0.000 2025-03-05 21:31:36; Factorio 2.0.39 (build 81895, win64, steam) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Martin Gyde Poulsen/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.001 Write data path: C:/Users/Martin Gyde Poulsen/AppData/Roaming/Factorio [59891/953240MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.008 System info: [CPU: 12th Gen Intel(R) Core(TM) i7-12700F, 20 cores, RAM: 10584/32581 MB, page: 13578/37445 MB, virtual: 4359/134217727 MB, extended virtual: 0 MB] 0.021 Memory info: 0.021 [0]: Corsair CMK32GX4M2D3600C18 16384 MB 3600 MHz 1.2 v 64|64 0.021 [1]: Corsair CMK32GX4M2D3600C18 16384 MB 3600 MHz 1.2 v 64|64 0.057 Info ModManager.cpp:278: Found duplicate mod factorio-bingo, using highest version (1.5.0). 0.057 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.110 Video driver: windows 0.110 Available displays: 1 0.110 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3060 Ti {0x05, [0,0], 2560x1440, 32bit, 240Hz} 0.135 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.276 Initialised Direct3D[0]: NVIDIA GeForce RTX 3060 Ti; id: 10de-2489; driver: nvldumdx.dll 32.0.15.6094 0.276 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.276 [Local Video Memory] Budget: 7256MB, CurrentUsage: 7MB, Reservation: 0/3756MB 0.276 [Non-Local Vid.Mem.] Budget: 15522MB, CurrentUsage: 0MB, Reservation: 0/7889MB 0.276 Tiled resources: Tier 2 0.276 Unified Memory Architecture: No 0.276 BGR 565 Supported: Yes 0.276 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.277 Graphics settings preset: very-high 0.277 Dedicated video memory size 8024 MB 0.321 Desktop composition is active. 0.321 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.321 [Max threads (load/render): 32/20] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.358 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.444 Razer Chroma Controller initialized. 0.471 Info ModManager.cpp:444: FeatureFlag expansion-shaders = false 0.471 Info ModManager.cpp:444: FeatureFlag freezing = false 0.471 Info ModManager.cpp:444: FeatureFlag quality = false 0.471 Info ModManager.cpp:444: FeatureFlag rail-bridges = false 0.471 Info ModManager.cpp:444: FeatureFlag segmented-units = false 0.471 Info ModManager.cpp:444: FeatureFlag space-travel = false 0.471 Info ModManager.cpp:444: FeatureFlag spoiling = false 0.474 Loading mod core 0.0.0 (data.lua) 0.489 Loading mod base 2.0.39 (data.lua) 0.630 Loading mod base 2.0.39 (data-updates.lua) 0.667 Checksum for core: 931939137 0.667 Checksum of base: 3635122198 0.667 Checksum of factorio-bingo: 0 0.778 Prototype list checksum: 1414197682 0.798 Loading sounds... 0.979 Info PlayerData.cpp:66: Local player-data.json unavailable 0.979 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1741206294 0.981 Error PlayerData.cpp:281: Failed to load achievement data: Unknown achievement type found in save file: combat-robot-count 0.982 Post-data load graphics options: [Light occlusion: no] 1.110 Initial atlas bitmap size is 16384 1.132 Created an atlas bitmap (size 16384x16384) [none] 1.132 Created an atlas bitmap (size 16384x12424) [none] 1.133 Created an atlas bitmap (size 16384x7424) [low-object] 1.133 Created an atlas bitmap (size 16384x12092) [corpse-decay] 1.133 Created an atlas bitmap (size 8192x4352) [decal] 1.133 Created an atlas bitmap (size 8192x5632) [mipmap, linear-minification, linear-magnification, linear-mip-level] 1.134 Created an atlas bitmap (size 4096x1632) [smoke, mipmap, linear-minification, linear-magnification] 1.134 Created an atlas bitmap (size 16384x6288) [terrain, mipmap, linear-minification, linear-mip-level] 1.134 Created an atlas bitmap (size 4096x2960) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 1.134 Created an atlas bitmap (size 4096x3088) [mipmap] 1.134 Created an atlas bitmap (size 8192x2560) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 1.135 Created an atlas bitmap (size 8192x5168) [alpha-mask] 1.148 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask] 1.148 Created an atlas bitmap (size 4096x1272) [shadow, linear-magnification, alpha-mask] 1.148 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 1.148 Created an atlas bitmap (size 4096x176) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 1.148 Loading 3D bitmaps. 1.153 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 1.162 Parallel sprite loader initialized (threads: 19, bitmaps: 4630) 6.087 Sprites loaded 6.121 Generated mipmaps (4) for atlas [2] of size 16384x7424 6.132 Generated mipmaps (3) for atlas [5] of size 8192x5632 6.143 Generated mipmaps (3) for atlas [6] of size 4096x1632 6.164 Generated mipmaps (3) for atlas [7] of size 16384x6288 6.175 Generated mipmaps (3) for atlas [8] of size 4096x2960 6.205 Generated mipmaps (3) for atlas [9] of size 4096x3088 6.216 Generated mipmaps (5) for atlas [10] of size 8192x2560 6.229 Generated mipmaps (3) for atlas [14] of size 8192x2352 6.249 Custom mipmaps uploaded (2350) 6.258 Video memory usage: 1593.63 MB (Atlases: 1582.09 MB, Textures: 11.54 MB) 6.317 Factorio initialised 6.332 Steam Storage Quota: 23515/23841 58.515 Loading level.dat: 50513729 bytes. 58.515 Info Scenario.cpp:153: Map version 1.1.110-0 58.518 Info PrototypeMigrationList.cpp:197: Activating migration base/1.2.0 stack inserter rename.json 58.518 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0-biter-egg.json 58.518 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0-internal.json 58.518 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0-internal2.json 58.518 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0-internal3.json 58.518 Info PrototypeMigrationList.cpp:197: Activating migration base/2.0.0.json 60.974 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 60.974 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 60.974 Loading blueprint storage: Local timestamp 1729389819, Cloud timestamp -1 Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-4l5ZT5\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed C:\Users\build\AppData\Local\Temp\factorio-build-4l5ZT5\src\Map\Map.cpp(1806): Map::checkConsistency C:\Users\build\AppData\Local\Temp\factorio-build-4l5ZT5\src\Map\MapSetupHelper.cpp(191): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-4l5ZT5\src\Map\Map.cpp(852): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-4l5ZT5\src\Scenario\Scenario.cpp(293): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-4l5ZT5\src\AppManagerStates.cpp(2657): `InCreatingGame::InCreatingGame'::`2'::::operator() C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\future(485): std::_Packaged_state::_Call_immediate C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<`Concurrency::details::_MakeVoidToUnitFunc'::`2'::,unsigned char>::_Do_call C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\ppltasks.h(1469): Concurrency::details::_PPLTaskHandle::_InitialTaskHandle::_Task_async_state > >'::`2'::,Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\pplwin.h(158): Concurrency::details::_TaskProcHandle::_RunChoreBridge C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\pplwin.h(51): Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback D:\a\_work\1\s\src\vctools\crt\github\stl\src\taskscheduler.cpp(133): Concurrency::details::`anonymous namespace'::_Task_scheduler_callback ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF94F773720) 00007FF94F773720 (ntdll): (filename not available): TpAllocPool ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF94F75D79A) 00007FF94F75D79A (ntdll): (filename not available): TpReleaseCleanupGroupMembers ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF94E617374) 00007FF94E617374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF94F75CC91) 00007FF94F75CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 62.122 Error EntityToNameTagMapping.cpp:80: this->findRecord(target) == record.second.get() was not true 62.122 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 62.162 Info CrashHandler.cpp:318: Executable CRC: 712162034 62.163 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 94.640 Uploading log file 94.650 Error CrashHandler.cpp:270: Heap validation: success. 94.650 Creating crash dump. 94.795 CrashDump success