839 Sprites loaded 13.904 Generated mipmaps (4) for atlas [4] of size 16384x16384 13.916 Generated mipmaps (4) for atlas [5] of size 4096x2496 13.927 Generated mipmaps (3) for atlas [10] of size 16384x4240 13.937 Generated mipmaps (3) for atlas [11] of size 4096x3040 13.949 Generated mipmaps (3) for atlas [12] of size 16384x16352 13.960 Generated mipmaps (3) for atlas [13] of size 16384x4944 13.972 Generated mipmaps (3) for atlas [14] of size 8192x5728 14.041 Generated mipmaps (3) for atlas [15] of size 8192x2608 14.052 Generated mipmaps (3) for atlas [16] of size 3504x768 14.062 Generated mipmaps (3) for atlas [17] of size 4096x3152 14.094 Generated mipmaps (3) for atlas [18] of size 4096x3152 14.105 Generated mipmaps (3) for atlas [19] of size 4096x3152 14.117 Generated mipmaps (5) for atlas [20] of size 8192x3888 14.128 Generated mipmaps (3) for atlas [25] of size 8192x4000 14.146 Custom mipmaps uploaded (3490) 14.161 Video memory usage: 3608.55 MB (Atlases: 3478.24 MB, Textures: 130.30 MB) 14.162 Custom inputs active: 2 14.299 Factorio initialised 14.309 Steam Storage Quota: 23322/23841 22.056 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0). 22.056 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame) 22.056 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame) 22.056 Loading map C:\Users\ASUS\AppData\Roaming\Factorio\saves\_autosave1.zip: 30249291 bytes. 22.095 Loading level.dat: 77896449 bytes. 22.095 Info Scenario.cpp:153: Map version 2.0.60-0 22.725 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 22.726 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 22.726 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 22.726 Loading script.dat: 2820 bytes. 22.728 Checksum for script __level__/control.lua: 356394540 22.730 Checksum for script __MaxRateCalculator__/control.lua: 1505859509 22.742 Info UDPSocket.cpp:37: Opening socket at (IP ADDR:({0.0.0.0:34197})) 22.742 Hosting game at IP ADDR:({0.0.0.0:34197}) 22.743 Info HttpSharedState.cpp:56: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6 23.066 Info AuthServerConnector.cpp:112: Obtained serverPadlock for serverHash (7gc0afV4aFygjdYLQpwc1l1T4kvDg0jL) from the auth server. 23.066 Info ServerMultiplayerManager.cpp:808: updateTick(14760001) changing state from(CreatingGame) to(InGame) 23.097 Info ServerRouter.cpp:668: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address 23.097 Info UDPSocket.cpp:49: Opening socket for broadcast 23.105 Info GameActionHandler.cpp:4544: UpdateTick (14760001) processed PlayerJoinGame peerID(0) playerIndex(1) mode(connect) 23.199 Info ServerRouter.cpp:547: Own address is IP ADDR:({89.1.211.94:53315}) (confirmed by pingpong1) 23.199 Info AuthServerConnector.cpp:620: Performing TLS check. 23.199 Info HttpSharedState.cpp:56: Downloading https://auth.factorio.com/tls-check/success 23.214 Info ServerRouter.cpp:547: Own address is IP ADDR:({89.1.211.94:53315}) (confirmed by pingpong3) 23.310 Info SteamContext.cpp:467: Lobby created callback started. 23.310 Info SteamContext.cpp:474: Lobby created succeeded. 23.310 Info SteamContext.cpp:496: Lobby creation finished. 23.310 Info SteamContext.cpp:504: Entered own lobby. 23.345 Info ServerRouter.cpp:547: Own address is IP ADDR:({89.1.211.94:53315}) (confirmed by pingpong4) 23.472 Info AuthServerConnector.cpp:653: TLS check success. 23.903 Info MatchingServer.cpp:129: Matching server game `21895218` has been created. 23.913 Info SteamContext.cpp:456: Leaving lobby... 23.913 Info ServerMultiplayerManager.cpp:738: Matching server connection resumed 24.103 Info SteamContext.cpp:467: Lobby created callback started. 24.103 Info SteamContext.cpp:474: Lobby created succeeded. 24.103 Info SteamContext.cpp:496: Lobby creation finished. 24.103 Info SteamContext.cpp:504: Entered own lobby. 42.345 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561199122102071})) 42.345 Refusing connection for address (STEAM ID:({76561199122102071})), username (BenCreator05). UserVerificationMissing 42.863 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561199122102071})) 42.864 Refusing connection for address (STEAM ID:({76561199122102071})), username (BenCreator05). PasswordMissing 45.030 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561199122102071})) 45.031 Info ServerRouter.cpp:465: Replying to connectionRequest for address(STEAM ID:({76561199122102071})). 45.031 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(1335) adding peer(1) 45.031 Info AuthServerConnector.cpp:545: Queuing ban recommendation check for user BenCreator05 45.031 Info HttpSharedState.cpp:56: Downloading https://auth.factorio.com/bans/query-user 45.064 Info ServerMultiplayerManager.cpp:808: updateTick(14761318) changing state from(InGame) to(InGameSavingMap) 45.130 Info ServerMultiplayerManager.cpp:978: updateTick(14761318) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap) 45.412 Info ServerMultiplayerManager.cpp:1039: UpdateTick(14761318) Serving map(C:\Users\ASUS\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(29711183) auxiliary(126) crc(4182257777) 45.412 Info ServerMultiplayerManager.cpp:808: updateTick(14761318) changing state from(InGameSavingMap) to(InGame) 45.547 Info ServerMultiplayerManager.cpp:978: updateTick(14761325) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap) 57.546 Info ServerMultiplayerManager.cpp:978: updateTick(14762045) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap) 59.479 Info ServerMultiplayerManager.cpp:978: updateTick(14762161) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp) 61.263 Info ServerMultiplayerManager.cpp:978: updateTick(14762268) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures) 61.263 Info GameActionHandler.cpp:4544: UpdateTick (14762268) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect) 61.345 Info ServerMultiplayerManager.cpp:978: updateTick(14762273) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 323.614 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 323.919 Info AppManagerStates.cpp:2110: Saving finished 623.964 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 624.257 Info AppManagerStates.cpp:2110: Saving finished 924.315 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 924.611 Info AppManagerStates.cpp:2110: Saving finished 1224.765 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 1225.055 Info AppManagerStates.cpp:2110: Saving finished Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Entity\BuildCheckResult.cpp(144): BuildCheckResult::abortIfNotBuildable C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Entity\TransportBeltConnectable.cpp(475): TransportBeltConnectable::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Entity\TransportBelt.cpp(477): TransportBelt::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Map\ConsistencyScraper.cpp(56): ConsistencyScraper::step C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Map\ConsistencyScraper.cpp(37): ConsistencyScraper::step C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Game.cpp(182): Game::update C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Scenario\Scenario.cpp(1133): Scenario::updateStep C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(1478): MainLoop::gameUpdateStep C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\MainLoop.cpp(1273): MainLoop::gameUpdateLoop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-C70592\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB7C6E8D7) 00007FFEB7C6E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB8C7C34C) 00007FFEB8C7C34C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 1343.587 Error BuildCheckResult.cpp:148: Build check failed: 20, cant-build-reason.invalid-transport-belt-connectable-position, entity[[name=fast-transport-belt, type=transport-belt(TransportBelt), position={4.000, 115.961}, direction=West, force=player, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false]], collider[null]. 1343.587 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 1343.587 Info ConsistencyScraper.cpp:49: random check: surface nauvis, chunk [0, 3], entity [name=fast-transport-belt, type=transport-belt(TransportBelt), position={4.000, 115.961}, direction=West, force=player, surface=nauvis, setup=true, owned-by-ghost=false, to-be-deconstructed=false, to-be-upgraded=false, simulation=false] 1343.587 Error CrashHandler.cpp:190: Map tick at moment of crash: 14839054 1343.617 Info CrashHandler.cpp:318: Executable CRC: 4132905424 1343.617 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 1348.190 Uploading log file 1348.427 Error CrashHandler.cpp:270: Heap validation: success. 1348.430 Creating crash dump. 1348.984 CrashDump success