0.001 2025-05-24 20:18:44; Factorio 2.0.47 (build 82606, win64, steam, space-age) 0.001 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.014 Program arguments: "G:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.014 Config path: C:/Users/Justin/AppData/Roaming/Factorio/config/config.ini 0.014 Read data path: G:/SteamLibrary/steamapps/common/Factorio/data 0.014 Write data path: C:/Users/Justin/AppData/Roaming/Factorio [49954/952646MB] 0.014 Binaries path: G:/SteamLibrary/steamapps/common/Factorio/bin 0.051 System info: [CPU: AMD Ryzen 7 7700 8-Core Processor, 16 cores, RAM: 13100/31893 MB, page: 16879/33941 MB, virtual: 4347/134217727 MB, extended virtual: 0 MB] 0.086 Memory info: 0.086 [0]: Unknown F5-6000J3636F16G 16384 MB 6000 MHz 1.1 v 64|64 0.086 [1]: Unknown F5-6000J3636F16G 16384 MB 6000 MHz 1.1 v 64|64 0.356 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: de] 0.487 Video driver: windows 0.487 Available displays: 3 0.487 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4070 Ti SUPER {0x05, [0,0], 1920x1080, 32bit, 144Hz} 0.487 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4070 Ti SUPER {0x01, [-3840,116], 1920x1080, 32bit, 60Hz} 0.488 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 4070 Ti SUPER {0x01, [-1920,0], 1920x1200, 32bit, 59Hz} 0.528 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.689 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070 Ti SUPER; id: 10de-2705; driver: nvldumdx.dll 32.0.15.6614 0.689 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.689 [Local Video Memory] Budget: 15295MB, CurrentUsage: 7MB, Reservation: 0/7775MB 0.689 [Non-Local Vid.Mem.] Budget: 15178MB, CurrentUsage: 0MB, Reservation: 0/7717MB 0.689 Tiled resources: Tier 2 0.689 Unified Memory Architecture: No 0.689 BGR 565 Supported: Yes 0.689 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.690 Graphics settings preset: very-high 0.690 Dedicated video memory size 16063 MB 0.744 Desktop composition is active. 0.744 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.744 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.765 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 1.011 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true 1.011 Info ModManager.cpp:444: FeatureFlag freezing = true 1.011 Info ModManager.cpp:444: FeatureFlag quality = true 1.011 Info ModManager.cpp:444: FeatureFlag rail-bridges = true 1.011 Info ModManager.cpp:444: FeatureFlag segmented-units = true 1.011 Info ModManager.cpp:444: FeatureFlag space-travel = true 1.011 Info ModManager.cpp:444: FeatureFlag spoiling = true 1.060 Loading mod core 0.0.0 (data.lua) 1.173 Loading mod base 2.0.47 (data.lua) 2.448 Loading mod elevated-rails 2.0.47 (data.lua) 2.688 Loading mod quality 2.0.47 (data.lua) 2.893 Loading mod space-age 2.0.47 (data.lua) 6.596 Loading mod base 2.0.47 (data-updates.lua) 6.613 Loading mod quality 2.0.47 (data-updates.lua) 6.637 Loading mod space-age 2.0.47 (data-updates.lua) 6.758 Checksum for core: 3673191213 6.758 Checksum of base: 700993118 6.758 Checksum of elevated-rails: 755107374 6.758 Checksum of quality: 3594706471 6.758 Checksum of space-age: 2092925450 7.074 Prototype list checksum: 4265511133 7.115 Loading sounds... 15.606 Info PlayerData.cpp:66: Local player-data.json unavailable 15.606 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1747950178 15.641 Post-data load graphics options: [Light occlusion: YES] 15.870 Initial atlas bitmap size is 16384 15.879 Created an atlas bitmap (size 16384x16372) [none] 15.891 Created an atlas bitmap (size 16384x16384) [none] 15.907 Created an atlas bitmap (size 16384x16364) [none] 15.908 Created an atlas bitmap (size 16384x15092) [none] 15.911 Created an atlas bitmap (size 16384x16384) [low-object] 15.911 Created an atlas bitmap (size 4096x2496) [low-object] 15.912 Created an atlas bitmap (size 16384x14140) [corpse-decay] 15.912 Created an atlas bitmap (size 16384x9268) [decal] 15.912 Created an atlas bitmap (size 16384x5596) [none] 15.912 Created an atlas bitmap (size 1676x79) [not-compressed] 15.913 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 15.913 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 15.916 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 15.917 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 15.917 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 15.917 Created an atlas bitmap (size 8192x2608) [mipmap] 15.917 Created an atlas bitmap (size 3504x768) [mipmap] 15.917 Created an atlas bitmap (size 4096x3152) [mipmap] 15.917 Created an atlas bitmap (size 4096x3152) [mipmap] 15.917 Created an atlas bitmap (size 4096x3152) [mipmap] 15.918 Created an atlas bitmap (size 8192x3872) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 15.918 Created an atlas bitmap (size 16384x6120) [alpha-mask] 15.932 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 15.935 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask] 15.935 Created an atlas bitmap (size 16384x3856) [shadow, linear-magnification, alpha-mask] 15.935 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 15.935 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 15.935 Loading 3D bitmaps. 16.010 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 16.043 Parallel sprite loader initialized (threads: 15, bitmaps: 8367) 33.253 Sprites loaded 33.298 Generated mipmaps (4) for atlas [4] of size 16384x16384 33.309 Generated mipmaps (4) for atlas [5] of size 4096x2496 33.320 Generated mipmaps (3) for atlas [10] of size 16384x4240 33.331 Generated mipmaps (3) for atlas [11] of size 4096x3040 33.353 Generated mipmaps (3) for atlas [12] of size 16384x16352 33.364 Generated mipmaps (3) for atlas [13] of size 16384x4944 33.375 Generated mipmaps (3) for atlas [14] of size 8192x5728 33.420 Generated mipmaps (3) for atlas [15] of size 8192x2608 33.431 Generated mipmaps (3) for atlas [16] of size 3504x768 33.442 Generated mipmaps (3) for atlas [17] of size 4096x3152 33.475 Generated mipmaps (3) for atlas [18] of size 4096x3152 33.486 Generated mipmaps (3) for atlas [19] of size 4096x3152 33.497 Generated mipmaps (5) for atlas [20] of size 8192x3872 33.508 Generated mipmaps (3) for atlas [25] of size 8192x4000 33.534 Custom mipmaps uploaded (3441) 33.553 Video memory usage: 3607.60 MB (Atlases: 3477.30 MB, Textures: 130.30 MB) 33.810 Factorio initialised 33.813 Steam Storage Quota: 23527/23841 41.116 Loading map C:\Users\Justin\AppData\Roaming\Factorio\saves\Editor_2.0.zip: 9684842 bytes. 41.156 Loading level.dat: 308179964 bytes. 41.157 Info Scenario.cpp:153: Map version 2.0.47-0 41.807 Loading blueprint storage: Local timestamp 1747584010, Cloud timestamp 1747584009 41.852 Loading script.dat: 1222 bytes. 41.854 Checksum for script __level__/control.lua: 2734153661 629.303 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 629.562 Info AppManagerStates.cpp:2103: Saving finished 1229.553 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 1229.834 Info AppManagerStates.cpp:2103: Saving finished 1829.820 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 1830.094 Info AppManagerStates.cpp:2103: Saving finished 2430.119 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 2430.394 Info AppManagerStates.cpp:2103: Saving finished 3030.386 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 3030.658 Info AppManagerStates.cpp:2103: Saving finished 3630.653 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 3630.925 Info AppManagerStates.cpp:2103: Saving finished 3916.751 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff778d05772 ModuleBase: 0x00007ff778b20000, ImageSize: 02930000, RelativeAddress: 001e5772 3916.751 Error CrashHandler.cpp:509: Access Violation: Read at address 000001016AA477B0 3916.751 Error CrashHandler.cpp:523: Exception Context: rax=000001016aa477b0, rbx=0000000000fb177f, rcx=000001116aa44810, rdx=0000000000fb177f, rsi=0000011052fc75d8, rdi=000001116aa45ad0, rip=00007ff778d05772, rsp=00000003ba60f9c0, rbp=0000000000000000, r8=0000000000000001, r9=000001116aa44830, r10=00000000000000ff, r11=000001116aa43050, r12=0000000000000001, r13=000001116aa44810, r14=0000000000000001, r15=000001016aa47790 3916.751 Crashed in G:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff778b20000 - 0x00007ff77b450000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA24CBF07) 00007FFAA24CBF07 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA47D5818) 00007FFAA47D5818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA47BCE46) 00007FFAA47BCE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA47D28BF) 00007FFAA47D28BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA4782554) 00007FFAA4782554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA47D13CE) 00007FFAA47D13CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Belt\TransportLine.cpp(146): TransportLine::update C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Belt\TransportLineManager.cpp(123): TransportLineManager::update C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``Map::createMultiThreadedUpdateRunner'::`2'::::operator()'::`2'::,void>::_Do_call C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA28B7374) 00007FFAA28B7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA477CC91) 00007FFAA477CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 3918.018 Error CrashHandler.cpp:190: Map tick at moment of crash: 17945150 3918.449 Info CrashHandler.cpp:318: Executable CRC: 2738231584 3918.449 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 3923.952 Uploading log file 3923.963 Error CrashHandler.cpp:270: Heap validation: success. 3923.964 Creating crash dump. 3924.147 CrashDump success