---------------------------------------------------------------------------------------------------
Version: 2.5.4
Date: 2025-03-25
  Bugfixes:
    - Enforce deselection with changing the cursor stack, irrespective whether there is a new entity or not.
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Version: 2.5.3
Date: 2025-03-20
  Bugfixes:
    - When rotating an entity and then picking up a blueprint from the blueprint library and rotating it, the entity kept rotating. Reported by @Nightmare_Sky on the forums.
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Version: 2.5.2
Date: 2025-01-15
  Changes:
    - Make deselection of the "saved" entity configurable (suggested by @Magnus.Ertel on the mod discussion forum)
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Version: 2.5.1
Date: 2025-01-13
  Changes:
    - add russian locale (thanks @dodther on github!)
    - raise 'script_raised_teleport' if a regular entity is moved. (suggested by @heinwessels on github)
    - deselect the "saved" entity whenever another entity is touched by the player
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Version: 2.5.0
Date: 2024-12-14
  Changes:
    - add "transporter mode" that allows moving of belts and loaders
    - allow ghost moving in cheat mode (suggest on mod discussions)
    - only do rocket check if trying to move a rocket silo (reported on mod discussions by @kuxynator)
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Version: 2.4.3
Date: 2024-11-30
  Changes:
    - add more specific collision checks to allow entities that "hide" invisible entities
      to move
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Version: 2.4.2
Date: 2024-11-26
  Changes:
    - debugging now shows both current and future position
    - support rotating oblong entities with other sizes than 2x1
  Bugfixes:
    - adding a new entity to the "know entities" list would not update the internal storage
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Version: 2.4.1
Date: 2024-11-22
  Changes:
    - Fix missing error message if entities could not be moved at all
    - re-added locale string
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Version: 2.4.0
Date: 2024-11-22
  Changes:
    - 2.0.21 brought an addition to the LuaEntity::teleport API that makes all of the previous
      teleporting around no longer necessary. This makes the code much simpler and removes all
      of the 2.0 specific workaround for fluid entities etc. go away.
    - automatically mine any item on the ground that is lying in the path of an entity.
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Version: 2.3.0
Date: 2024-11-18
  Changes:
    - add debug visualization
    - rework collision logic for 2.0 (fixes the "disconnect pipe bug")
    - pay extra attention when moving fluid entities
    - write docs
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Version: 2.2.1
Date: 2024-11-10
  Changes:
    - .. and I need to learn how to write change log entries...
    - fix "can move entities over each other" report from forum. LuaEntity::can_place_entity has
      changed
---------------------------------------------------------------------------------------------------
Version: 2.2.0
Date: 2024-11-01
  Changes:
    - 2.0.14 fixed the "fluids disappearing" bug. Back the change out again.
---------------------------------------------------------------------------------------------------
Version: 2.1.0
Date: 2024-10-26
  Changes:
    - Refactor the code to be more modular, rework the rotate / move logic
    - Fix issue where contents disappear from a moved storage tank. This smells like a bug in the
      game itself (see https://forums.factorio.com/viewtopic.php?f=7&t=117719)
    - add reverse oblong rotation
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 2024-10-25
  Changes:
    - Fixed crash with remote interface (reported on the mod forum, thanks @wretlaw120)
---------------------------------------------------------------------------------------------------
Version: 2.0.0
Date: 2024-10-24
  Changes:
    - Forked from PickerDollies 1.2.6
    - applied Factorio 2.0 changes
