Search found 702 matches

by aka13
Mon Jan 15, 2024 4:07 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 50108

Re: Friday Facts #393 - Putting things on top of other things

I never use any belts except top unlocked tier, and have auto-recycling foreverything else. Does not make sense to produce additional clutter.
by aka13
Mon Jan 15, 2024 11:24 am
Forum: Technical Help
Topic: Curious - why no headless steam server (windows)?
Replies: 1
Views: 388

Re: Curious - why no headless steam server (windows)?

Hosting anything on windows unrelated to AD is a special case
by aka13
Fri Jan 12, 2024 6:02 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 50108

Re: Friday Facts #393 - Putting things on top of other things

I do have my pitchforks ready, if yall are not upgrading bots as well.
Point to point on demand logistics and trains is what differentiates factorio from other similar games, not faster belts.
by aka13
Tue Jan 09, 2024 7:49 pm
Forum: General discussion
Topic: Landmines, the underestimated weapon against Biters
Replies: 8
Views: 2121

Re: Landmines, the underestimated weapon against Biters

I wish there would be a button to force mine alignment for aesthetical reasons, if landmines are to be aesthetical.
by aka13
Mon Jan 08, 2024 8:40 am
Forum: General discussion
Topic: Landmines, the underestimated weapon against Biters
Replies: 8
Views: 2121

Re: Landmines, the underestimated weapon against Biters

I find the checkerboard pattern easier to work with, especially on corners.
Otherwise a nice writeup, good job.
by aka13
Sat Jan 06, 2024 9:05 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 26686

Re: Friday Facts #392 - Parametrised blueprints

NotRexButCaesar wrote:
Fri Jan 05, 2024 9:30 pm
If Factorio is like programming, you just added Vim, when before we only had notepad.

(To be clear, I like Vim.)
No, we had only Vim, and thankfully now we have something designed around UX this time, instead of vim :D
(To be clear, I dislike Vim.)
by aka13
Fri Jan 05, 2024 4:01 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 26686

Re: Friday Facts #392 - Parametrised blueprints

Very cool! Will there be a possibility for the said parameters to affect the tiling of the blueprint?
Let's say a blueprit for a solar field, or a railway, where I change a parameters, and the blueprint gets tiled?
by aka13
Sun Dec 31, 2023 10:05 am
Forum: Ideas and Suggestions
Topic: Steamworks Dynamic Cloud Sync
Replies: 7
Views: 681

Re: Steamworks Dynamic Cloud Sync

It specifically says that the feature is free. Also, cloud sync has been working flawlessly since day 1, unless you insist on manually changing stuff, and ignore the limitations. Happened to me once. Cloud Sync was definitely the one and only reason switching to steam release for me, when it got int...
by aka13
Fri Dec 29, 2023 8:09 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 12090

Re: Friday Facts #391 - 2023 recap

Compared to other sandboxes, I think that factorios modding is already uncomparable good! Cheers to it getting even better.
by aka13
Fri Dec 22, 2023 1:10 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 15010

Re: Friday Facts #390 - Noise expressions 2.0

Hou-hou-hou! We really need that snowy sprites and Christmas Tree in-game! I assume that these snowy sprites are a sneak preview of the next planet and its particle effect covering all sprites with snow. That is also what I think, really curious if that is the case. Weather effects and weather in g...
by aka13
Thu Dec 21, 2023 7:22 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 42656

Re: Friday Facts #387 - Swimming in lava

The Problem with the Big Drill is not really the resource drain modifier (that one is actually fine) but the insane coverage it has, enabling a LOT of beacon based shenanigans that were simply not logical to use with the normal Mining Drill, unless you wanted to shift the Mining Drills over by a fe...
by aka13
Fri Dec 15, 2023 1:53 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 27982

Re: Friday Facts #389 - Train control improvements

Very nice, I have been suspecting that since the closure of the Stop-Disabling behaviours. I appreciate your efforts very much.
by aka13
Tue Dec 12, 2023 10:35 pm
Forum: General discussion
Topic: Blueprint changes.
Replies: 1
Views: 540

Re: Blueprint changes.

Sadly, you can not, but you can create the green upgraders, and stick them in the book with your lower-level contraption, configured as desired :(
by aka13
Fri Dec 08, 2023 12:55 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 26889

Re: Friday Facts #388 - Smaller things for 2.0

vinzenz wrote:
Fri Dec 08, 2023 12:26 pm
aka13 wrote:
Fri Dec 08, 2023 12:21 pm
The e-mail link is broken, leads to wrong fff, 387 instead of 388.
Yep you're part of todays lucky 5000 which got the wrong link.
Funnily enough, it's the second time already. :D
I guess the sequence is alphabetical?
by aka13
Fri Dec 08, 2023 12:21 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 26889

Re: Friday Facts #388 - Smaller things for 2.0

The e-mail link is broken, leads to wrong fff, 387 instead of 388.
by aka13
Tue Dec 05, 2023 6:53 pm
Forum: Gameplay Help
Topic: How can people play without infinite resource mod?
Replies: 10
Views: 2256

Re: How can people play without infinite resource mod?

Absolutely, agree on all points. For me the moment where it gets boring is quite long into a specific game. In the first couple hundred hours in a save it is fun and strategic, as you say.
by aka13
Tue Dec 05, 2023 3:50 pm
Forum: Gameplay Help
Topic: How can people play without infinite resource mod?
Replies: 10
Views: 2256

Re: How can people play without infinite resource mod?

I agree. If you go past a single rocket launch or so, then you have three factors going for you that other people already mentioned: 1. greatly increased mining productivity, 2. ore patches get really huge as you move away from your starting point, and 3. blueprinting mines makes it simple. Heck, i...
by aka13
Mon Dec 04, 2023 7:59 pm
Forum: Technical Help
Topic: Content Delivery Network not delivering the content?
Replies: 7
Views: 1020

Re: Content Delivery Network not delivering the content?

I have no issues on Brafve mobile or brave desktop.
by aka13
Mon Dec 04, 2023 8:46 am
Forum: Gameplay Help
Topic: How can people play without infinite resource mod?
Replies: 10
Views: 2256

Re: How can people play without infinite resource mod?

This is a short but delicate question that's been on my mind for years. How can people play Factorio without the inf mod that turns ores depletion into oil depletion? As in, instead of having an integer, it's a decreasing yield percentage. I can't imagine having to move all my mining fields , cable...

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