Search found 2811 matches
- Fri May 31, 2024 8:43 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 75
- Views: 9423
Re: Friday Facts #413 - Gleba
I like how at the exact moment when the alien would be visible on the video, it's also too zoomed out and turn to map view so they stay un-revealed and one can peak at the map as a consolation prize x). Nicely done ! I really appreaciate the music, but also it was reassuring to read that it was not ...
- Fri May 31, 2024 7:33 pm
- Forum: Fan Art
- Topic: [Music-clip] Funky Lad Engineer
- Replies: 0
- Views: 63
[Music-clip] Funky Lad Engineer
https://forums.factorio.com/download/file.php?id=81947 FLE-Drone-POV.mp4 Drone POV after landing on a planet who visibly is already home to some dj engineer, still searching for the source of the music .... ( wobbly camera warning ) Video made with FL Studio ZGameEditor Visualizer plugin Effect aut...
- Wed May 29, 2024 11:10 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 32
- Views: 9382
Re: Items per second info on machines.
Tbh I would like to see not those 0.00625 per second but just recipes as Items per minute. In item per minutes that is 0.375, i'm not sure that is much better. Having the time for 1 item, would maybe be more useful. ( a *60 multiplication is easier to do than doing 1/x ). 2.666 minutes to create on...
- Mon May 27, 2024 9:41 am
- Forum: Fixed for 2.0
- Topic: [1.1.107] Too many silent alarms silence game sounds
- Replies: 7
- Views: 435
Re: [1.1.107] Too many silent alarms silence game sounds
However I'll take a look if it would be a problem to just not play the sounds when the volume is zero (some other sounds do have such behaviour). In vanilla factorio, you can't change the volume with circuits, so any speaker with the volume set as 0 is deactivated until manual intervention. But thi...
- Sun May 26, 2024 8:22 pm
- Forum: Modding help
- Topic: [SOLVED] Edit starting inventory
- Replies: 10
- Views: 364
- Sun May 26, 2024 7:38 pm
- Forum: Modding help
- Topic: [SOLVED] Edit starting inventory
- Replies: 10
- Views: 364
Re: Edit starting inventory
I can't say for sure, but it seem you are not inserting item in the inventory as it's done in this mod :
https://github.com/brevven/CarStart/blo ... ontrol.lua
https://github.com/brevven/CarStart/blo ... ontrol.lua
- Sun May 26, 2024 6:20 pm
- Forum: Modding help
- Topic: [SOLVED] Edit starting inventory
- Replies: 10
- Views: 364
Re: Edit starting inventory
Maybe you'd have more chance taking example on a mod that does something similar to what you want to achieve, one whose license allows taking example
As of now there is very little information you are giving that could help diagnose the problems
As of now there is very little information you are giving that could help diagnose the problems
- Fri May 24, 2024 5:26 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 59
- Views: 7674
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
The car prediction is very mysterious, how can you predict things all the time ? that seem like magic. the "what if the car collide with a train?" and you are not showing the exact location but a predicted one and the prediction become wrong, seem like impossible to me when considering ano...
- Wed May 22, 2024 7:02 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9819
Re: Friday Facts #411 - All about asteroids
I'm 100% sure that if the stars weren't moving, we'd have THE SAME people commenting that they should, it would give a better intuition even if it's not realistic.
- Wed May 22, 2024 4:42 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9819
Re: Friday Facts #411 - All about asteroids
So the background star movement speed would still have to be some inverse-function depending on the distance from Planet 1 & Planet 2, where it feels like the stars almost don't move at all when you are exactly half-way between Planet 1 & Planet 2, and slowly accelerating the closer you get...
- Wed May 22, 2024 4:28 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 83
- Views: 7057
Re: The fluid mechanics in Factorio are a mess, and you know it.
Ah yes ! No new argument in sight x).
Yeah like this all thread x)functional wrote: ↑Wed May 22, 2024 3:37 pmSo, I'm sorry, but this isn't worthwhile comment to even respond to with any depth.
- Wed May 22, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9819
Re: Friday Facts #411 - All about asteroids
Lets analyze the possibilities: [...] Nothing really works without some weirdness. xD Anyway... we are interpreting too much into it. ^^ I was thinking of "pitch" , but forgot it was called this way. I wasn't thinking of 1)a), such "too fast rotation" is not intuitive to me, i w...
- Wed May 22, 2024 11:41 am
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 83
- Views: 7057
Re: The fluid mechanics in Factorio are a mess, and you know it.
The only reason they have remained mostly unchanged is because vanilla factorio doesn't actually demand much out of them, No it is because making it differently would cost more performance in an area where some players already do not care about realism. thus the limitations rarely get into play for...
- Wed May 22, 2024 1:30 am
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 612
Re: Better Production statistics
If you want to know the stock, you can show "production" and "consumption" for the last 1000 hours, and do a subtraction
- Tue May 21, 2024 10:38 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9819
Re: Friday Facts #411 - All about asteroids
I'm not sure it's correct regarding physics, it would need some space-experimentation to make sure, but i think i have an explanation for the movement of the background stars : The space platform is having some sort of circular motion represented here by an orbit around a brown circle orbital simula...
- Tue May 21, 2024 10:25 pm
- Forum: Combinator Creations
- Topic: Yet another speaker contraption this time playing AI song from modded samples
- Replies: 0
- Views: 247
Yet another speaker contraption this time playing AI song from modded samples
Context: A long process related to music more than factorio (but really both) leading to a dumb machine described in details follows this sentence, it starts by a simple observation : Making music is easy, making it sound pleasing not so much. The difference is difficult to quantify, it is very sub...
- Tue May 21, 2024 3:12 am
- Forum: Ideas and Suggestions
- Topic: Better Production statistics
- Replies: 14
- Views: 612
Re: Better Production statistics
viewtopic.php?f=6&t=111774
TL DR : doesn't provide useful information when player do not intent to have all their machine running 24/7 which is the case in most game, at least in the mall, and every other thing where the buffer are full.
TL DR : doesn't provide useful information when player do not intent to have all their machine running 24/7 which is the case in most game, at least in the mall, and every other thing where the buffer are full.
- Fri May 17, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9819
Re: Friday Facts #411 - All about asteroids
Waow ! The images helps a lot on this one to attach a meaning to the different words :) Very interesting read ! keeping the video serie as a bonus for later ! It took me the time to understand the last sentence, to also notice that on the last video the shooting stars disappear when the speed is slo...
- Wed May 15, 2024 11:55 am
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1501
Re: It is pointless to increase the difficulty of the game
I disagree that they are useless, they are just not about difficulty. Some of the Factorio achievements such as "Eco unfriendly" and "Getting on track" can, as you described, provide information to developers but many of these also serve as guidance for players in terms of progr...
- Wed May 15, 2024 8:26 am
- Forum: Mod portal Discussion
- Topic: Mods webpage does not pull up the mod searched for
- Replies: 2
- Views: 190
Re: Mods webpage does not pull up the mod searched for
I think this relate to the default order in which the results are shown. By updated first, while, the result you expect are achieved if you sort the results by relevance.