0.000 2025-02-19 20:33:37; Factorio 2.0.32 (build 81349, win64, steam, space-age) 0.000 Operating system: Windows 10 (build 19045) 0.000 Initializing Steam API. 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.000 Config path: C:/Users/Candy/AppData/Roaming/Factorio/config/config.ini 0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data 0.000 Write data path: C:/Users/Candy/AppData/Roaming/Factorio [30476/953241MB] 0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin 0.032 System info: [CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 12 cores, RAM: 12116/32702 MB, page: 13604/37566 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB] 0.051 Memory info: 0.051 [0]: 04EF TEAMGROUP-UD4-3200 8192 MB 2400 MHz 1.2 v 0.051 [1]: 04EF TEAMGROUP-UD4-2666 8192 MB 2400 MHz 1.2 v 0.051 [2]: 04EF TEAMGROUP-UD4-3200 8192 MB 2400 MHz 1.2 v 0.051 [3]: 04EF TEAMGROUP-UD4-2666 8192 MB 2400 MHz 1.2 v 1.327 Display options: [FullScreen: false] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 1.607 Video driver: windows 1.607 Available displays: 2 1.607 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 1920x1080, 32bit, 144Hz} 1.607 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [1920,0], 1920x1080, 32bit, 60Hz} 1.664 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 1.921 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2488; driver: nvldumdx.dll 32.0.15.6094 1.921 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 1.922 [Local Video Memory] Budget: 7250MB, CurrentUsage: 7MB, Reservation: 0/3753MB 1.922 [Non-Local Vid.Mem.] Budget: 15583MB, CurrentUsage: 0MB, Reservation: 0/7919MB 1.922 Tiled resources: Tier 2 1.922 Unified Memory Architecture: No 1.922 BGR 565 Supported: Yes 1.922 MaximumFrameLatency: 3, GPUThreadPriority: 0 1.923 Graphics settings preset: very-high 1.923 Dedicated video memory size 8018 MB 2.029 Desktop composition is active. 2.029 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 2.029 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 2.157 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 3.729 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true 3.729 Info ModManager.cpp:444: FeatureFlag freezing = true 3.729 Info ModManager.cpp:444: FeatureFlag quality = true 3.729 Info ModManager.cpp:444: FeatureFlag rail-bridges = true 3.730 Info ModManager.cpp:444: FeatureFlag segmented-units = true 3.730 Info ModManager.cpp:444: FeatureFlag space-travel = true 3.730 Info ModManager.cpp:444: FeatureFlag spoiling = true 3.790 Loading mod core 0.0.0 (data.lua) 4.134 Loading mod base 2.0.32 (data.lua) 6.734 Loading mod elevated-rails 2.0.32 (data.lua) 7.137 Loading mod quality 2.0.32 (data.lua) 7.551 Loading mod space-age 2.0.32 (data.lua) 14.244 Loading mod base 2.0.32 (data-updates.lua) 14.291 Loading mod quality 2.0.32 (data-updates.lua) 14.401 Loading mod space-age 2.0.32 (data-updates.lua) 15.038 Checksum for core: 544741660 15.038 Checksum of base: 183736295 15.038 Checksum of elevated-rails: 2106445898 15.038 Checksum of quality: 3925140030 15.038 Checksum of space-age: 3216343430 15.835 Prototype list checksum: 3046732054 15.896 Loading sounds... 32.587 Info PlayerData.cpp:68: Local player-data.json unavailable 32.587 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1739956162 32.623 Post-data load graphics options: [Light occlusion: YES] 33.017 Initial atlas bitmap size is 16384 33.032 Created an atlas bitmap (size 16384x16356) [none] 33.052 Created an atlas bitmap (size 16384x16384) [none] 33.080 Created an atlas bitmap (size 16384x16384) [none] 33.081 Created an atlas bitmap (size 16384x14912) [none] 33.087 Created an atlas bitmap (size 16384x16384) [low-object] 33.087 Created an atlas bitmap (size 4096x1312) [low-object] 33.088 Created an atlas bitmap (size 16384x13440) [corpse-decay] 33.088 Created an atlas bitmap (size 16384x8392) [decal] 33.089 Created an atlas bitmap (size 16384x5596) [none] 33.089 Created an atlas bitmap (size 1676x79) [not-compressed] 33.089 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level] 33.090 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 33.096 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level] 33.096 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level] 33.097 Created an atlas bitmap (size 8192x4144) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 33.097 Created an atlas bitmap (size 8192x2576) [mipmap] 33.097 Created an atlas bitmap (size 2048x1520) [mipmap] 33.097 Created an atlas bitmap (size 4096x3152) [mipmap] 33.097 Created an atlas bitmap (size 4096x3152) [mipmap] 33.098 Created an atlas bitmap (size 4096x3152) [mipmap] 33.098 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 33.099 Created an atlas bitmap (size 16384x6120) [alpha-mask] 33.125 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask] 33.130 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 33.130 Created an atlas bitmap (size 16384x7472) [shadow, linear-magnification, alpha-mask] 33.131 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask] 33.131 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 33.131 Loading 3D bitmaps. 33.152 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 33.173 Parallel sprite loader initialized (threads: 11, bitmaps: 8233) 54.833 Sprites loaded 54.897 Generated mipmaps (4) for atlas [4] of size 16384x16384 54.908 Generated mipmaps (4) for atlas [5] of size 4096x1312 54.919 Generated mipmaps (3) for atlas [10] of size 16384x4208 54.930 Generated mipmaps (3) for atlas [11] of size 4096x3104 54.942 Generated mipmaps (3) for atlas [12] of size 16384x16352 54.953 Generated mipmaps (3) for atlas [13] of size 16384x4944 54.964 Generated mipmaps (3) for atlas [14] of size 8192x4144 55.007 Generated mipmaps (3) for atlas [15] of size 8192x2576 55.018 Generated mipmaps (3) for atlas [16] of size 2048x1520 55.029 Generated mipmaps (3) for atlas [17] of size 4096x3152 55.055 Generated mipmaps (3) for atlas [18] of size 4096x3152 55.066 Generated mipmaps (3) for atlas [19] of size 4096x3152 55.077 Generated mipmaps (5) for atlas [20] of size 8192x3808 55.088 Generated mipmaps (3) for atlas [25] of size 8192x3952 55.116 Custom mipmaps uploaded (3189) 55.143 Video memory usage: 3585.93 MB (Atlases: 3455.63 MB, Textures: 130.30 MB) 55.533 Factorio initialised 55.533 Discord overlay detected (DiscordHook64.dll) 55.536 Steam Storage Quota: 23279/23841 130.538 Loading map C:\Users\Candy\AppData\Roaming\Factorio\saves\Space Age II - Pre Titanium worm.zip: 18000500 bytes. 130.606 Loading level.dat: 45590228 bytes. 130.611 Info Scenario.cpp:153: Map version 2.0.32-0 131.277 Loading blueprint storage: Local timestamp -1, Cloud timestamp -1 131.277 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat" 131.277 Loading blueprint storage: Local timestamp 1728840856, Cloud timestamp -1 131.285 Loading script.dat: 1222 bytes. 131.289 Checksum for script __level__/control.lua: 1248072645 143.357 Info AppManagerStates.cpp:2095: Saving finished 351.648 Info AppManager.cpp:313: Saving to _autosave2 (blocking). 352.026 Info AppManagerStates.cpp:2095: Saving finished 652.031 Info AppManager.cpp:313: Saving to _autosave3 (blocking). 652.402 Info AppManagerStates.cpp:2095: Saving finished 952.415 Info AppManager.cpp:313: Saving to _autosave1 (blocking). 952.779 Info AppManagerStates.cpp:2095: Saving finished 1252.964 Info AppManager.cpp:313: Saving to _autosave2 (blocking). 1253.308 Info AppManagerStates.cpp:2095: Saving finished 1553.297 Info AppManager.cpp:313: Saving to _autosave3 (blocking). 1553.665 Info AppManagerStates.cpp:2095: Saving finished 1853.665 Info AppManager.cpp:313: Saving to _autosave1 (blocking). 1854.040 Info AppManagerStates.cpp:2095: Saving finished 2154.347 Info AppManager.cpp:313: Saving to _autosave2 (blocking). 2154.690 Info AppManagerStates.cpp:2095: Saving finished 2454.698 Info AppManager.cpp:313: Saving to _autosave3 (blocking). 2455.073 Info AppManagerStates.cpp:2095: Saving finished 2755.097 Info AppManager.cpp:313: Saving to _autosave1 (blocking). 2755.467 Info AppManagerStates.cpp:2095: Saving finished 3055.464 Info AppManager.cpp:313: Saving to _autosave2 (blocking). 3055.857 Info AppManagerStates.cpp:2095: Saving finished 3355.897 Info AppManager.cpp:313: Saving to _autosave3 (blocking). 3356.238 Info AppManagerStates.cpp:2095: Saving finished 3705.297 Info AppManager.cpp:313: Saving to _autosave1 (blocking). 3705.659 Info AppManagerStates.cpp:2095: Saving finished 4005.647 Info AppManager.cpp:313: Saving to _autosave2 (blocking). 4005.990 Info AppManagerStates.cpp:2095: Saving finished 4299.535 Info AppManagerStates.cpp:2095: Saving finished 4644.134 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff76024d0f0 ModuleBase: 0x00007ff75fce0000, ImageSize: 02899000, RelativeAddress: 0056d0f0 4644.134 Error CrashHandler.cpp:509: Access Violation: Read at address 000001C46A340000 4644.134 Error CrashHandler.cpp:523: Exception Context: rax=000001c3bbad0f20, rbx=000001c46a340000, rcx=0000000000000000, rdx=0000000000000001, rsi=000001c4c83b5cc0, rdi=000001c3bbad1ef8, rip=00007ff76024d0f0, rsp=000000439ecff770, rbp=000001c4803b5dd0, r8=00007ff761996bb0, r9=0000000000000002, r10=000001c3d42d38a0, r11=0000000000000002, r12=000001c4e33d72c0, r13=000001c4c7651e60, r14=000001c4bb814afd, r15=000001c4bb815d50 4644.134 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff75fce0000 - 0x00007ff762579000) Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\Logger.cpp(337): Logger::writeStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\Logger.cpp(379): Logger::logStacktrace C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC5254677) 00007FFDC5254677 (KERNELBASE): (filename not available): UnhandledExceptionFilter ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC75F5818) 00007FFDC75F5818 (ntdll): (filename not available): memset ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC75DCE46) 00007FFDC75DCE46 (ntdll): (filename not available): _C_specific_handler ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC75F28BF) 00007FFDC75F28BF (ntdll): (filename not available): _chkstk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC75A2554) 00007FFDC75A2554 (ntdll): (filename not available): RtlRaiseException ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC75F13CE) 00007FFDC75F13CE (ntdll): (filename not available): KiUserExceptionDispatcher C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Fluid\FluidBox.cpp(994): FluidBox::calculateSimplePipeCombination C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Entity\Pipe.cpp(205): Pipe::draw C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\EntityRenderer.cpp(414): EntityRenderer::prepareRow C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\EntityRenderer.cpp(299): EntityRenderer::threadJob C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\WorkerThread.cpp(71): WorkerThread::loop C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke,0,1> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC7347374) 00007FFDC7347374 (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC759CC91) 00007FFDC759CC91 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 4646.581 Error CrashHandler.cpp:190: Map tick at moment of crash: 10896174 4646.642 Info CrashHandler.cpp:318: Executable CRC: 3191260255 4646.642 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 4697.709 Uploading log file 4697.729 Error CrashHandler.cpp:270: Heap validation: success. 4697.731 Creating crash dump. 4698.040 CrashDump success