Search found 85 matches

by datarza
Sat Jun 15, 2024 8:51 pm
Forum: Fan Art
Topic: Вектор-06ц.02
Replies: 2
Views: 95

Re: Вектор-06ц.02

Screenshot 2024-06-15 165055.png
Screenshot 2024-06-15 165055.png (1.06 MiB) Viewed 79 times
by datarza
Sat Jun 15, 2024 8:09 pm
Forum: Fan Art
Topic: Вектор-06ц.02
Replies: 2
Views: 95

Re: Вектор-06ц.02

sorry, the blueprint contains ~88000 characters, but forum does not allow posting messages that contains more 60000 characters
by datarza
Sat Jun 15, 2024 8:05 pm
Forum: Fan Art
Topic: Вектор-06ц.02
Replies: 2
Views: 95

Вектор-06ц.02

Repaint a game screen from my kids PC (Вектор-06ц.02). This game was probably migrated from somewhere, maybe from sinclar pc or equal. Here is a lot of constant combinators with four colors as virtual signals.
by datarza
Sat Jun 15, 2024 7:59 pm
Forum: Pending
Topic: Spidertron does not want to rotate belts
Replies: 6
Views: 313

Re: Spidertron does not want to rotate belts

I do not know if this Factorio's behavior is good or not. Limiting how many construction orders are processed per tick keeps the game from freezing when you assign 9000 simultaneous construction orders. It's a good thing. Here is not about limit the orders, here is about priority the orders in queue.
by datarza
Tue Jun 11, 2024 3:13 pm
Forum: Pending
Topic: Spidertron does not want to rotate belts
Replies: 6
Views: 313

Re: Spidertron does not want to rotate belts

Post log and save and follow https://forums.factorio.com/3638. Unfortunately, I cannot provide any save files, but I have additional info for you. I was waiting 20 minutes and during that time Spidertron had no reaction. After 20 minutes I marked these belts for removing and Spidertron removed them...
by datarza
Mon Jun 10, 2024 12:00 am
Forum: Gameplay Help
Topic: How Factorio calculates steam power?
Replies: 4
Views: 345

Re: How Factorio calculates steam power?

can anyone explain how these values ​​were achieved? The numbers on the bottom right of your picture are the average energy production of the given machines in the current interval (5 sec, 1 min, 10 min,...). The green bar at the top left you marked is the current energy demand and satisfaction, ju...
by datarza
Sun Jun 09, 2024 5:23 pm
Forum: Pending
Topic: Spidertron does not want to rotate belts
Replies: 6
Views: 313

Spidertron does not want to rotate belts

There is no other roboport coverage in the area. Spidertron does nothing and does not follow orders.
Untitled.png
Untitled.png (1.79 MiB) Viewed 313 times
by datarza
Sat Jun 08, 2024 1:18 am
Forum: Gameplay Help
Topic: How Factorio calculates steam power?
Replies: 4
Views: 345

Re: How Factorio calculates steam power?

so, it means `60 = (3 * 900 + 1 * 5800) * xxx`, right ? then xxx = 3/425 therefore xxx * 5800 ~ 40(16/17) and xxx* 3 * 900 ~ 19.05... with rounding , it makes sense if it right and "maximum power output" looks like real power output that depends on steam temperature, not maximum possible p...
by datarza
Fri Jun 07, 2024 11:32 pm
Forum: Gameplay Help
Topic: How Factorio calculates steam power?
Replies: 4
Views: 345

How Factorio calculates steam power?

I believe that in *Factorio* `Steam Engine` and `Steam Turbine` have the same priority, but can anyone explain how these values ​​were achieved?
Untitled.png
Untitled.png (545.6 KiB) Viewed 345 times
by datarza
Wed Apr 03, 2024 5:47 am
Forum: Technical Help
Topic: New Gamer PC, poor factorio performance
Replies: 10
Views: 1117

Re: New Gamer PC, poor factorio performance

In short: it does not matter what CPU+Memory you have, you can build a large base that Factorio can not calculate, and it doesn't depend on CPU+Memory. This depends on the physical limitations of the simulation. Maybe in the future, 20 years from now, we will have faster processors that can calculat...
by datarza
Sun Dec 17, 2023 3:09 am
Forum: Technical Help
Topic: Best CPU available: AMD Ryzen 9 7950X3D?
Replies: 48
Views: 12392

Re: Best CPU available: AMD Ryzen 9 7950X3D?

It doesn't really matter what CPU or memory you have. In Factorio with the default map settings without surprizing blueperints adopted for Factorio's calculation, the maximum that can be achieved will be 3500 trains and 10k sciense packs at 5UPS +/- 2UPS (depends on CPU+Memory).
by datarza
Sat Dec 09, 2023 11:29 pm
Forum: Railway Setups
Topic: Reliable, constant and balanced 2 compressed blue belt per wagon side
Replies: 4
Views: 1974

Re: Reliable, constant and balanced 2 compressed blue belt per wagon side

Hi once again, I was played with loading trains blueprint, and would say (perhaps it is discussable) that instead of balancing the unloading chests to train, maybee here should be implemented the balancing of loading chests from belts plus line balancer, like it was done in unloading trains blueprin...
by datarza
Wed Dec 06, 2023 2:31 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 163584

Re: 3 and 4 way intersections

You apparently edited your post between when I read the thread and attempted to reply, because this post is soo much shorter. :lol: Sorry, I wanted to think a little bit and move that question to another thread in future, but thank you for answer, appreciated. I would say, that city blocks do not n...
by datarza
Wed Dec 06, 2023 1:40 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 163584

Re: 3 and 4 way intersections

Thanks to all for the clarification.
by datarza
Tue Dec 05, 2023 11:56 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 163584

Re: 3 and 4 way intersections

2) there is also an increase risk of dead lock with the U-turn junctions, if you have 2 of them, it create a circle/loop and if this circle gets filled with trains it can then get stuck. This require at least 4 junctions for the same risk to occurs in cityblock, but only 2 if they have U-turns ( li...
by datarza
Tue Dec 05, 2023 8:05 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 163584

Re: 3 and 4 way intersections

I dawned now, do you want to hint that this bahaviour can be changed in my design? Honestly, I am not sure if it possible.
by datarza
Tue Dec 05, 2023 7:52 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 163584

Re: 3 and 4 way intersections

You blueprint is signaled so that train drive on the left side, and if two train coming from opposite direction wants to "turn right" at the same time, they will have to cross the path of each other, forcing one of them to slow or stop. Yes, it is true. How I mentioned before , this behav...
by datarza
Tue Dec 05, 2023 6:49 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 163584

Re: 3 and 4 way intersections

So you posted your intersection and didn't ask for any feedback, you just wanted to share and that is good:) We don't need to critics it unless you want to. In general I'll say that the score difference between intersections with blocking opposing turns vs non blocking is substantial but it only ma...

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