[1.1.107] Long range stream projectiles not rendering correctly.

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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micromario
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[1.1.107] Long range stream projectiles not rendering correctly.

Post by micromario »

I have some long-range stream projectiles defined like so:

Code: Select all

data:extend{{
	type = 'stream',
	name = 'thrower-inserter-projectile-' .. inserter.name .. item.name,
	particle_spawn_interval = 0,
	localised_name = item.localised_name or {'item-name.' .. item.name},
	particle_horizontal_speed = inserter.rotation_speed / data.raw.inserter['burner-inserter'].rotation_speed / 10,
	particle_horizontal_speed_deviation = 0,
	particle_vertical_acceleration = 0,
	particle = particle,
	oriented_particle = true,
	collision_mask = {},
	flags = {'not-on-map'}
}}
When shot at a long range, they fail to render when viewed at certain distances.

See the attached video for an example.
Attachments
20240506-1412-16.3759515.mp4
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Rseding91
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Re: [1.1.107] Long range stream projectiles not rendering correctly.

Post by Rseding91 »

Are you sure those are failing to render and you're not just moving the view so far and so fast that they're now off screen?

Can you provide a simple save file showing the issue?
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