First of all, gorgeous mod!
![Smile :)](./images/smilies/icon_e_smile.gif)
I suppose this is not normal, given the screens on the mod portal?
![Image](https://forums.factorio.com/images/ext/ae1f7423c43e8758926c2fc7546fa270.jpg)
Moderator: bobingabout
Yap. Angel's has been very generous and is allowing me to re-rendering their sprites into HR:
Can you post a screenshot of what you're seeing? None of the circuits/boards should be sharing an icon:
Hm. I'm not sure how best to approach this. There's two independent lines of circuits when Circuit Processing is installed, Bob's series and the vanilla series.
Yes just changing the layout a bit, so it isn't 100% identical would help enough in my opinion. No need to change something more drastic.kirazy wrote: ↑Sun Sep 20, 2020 5:34 amI'm not interested in changing Bob's circuit icons just because Circuit Processing is present, so the option here I'm looking at is to change the CP circuit icons. I could retain the general style/shape (3 contacts, 3 connectors) but move them and position them in a way that they form unique icons.
Code: Select all
[line 22] ["god"] = {"gray"},
You can do what you did as a temporary solution if you like, but I'm planning to do something a bit different for God modules and just haven't finished with that yet:
In a future update I am going to decouple circuit coloring from Bob's setting (as part of a larger overhaul for how I handle what works when...), but for the moment the setting you are looking for is "Color updates" and is a startup setting under Bob's Metals, Chemicals and Intermediaries (and if not there, one of three other Bob's mods that try to add the setting).bobrpetr wrote: ↑Sun Oct 04, 2020 11:42 amHello, in fashion I see three color options for electrical circuits, circuits, circuits-name and circuits-progression. The problem is that I can't think of a way to enable circuits coloring, to enable it reskins.lib.setting ("bobmods-colorupdate") should return false, but there is no checkbox with this option either in the mod setting or in the library settings.
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function reskins.lib.append_tier_labels(tier, inputs)
-- Inputs required by this function
-- icon - Table containing an icon/icons definition
-- tier_labels - Determines whether tier labels are appended
if settings.startup["reskins-lib-icon-tier-labeling"].value == true and tier > 0 and inputs.tier_labels == true then
-- Ensure inputs.icon is the right format
if type(inputs.icon) ~= "table" then
inputs.icon = {{icon = inputs.icon}}
end
-- Append the tier labels
local icon_style = settings.startup["reskins-lib-icon-tier-labeling-style"].value
table.insert(inputs.icon, {icon = reskins.lib.directory.."/graphics/icons/tiers/"..icon_style.."/"..tier..".png", icon_size = 64})
table.insert(inputs.icon, {
icon = reskins.lib.directory.."/graphics/icons/tiers/"..icon_style.."/"..tier..".png",
tint = reskins.lib.adjust_alpha(reskins.lib.tint_index["tier-"..tier], 0.75),
icon_size = 64,
})
end
end
Fixed and published.Illiander42 wrote: ↑Mon Nov 09, 2020 3:48 pmHi, I'm using your library to help with angelbob intergration for some of my mods, and I've run into a bug when icon sprites aren't 64x64.