{
  "_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
  "_comment_allow_commands": "possible values are, true, false and admins-only",
  "_comment_auto_pause": "Whether should the server be paused when no players are present.",
  "_comment_autosave_interval": "Autosave interval in minutes",
  "_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
  "_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
  "_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
  "_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
  "_comment_max_heartbeats_per_second": "Network tick rate. Maximum rate game updates packets are sent at before bundling them together. Minimum value is 6, maximum value is 240.",
  "_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
  "_comment_max_upload_in_kilobytes_per_second": "optional, default value is 0. 0 means unlimited.",
  "_comment_max_upload_slots": "optional, default value is 5. 0 means unlimited.",
  "_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
  "_comment_non_blocking_saving": "Highly experimental feature, enable only at your own risk of losing your saves. On UNIX systems, server will fork itself to create an autosave. Autosaving on connected Windows clients will be disabled regardless of autosave_only_on_server option.",
  "_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
  "_comment_segment_sizes": "Long network messages are split into segments that are sent over multiple ticks. Their size depends on the number of peers currently connected. Increasing the segment size will increase upload bandwidth requirement for the server and download bandwidth requirement for clients. This setting only affects server outbound messages. Changing these settings can have a negative impact on connection stability for some clients.",
  "_comment_token": "Authentication token. May be used instead of 'password' above.",
  "_comment_visibility": [
    "public: Game will be published on the official Factorio matching server",
    "lan: Game will be broadcast on LAN"
  ],
  "admins": [
    "Tisrok"
  ],
  "afk_autokick_interval": 25,
  "allow_commands": "admins-only",
  "auto_pause": true,
  "autosave_interval": 10,
  "autosave_only_on_server": true,
  "autosave_slots": 20,
  "description": "You ever been to Sughanda?",
  "game_password": "(redacted)",
  "ignore_player_limit_for_returning_players": false,
  "max_heartbeats_per_second": 60,
  "max_players": 0,
  "max_upload_in_kilobytes_per_second": 0,
  "max_upload_slots": 5,
  "maximum_segment_size": 100,
  "maximum_segment_size_peer_count": 10,
  "minimum_latency_in_ticks": 0,
  "minimum_segment_size": 25,
  "minimum_segment_size_peer_count": 20,
  "name": "Redundant Factory",
  "non_blocking_saving": false,
  "only_admins_can_pause_the_game": true,
  "password": "SHIT123",
  "require_user_verification": true,
  "tags": [
    "game",
    "tags"
  ],
  "token": "(redacted)",
  "username": "Tisrok",
  "visibility": {
    "lan": true,
    "public": true
  }
}