0.000 2025-05-14 13:17:13; Factorio 2.0.47 (build 82606, win64, steam, space-age) 0.000 Operating system: Windows 11 (build 26100) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/lordm/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/lordm/AppData/Roaming/Factorio [1075001/3814545MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.011 System info: [CPU: AMD Ryzen 9 7950X3D 16-Core Processor, 32 cores, RAM: 11387/64617 MB, page: 14424/68713 MB, virtual: 4355/134217727 MB, extended virtual: 0 MB] 0.029 Memory info: 0.030 [0]: Unknown F5-6000J3040G32G 32768 MB 4800 MHz 1.1 v 64|64 0.030 [1]: Unknown F5-6000J3040G32G 32768 MB 4800 MHz 1.1 v 64|64 0.031 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: de] 0.181 Video driver: windows 0.181 Available displays: 2 0.181 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4070 SUPER {0x05, [0,0], 2560x1440, 32bit, 85Hz} 0.182 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4070 SUPER {0x01, [2560,0], 1920x1200, 32bit, 59Hz} 0.223 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.390 Initialised Direct3D[0]: NVIDIA GeForce RTX 4070 SUPER; id: 10de-2783; driver: nvldumdx.dll 32.0.15.7628 0.390 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.390 [Local Video Memory] Budget: 11231MB, CurrentUsage: 6MB, Reservation: 0/5743MB 0.390 [Non-Local Vid.Mem.] Budget: 31540MB, CurrentUsage: 0MB, Reservation: 0/15898MB 0.390 Tiled resources: Tier 2 0.390 Unified Memory Architecture: No 0.390 BGR 565 Supported: Yes 0.390 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.390 Graphics settings preset: very-high 0.390 Dedicated video memory size 11999 MB 0.412 Desktop composition is active. 0.412 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.412 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.608 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.687 Logitech LED Controller initialized. 0.707 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true 0.707 Info ModManager.cpp:444: FeatureFlag freezing = true 0.707 Info ModManager.cpp:444: FeatureFlag quality = true 0.707 Info ModManager.cpp:444: FeatureFlag rail-bridges = true 0.707 Info ModManager.cpp:444: FeatureFlag segmented-units = true 0.707 Info ModManager.cpp:444: FeatureFlag space-travel = true 0.707 Info ModManager.cpp:444: FeatureFlag spoiling = true 0.710 Loading mod core 0.0.0 (data.lua) 0.721 Loading mod base 2.0.47 (data.lua) 0.856 Loading mod elevated-rails 2.0.47 (data.lua) 0.877 Loading mod quality 2.0.47 (data.lua) 0.891 Loading mod space-age 2.0.47 (data.lua) 1.148 Loading mod base 2.0.47 (data-updates.lua) 1.167 Loading mod quality 2.0.47 (data-updates.lua) 1.218 Loading mod space-age 2.0.47 (data-updates.lua) 1.308 Checksum for core: 3673191213 1.308 Checksum of base: 700993118 1.308 Checksum of elevated-rails: 755107374 1.308 Checksum of quality: 3594706471 1.308 Checksum of space-age: 2092925450 1.560 Prototype list checksum: 4265511133 1.609 Loading sounds... 1.917 Info PlayerData.cpp:66: Local player-data.json unavailable 1.917 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1747221091 1.920 Post-data load graphics options: [Light occlusion: YES] 2.141 Initial atlas bitmap size is 16384 2.150 Created an atlas bitmap (size 16384x16372) [none] 2.161 Created an atlas bitmap (size 16384x16384) [none] 2.176 Created an atlas bitmap (size 16384x16364) [none] 2.177 Created an atlas bitmap (size 16384x15092) [none] 2.180 Created an atlas bitmap (size 16384x16384) [low-object] 2.180 Created an atlas bitmap (size 4096x2496) [low-object] 2.180 Created an atlas bitmap (size 16384x14140) [corpse-decay] 2.181 Created an atlas bitmap (size 16384x9268) [decal] 2.181 Created an atlas bitmap (size 16384x5596) [none] 2.181 Created an atlas bitmap (size 1676x79) [not-compressed] 2.181 Created an atlas bitmap (size 16384x4240) [mipmap, linear-minification, linear-magnification, linear-mip-level] 2.181 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification] 2.185 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 2.185 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 2.185 Created an atlas bitmap (size 8192x5728) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 2.186 Created an atlas bitmap (size 8192x2608) [mipmap] 2.186 Created an atlas bitmap (size 3504x768) [mipmap] 2.186 Created an atlas bitmap (size 4096x3152) [mipmap] 2.186 Created an atlas bitmap (size 4096x3152) [mipmap] 2.186 Created an atlas bitmap (size 4096x3152) [mipmap] 2.186 Created an atlas bitmap (size 8192x3872) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 2.187 Created an atlas bitmap (size 16384x6120) [alpha-mask] 2.200 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 2.202 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask] 2.202 Created an atlas bitmap (size 16384x3856) [shadow, linear-magnification, alpha-mask] 2.203 Created an atlas bitmap (size 8192x4000) [shadow, mipmap, linear-magnification, alpha-mask] 2.203 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 2.203 Loading 3D bitmaps. 2.212 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 2.243 Parallel sprite loader initialized (threads: 31, bitmaps: 8367) 12.104 Sprites loaded 12.168 Generated mipmaps (4) for atlas [4] of size 16384x16384 12.179 Generated mipmaps (4) for atlas [5] of size 4096x2496 12.191 Generated mipmaps (3) for atlas [10] of size 16384x4240 12.202 Generated mipmaps (3) for atlas [11] of size 4096x3040 12.233 Generated mipmaps (3) for atlas [12] of size 16384x16352 12.244 Generated mipmaps (3) for atlas [13] of size 16384x4944 12.255 Generated mipmaps (3) for atlas [14] of size 8192x5728 12.304 Generated mipmaps (3) for atlas [15] of size 8192x2608 12.314 Generated mipmaps (3) for atlas [16] of size 3504x768 12.325 Generated mipmaps (3) for atlas [17] of size 4096x3152 12.357 Generated mipmaps (3) for atlas [18] of size 4096x3152 12.367 Generated mipmaps (3) for atlas [19] of size 4096x3152 12.378 Generated mipmaps (5) for atlas [20] of size 8192x3872 12.389 Generated mipmaps (3) for atlas [25] of size 8192x4000 12.420 Custom mipmaps uploaded (3441) 12.440 Video memory usage: 3607.60 MB (Atlases: 3477.30 MB, Textures: 130.30 MB) 12.573 Factorio initialised 12.589 Steam Storage Quota: 17213/23841 13.990 Loading map C:\Users\lordm\AppData\Roaming\Factorio\saves\_autosave2.zip: 22695335 bytes. 14.021 Loading level.dat: 62806339 bytes. 14.024 Info Scenario.cpp:153: Map version 2.0.47-0 14.592 Loading blueprint storage: Local timestamp 1742373216, Cloud timestamp 1742373215 14.593 Loading script.dat: 1222 bytes. 14.595 Checksum for script __level__/control.lua: 2734153661 74.663 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 74.948 Info AppManagerStates.cpp:2103: Saving finished 134.947 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 135.221 Info AppManagerStates.cpp:2103: Saving finished 195.212 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 195.498 Info AppManagerStates.cpp:2103: Saving finished 255.496 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 255.784 Info AppManagerStates.cpp:2103: Saving finished 315.780 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 316.060 Info AppManagerStates.cpp:2103: Saving finished 376.046 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 376.319 Info AppManagerStates.cpp:2103: Saving finished 436.313 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 436.588 Info AppManagerStates.cpp:2103: Saving finished 496.579 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 496.862 Info AppManagerStates.cpp:2103: Saving finished 556.846 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 557.132 Info AppManagerStates.cpp:2103: Saving finished 617.130 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 617.414 Info AppManagerStates.cpp:2103: Saving finished 677.413 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 677.698 Info AppManagerStates.cpp:2103: Saving finished 737.697 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 737.986 Info AppManagerStates.cpp:2103: Saving finished 797.979 Info AppManager.cpp:323: Saving to _autosave3 (blocking). 798.252 Info AppManagerStates.cpp:2103: Saving finished 858.246 Info AppManager.cpp:323: Saving to _autosave1 (blocking). 858.518 Info AppManagerStates.cpp:2103: Saving finished 918.514 Info AppManager.cpp:323: Saving to _autosave2 (blocking). 918.809 Info AppManagerStates.cpp:2103: Saving finished 960.447 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7ee5e7eb4 ModuleBase: 0x00007ff7ed770000, ImageSize: 02930000, RelativeAddress: 00e77eb4 960.447 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000265 960.447 Error CrashHandler.cpp:523: Exception Context: rax=0000020b76cf5160, rbx=0000000033f2a393, rcx=00000000000000b0, rdx=0000005f238ff730, rsi=00000000000000b0, rdi=ffffa000ffffa000, rip=00007ff7ee5e7eb4, rsp=0000005f238ff4f0, rbp=0000005f238ff700, r8=00000000000000c7, r9=0000000000000001, r10=0000020c4a5d00d0, r11=0000000000000043, r12=0000000000000000, r13=0000020c722bb6f8, r14=ffffa000ffffa000, r15=0000000000000033 960.447 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7ed770000 - 0x00007ff7f00a0000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D13CA393) 00007FF9D13CA393 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D3E8AB7B) 00007FF9D3E8AB7B (ntdll): (filename not available): strncpy ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D3E471A3) 00007FF9D3E471A3 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D3E866AF) 00007FF9D3E866AF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D3DA9CD7) 00007FF9D3DA9CD7 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D3E85FEE) 00007FF9D3E85FEE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Surface\TrivialSmoke\TrivialSmoke.cpp(331): `TrivialSmoke::drawSmokeOnChunk'::`2'::::operator() C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Graphics\EntityRenderer.cpp(385): EntityRenderer::prepareRow C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Graphics\EntityRenderer.cpp(299): EntityRenderer::threadJob C:\Users\build\AppData\Local\Temp\factorio-build-HWVEqU\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D2CEE8D7) 00007FF9D2CEE8D7 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D3DBC5DC) 00007FF9D3DBC5DC (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 961.336 Error CrashHandler.cpp:190: Map tick at moment of crash: 17808100 961.366 Info CrashHandler.cpp:318: Executable CRC: 2738231584 961.366 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 993.600 Uploading log file 993.625 Error CrashHandler.cpp:270: Heap validation: success. 993.626 Creating crash dump. 993.777 CrashDump success