0.000 2025-03-22 16:43:24; Factorio 2.0.42 (build 82066, win64, steam) 0.000 Operating system: Windows 11 (build 26100) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/wscot/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/wscot/AppData/Roaming/Factorio [1652785/1906811MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.011 System info: [CPU: AMD Ryzen 7 9800X3D 8-Core Processor, 16 cores, RAM: 13907/31892 MB, page: 24734/33940 MB, virtual: 4354/134217727 MB, extended virtual: 0 MB] 0.028 Memory info: 0.028 [0]: Team Group Inc UD5-6400 16384 MB 6400 MHz 1.1 v 64|64 0.028 [1]: Team Group Inc UD5-6400 16384 MB 6400 MHz 1.1 v 64|64 0.035 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.204 Video driver: windows 0.204 Available displays: 2 0.204 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4080 SUPER {0x05, [0,0], 2560x1440, 32bit, 144Hz} 0.205 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4080 SUPER {0x01, [-2560,0], 2560x1440, 32bit, 144Hz} 0.256 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.381 Initialised Direct3D[0]: NVIDIA GeForce RTX 4080 SUPER; id: 10de-2702; driver: nvldumdx.dll 32.0.15.6636 0.381 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.381 [Local Video Memory] Budget: 15279MB, CurrentUsage: 8MB, Reservation: 0/7767MB 0.381 [Non-Local Vid.Mem.] Budget: 15178MB, CurrentUsage: 0MB, Reservation: 0/7717MB 0.381 Tiled resources: Tier 2 0.381 Unified Memory Architecture: No 0.381 BGR 565 Supported: Yes 0.381 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.381 Graphics settings preset: very-high 0.381 Dedicated video memory size 16047 MB 0.406 Desktop composition is active. 0.406 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.406 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.466 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.568 Logitech LED Controller initialized. 0.594 Info ModManager.cpp:444: FeatureFlag expansion-shaders = false 0.594 Info ModManager.cpp:444: FeatureFlag freezing = false 0.594 Info ModManager.cpp:444: FeatureFlag quality = false 0.594 Info ModManager.cpp:444: FeatureFlag rail-bridges = false 0.594 Info ModManager.cpp:444: FeatureFlag segmented-units = false 0.594 Info ModManager.cpp:444: FeatureFlag space-travel = false 0.594 Info ModManager.cpp:444: FeatureFlag spoiling = false 0.605 Loading mod core 0.0.0 (data.lua) 0.621 Loading mod base 2.0.42 (data.lua) 0.753 Loading mod base 2.0.42 (data-updates.lua) 0.781 Checksum for core: 931939137 0.781 Checksum of base: 3983563817 0.921 Prototype list checksum: 3863258518 0.945 Loading sounds... 1.549 Info PlayerData.cpp:66: Local player-data.json unavailable 1.549 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1742686741 1.552 Post-data load graphics options: [Light occlusion: no] 1.675 Initial atlas bitmap size is 16384 1.691 Created an atlas bitmap (size 16384x16380) [none] 1.692 Created an atlas bitmap (size 16384x12648) [none] 1.692 Created an atlas bitmap (size 16384x7424) [low-object] 1.693 Created an atlas bitmap (size 16384x12092) [corpse-decay] 1.693 Created an atlas bitmap (size 8192x4352) [decal] 1.693 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.693 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification] 1.694 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level] 1.694 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.694 Created an atlas bitmap (size 4096x3088) [mipmap] 1.694 Created an atlas bitmap (size 8192x2560) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.694 Created an atlas bitmap (size 8192x5168) [alpha-mask] 1.705 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 1.705 Created an atlas bitmap (size 4096x1272) [shadow, linear-magnification, alpha-mask] 1.705 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 1.705 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.705 Loading 3D bitmaps. 1.712 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.731 Parallel sprite loader initialized (threads: 15, bitmaps: 4636) 5.491 Sprites loaded 5.503 Generated mipmaps (4) for atlas [2] of size 16384x7424 5.514 Generated mipmaps (3) for atlas [5] of size 8192x5632 5.525 Generated mipmaps (3) for atlas [6] of size 4096x1632 5.536 Generated mipmaps (3) for atlas [7] of size 16384x6288 5.547 Generated mipmaps (3) for atlas [8] of size 4096x2960 5.581 Generated mipmaps (3) for atlas [9] of size 4096x3088 5.592 Generated mipmaps (5) for atlas [10] of size 8192x2560 5.604 Generated mipmaps (3) for atlas [14] of size 8192x2352 5.617 Custom mipmaps uploaded (2350) 5.632 Video memory usage: 1598.79 MB (Atlases: 1587.24 MB, Textures: 11.54 MB) 5.700 Factorio initialised 5.733 Steam Storage Quota: 23757/23841 10.490 Loading map C:\Users\wscot\AppData\Roaming\Factorio\saves\_autosave3.zip: 14181610 bytes. 10.521 Loading level.dat: 35770924 bytes. 10.523 Info Scenario.cpp:153: Map version 2.0.41-0 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-UsNspY\src\Surface\Chunk.cpp(579): Chunk::Chunk C:\Users\build\AppData\Local\Temp\factorio-build-UsNspY\src\Surface\Surface.cpp(204): Surface::addEntityWithoutSetup C:\Users\build\AppData\Local\Temp\factorio-build-UsNspY\src\Map\Map.cpp(675): Map::loadData C:\Users\build\AppData\Local\Temp\factorio-build-UsNspY\src\Map\Map.cpp(337): Map::load C:\Users\build\AppData\Local\Temp\factorio-build-UsNspY\src\Scenario\Scenario.cpp(207): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-UsNspY\src\Scenario\ParallelScenarioLoader.cpp(190): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA7C9E8D7) 00007FFAA7C9E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAA7E3BF6C) 00007FFAA7E3BF6C (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 12.001 Error Chunk.cpp:579: Trying to make chunk at unreasonable position [4, -131080] 12.001 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 12.036 Info CrashHandler.cpp:318: Executable CRC: 3338742256 12.036 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 16.019 Uploading log file 16.052 Error CrashHandler.cpp:270: Heap validation: success. 16.053 Creating crash dump. 16.204 CrashDump success