Search found 414 matches
- Fri Jun 14, 2024 1:11 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 55
- Views: 5855
Re: Friday Facts #415 - Fix, Improve, Optimize
could you set robots in personal equipment grids (i.e., Players, Spiders) to be checked first? My understanding is that the control flow is "jobs look for bots" rather than "bots look for jobs", so it's not really possible to prioritize a particular set of bots. Even if you are ...
- Fri Jun 14, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 55
- Views: 5855
Re: Friday Facts #415 - Fix, Improve, Optimize
Lots of times I'll place a blueprint down next to me, and it takes a while for my personal bots to realize they're the closest. Hopefully this fixes the issue, but if it doesn't , could you set robots in personal equipment grids (i.e., Players, Spiders) to be checked first ? if i place a blueprint ...
- Fri Jun 14, 2024 12:55 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 55
- Views: 5855
Re: Friday Facts #415 - Fix, Improve, Optimize
Nice to see an improvement. However, the main article - "Faster construction robot tasks" finished somewhat early. Missing the thinking process, mistakes on the road, all the fun to take to destination is missing. Worst FFF in years, really. Famous drawing lesson. Do you know how to draw a...
- Fri Jun 07, 2024 2:44 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 346
- Views: 27149
Re: Friday Facts #414 - Spoils of Agriculture
Also, why harvesting the fruits removes the whole tree? This is not how the fruit trees usually work. Hop plant Potato Cucumber Tomato ... Textbook examples of the fruit trees indeed (BTW, you don't destroy the plants when you harvest cucumbers or tomato). I admit, I didnt reach master degree in xe...
- Fri Jun 07, 2024 12:58 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 346
- Views: 27149
Re: Friday Facts #414 - Spoils of Agriculture
'Spoilage'? Haven't these people heard of fridges and freezers? Chilling only slows it down, so you might as well just assume it's already being done in the abstract. Or perhaps use the best freezer in the universe. Simply expose storage on space platform to absolute zero temperature of deep space,...
- Fri Jun 07, 2024 12:42 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 346
- Views: 27149
- Fri Jun 07, 2024 12:38 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 346
- Views: 27149
- Fri Jun 07, 2024 12:33 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 346
- Views: 27149
Re: Friday Facts #414 - Spoils of Agriculture
Finally a new gameplay mechanics. Looks good on paper, actual gameplay could differ based on time-to-spoil (tts) tuning. Make it too long = it has no meaning. Make to too short = it became annoyance. How do you handle time travelling on space platform, is it same time line or there is an FTL effect ...
- Mon Jun 03, 2024 6:32 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 108
- Views: 16333
Re: Friday Facts #410 - Rocket turret & Target priorities
Can we please also get a cannon turret? ☺ Using the tank turret as reference maybe? It's a crime that tank cannon shells are so underutilized, and only serve as intermediary product for artillery now FFF says: not a coincidence that the turret has similarities with the head of a Spidertron. You cou...
- Fri May 31, 2024 3:15 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 18192
Re: Friday Facts #413 - Gleba
Looks very alienic and organic.
Game play map of new worlds is way smaller than orriginal one ?
When you talk about red area, it means you can travel around the world? I mean go to east from you base then you travel around globe so after while come to base again ?
What about enemies ?
Game play map of new worlds is way smaller than orriginal one ?
When you talk about red area, it means you can travel around the world? I mean go to east from you base then you travel around globe so after while come to base again ?
What about enemies ?
- Mon May 27, 2024 4:49 pm
- Forum: General discussion
- Topic: concerns over the upcoming direction of the game
- Replies: 11
- Views: 1511
Re: concerns over the upcoming direction of the game
Game dev team i about 25 highly talented and educated people. They are working on expansion for nearly 2 years. They prototyped, tested, iterated many times. In these days, feature list is closed I would guess. They are improving current ideas you could read in FFF. Expectation is, next release is a...
- Fri May 24, 2024 4:50 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 61
- Views: 8652
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Latency hiding in combat is generally problematic, because we would need to simulate a lot of expensive stuff. The game excitement comes from various resources. In single player you develop an finely tuned blueprint or get familiar with game basics. In multiplayer you have major fun from interactio...
- Fri May 24, 2024 4:31 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 61
- Views: 8652
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Undo-redo system is sounds great. When I discovered the pipette function, it changed my gameplay. It smooth out game experience, instead of repeatedly force player to click back and forth, allow use logic - I want this once more, while dont disturb your mind flow by needless UI interaction. I dont u...
- Sat May 18, 2024 10:48 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 108
- Views: 16333
Re: Friday Facts #410 - Rocket turret & Target priorities
Also, my 0~drain laser turrets activated by a laser turret , ... means my solution might even have a much lower performance impact than the ability to shut off individual towers by signals. You advertice your old topic often, indeed. But it has one problem, your fence do not work. I had a dispute w...
- Fri May 17, 2024 4:37 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 10410
Re: Friday Facts #411 - All about asteroids
I like your thinking process.
However, I hoped that you get out of box to deliver true 3D objects - they can rotate in all directions.
Perhaps you can do 3D objects as bitters. Check "Pillars of eternity" game. They use 2D world with 3D characters. Looks very good.
However, I hoped that you get out of box to deliver true 3D objects - they can rotate in all directions.
Perhaps you can do 3D objects as bitters. Check "Pillars of eternity" game. They use 2D world with 3D characters. Looks very good.
- Sat May 11, 2024 4:40 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 26544
Re: Friday Facts #402 - Lightspeed circuits
I see one weakness here: sometimes you don't want to explore the map further at all, especially in favour of UPS in big factories. It would be nice to be able to disable radar exploration If you are on a big factory, radar will be generating less chunks than the pollution cloud. Around anything pol...
- Sat May 11, 2024 2:54 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 108
- Views: 16333
- Fri May 10, 2024 6:53 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 108
- Views: 16333
Re: Friday Facts #410 - Rocket turret & Target priorities
Finaly we can switch off lasers on demand to save power. I have made some solution in current version, but turrets connected to circuits are new toy to play with. Could you explain more : "Set ignore unlisted target" there is a logic expression attached. Does it mean, I can say, :"Ign...
- Mon May 06, 2024 4:27 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 23357
Re: Friday Facts #409 - Diminishing beacons
Here is an adventurous idea. Whole effort you have made with beacons is about "more types of valid blueprints". Lets make a Beacon_transmitter a new building. This new beacon transmitter works same as "becon overload" e.i. only one Beacon transmitter per area. Area is 50x50. It c...
- Fri May 03, 2024 2:11 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 23357
Re: Friday Facts #409 - Diminishing beacons
the need for more clear presentation of throughput numbers becomes even more paramount, and I did not feel that concern was addressed. Agree 100% with this. You boys realize that you have now effectively required the use of online calculators for mere mortals to get accurate throughput numbers? Sin...