0.002 2025-04-20 15:26:48; Factorio 2.0.43 (build 82163, win64, steam, space-age) 0.002 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Config path: C:/Users/stang/AppData/Roaming/Factorio/config/config.ini 0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.004 Write data path: C:/Users/stang/AppData/Roaming/Factorio [20656/474207MB] 0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.021 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 9186/16239 MB, page: 13236/18671 MB, virtual: 4344/134217727 MB, extended virtual: 0 MB] 0.074 Memory info: 0.074 [0]: SK Hynix HMA81GS6AFR8N-UH 8192 MB 2400 MHz 1.2 v 64|64 0.074 [1]: SK Hynix HMA81GS6AFR8N-UH 8192 MB 2400 MHz 1.2 v 64|64 0.631 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.903 Video driver: windows 0.903 Available displays: 1 0.907 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz} 1.717 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 2.403 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050; id: 10de-1c8d; driver: nvldumdx.dll 32.0.15.6590 2.404 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 2.404 [Local Video Memory] Budget: 3405MB, CurrentUsage: 7MB, Reservation: 0/1803MB 2.404 [Non-Local Vid.Mem.] Budget: 7457MB, CurrentUsage: 0MB, Reservation: 0/3856MB 2.404 Tiled resources: Tier 2 2.404 Unified Memory Architecture: No 2.404 BGR 565 Supported: Yes 2.404 MaximumFrameLatency: 3, GPUThreadPriority: 0 2.472 Graphics settings preset: very-high 2.472 Dedicated video memory size 4007 MB 2.543 Desktop composition is active. 2.543 Graphics options: [Graphics quality: medium] [Video memory usage: all] [DXT: low-quality] 2.543 [Max threads (load/render): 32/5] [Max texture size: 8192] [Tex.Stream.: false] [Rotation quality: low] [Other: STDCwtl] [B:0,C:0,S:100] 2.713 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 3.634 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true 3.634 Info ModManager.cpp:444: FeatureFlag freezing = true 3.634 Info ModManager.cpp:444: FeatureFlag quality = true 3.634 Info ModManager.cpp:444: FeatureFlag rail-bridges = true 3.634 Info ModManager.cpp:444: FeatureFlag segmented-units = true 3.634 Info ModManager.cpp:444: FeatureFlag space-travel = true 3.634 Info ModManager.cpp:444: FeatureFlag spoiling = true 3.669 Loading mod core 0.0.0 (data.lua) 3.730 Loading mod base 2.0.43 (data.lua) 4.370 Loading mod elevated-rails 2.0.43 (data.lua) 4.608 Loading mod quality 2.0.43 (data.lua) 4.718 Loading mod space-age 2.0.43 (data.lua) 6.880 Loading mod base 2.0.43 (data-updates.lua) 6.965 Loading mod quality 2.0.43 (data-updates.lua) 7.064 Loading mod space-age 2.0.43 (data-updates.lua) 7.486 Checksum for core: 2871805093 7.486 Checksum of base: 961148251 7.486 Checksum of elevated-rails: 1723922474 7.486 Checksum of quality: 3659920990 7.486 Checksum of space-age: 2640575863 8.436 Prototype list checksum: 2053221192 8.535 Loading sounds... 9.628 Info PlayerData.cpp:66: Local player-data.json unavailable 9.628 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1745119233 9.634 Post-data load graphics options: [Light occlusion: no] 10.166 Initial atlas bitmap size is 8192 10.185 Created an atlas bitmap (size 8192x8180) [none] 10.198 Created an atlas bitmap (size 8192x8184) [none] 10.235 Created an atlas bitmap (size 8192x8184) [none] 10.243 Created an atlas bitmap (size 8192x8176) [linear-magnification] 10.244 Created an atlas bitmap (size 8192x3960) [none] 10.251 Created an atlas bitmap (size 8192x8192) [low-object] 10.251 Created an atlas bitmap (size 4096x1408) [low-object] 10.252 Created an atlas bitmap (size 8192x7336) [corpse-decay] 10.252 Created an atlas bitmap (size 8192x4248) [decal] 10.254 Created an atlas bitmap (size 8192x2832) [none] 10.254 Created an atlas bitmap (size 904x41) [not-compressed] 10.255 Created an atlas bitmap (size 8192x2352) [mipmap, linear-minification, linear-magnification, linear-mip-level] 10.255 Created an atlas bitmap (size 4096x2976) [smoke, mipmap, linear-minification, linear-magnification] 10.269 Created an atlas bitmap (size 8192x8144) [terrain, mipmap, linear-minification, linear-mip-level] 10.270 Created an atlas bitmap (size 8192x4816) [terrain, mipmap, linear-minification, linear-mip-level] 10.271 Created an atlas bitmap (size 4096x2656) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 10.271 Created an atlas bitmap (size 4096x1440) [mipmap] 10.272 Created an atlas bitmap (size 3504x768) [mipmap] 10.272 Created an atlas bitmap (size 4096x848) [mipmap] 10.272 Created an atlas bitmap (size 4096x848) [mipmap] 10.272 Created an atlas bitmap (size 4096x848) [mipmap] 10.274 Created an atlas bitmap (size 8192x3872) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 10.277 Created an atlas bitmap (size 8192x3420) [alpha-mask] 10.306 Created an atlas bitmap (size 8192x8188) [shadow, linear-magnification, alpha-mask] 10.313 Created an atlas bitmap (size 8192x8188) [shadow, linear-magnification, alpha-mask] 10.314 Created an atlas bitmap (size 8192x1928) [shadow, linear-magnification, alpha-mask] 10.314 Created an atlas bitmap (size 4096x2208) [shadow, mipmap, linear-magnification, alpha-mask] 10.315 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 10.315 Loading 3D bitmaps. 10.347 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 10.354 Parallel sprite loader initialized (threads: 7, bitmaps: 8304) 46.348 Sprites loaded 46.381 Generated mipmaps (3) for atlas [5] of size 8192x8192 46.394 Generated mipmaps (3) for atlas [6] of size 4096x1408 46.406 Generated mipmaps (3) for atlas [11] of size 8192x2352 46.419 Generated mipmaps (3) for atlas [12] of size 4096x2976 46.442 Generated mipmaps (3) for atlas [13] of size 8192x8144 46.454 Generated mipmaps (3) for atlas [14] of size 8192x4816 46.465 Generated mipmaps (3) for atlas [15] of size 4096x2656 46.525 Generated mipmaps (3) for atlas [16] of size 4096x1440 46.537 Generated mipmaps (3) for atlas [17] of size 3504x768 46.550 Generated mipmaps (3) for atlas [18] of size 4096x848 46.592 Generated mipmaps (3) for atlas [19] of size 4096x848 46.604 Generated mipmaps (3) for atlas [20] of size 4096x848 46.616 Generated mipmaps (5) for atlas [21] of size 8192x3872 46.632 Generated mipmaps (3) for atlas [26] of size 4096x2208 46.679 Custom mipmaps uploaded (3435) 46.722 Video memory usage: 912.88 MB (Atlases: 880.01 MB, Textures: 32.87 MB) 46.867 Factorio initialised 46.893 Steam Storage Quota: 23611/23841 51.141 Loading map C:\Users\stang\AppData\Roaming\Factorio\saves\Crash Report Asteroid Filters.zip: 1246980 bytes. 51.228 Loading level.dat: 2210573 bytes. 51.236 Info Scenario.cpp:153: Map version 2.0.43-3 51.297 Loading blueprint storage: Local timestamp 1745116448, Cloud timestamp 1745116447 51.299 Loading script.dat: 362 bytes. 51.309 Checksum for script __level__/control.lua: 2891811682 81.768 Info AppManagerStates.cpp:2097: Saving finished 104.759 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6ac0a0f67 ModuleBase: 0x00007ff6abd80000, ImageSize: 02916000, RelativeAddress: 00320f67 104.759 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000000 104.759 Error CrashHandler.cpp:523: Exception Context: rax=0000029225d479b0, rbx=00000292260326d4, rcx=0000000000000000, rdx=0000029218f13010, rsi=0000029218f13010, rdi=0000000000000002, rip=00007ff6ac0a0f67, rsp=000000c3e20ff5b0, rbp=000000c3e20ff679, r8=0000000000000000, r9=000000000000000a, r10=0000000000000000, r11=070d43fe80022060, r12=0000000000000000, r13=00000292952be100, r14=000002928af4d750, r15=00000292260326d4 104.759 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6abd80000 - 0x00007ff6ae696000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE26A2BF07) 00007FFE26A2BF07 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE28E55818) 00007FFE28E55818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE28E3CE46) 00007FFE28E3CE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE28E528BF) 00007FFE28E528BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE28E02554) 00007FFE28E02554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE28E513CE) 00007FFE28E513CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\src\Entity\AsteroidCollector.cpp(541): AsteroidCollector::draw C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\src\Graphics\EntityRenderer.cpp(414): EntityRenderer::prepareRow C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\src\Graphics\EntityRenderer.cpp(299): EntityRenderer::threadJob C:\Users\build\AppData\Local\Temp\factorio-build-zTo8Fr\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE28CB7374) 00007FFE28CB7374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE28DFCC91) 00007FFE28DFCC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 107.615 Error CrashHandler.cpp:190: Map tick at moment of crash: 20754 107.692 Info CrashHandler.cpp:318: Executable CRC: 483359364 107.692 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 112.110 Uploading log file 112.195 Error CrashHandler.cpp:270: Heap validation: success. 112.198 Creating crash dump. 112.735 CrashDump success