Search found 414 matches

by gGeorg
Fri Jun 14, 2024 1:11 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 55
Views: 5855

Re: Friday Facts #415 - Fix, Improve, Optimize

could you set robots in personal equipment grids (i.e., Players, Spiders) to be checked first? My understanding is that the control flow is "jobs look for bots" rather than "bots look for jobs", so it's not really possible to prioritize a particular set of bots. Even if you are ...
by gGeorg
Fri Jun 14, 2024 1:05 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 55
Views: 5855

Re: Friday Facts #415 - Fix, Improve, Optimize

Lots of times I'll place a blueprint down next to me, and it takes a while for my personal bots to realize they're the closest. Hopefully this fixes the issue, but if it doesn't , could you set robots in personal equipment grids (i.e., Players, Spiders) to be checked first ? if i place a blueprint ...
by gGeorg
Fri Jun 14, 2024 12:55 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 55
Views: 5855

Re: Friday Facts #415 - Fix, Improve, Optimize

Nice to see an improvement. However, the main article - "Faster construction robot tasks" finished somewhat early. Missing the thinking process, mistakes on the road, all the fun to take to destination is missing. Worst FFF in years, really. Famous drawing lesson. Do you know how to draw a...
by gGeorg
Fri Jun 07, 2024 2:44 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 346
Views: 27149

Re: Friday Facts #414 - Spoils of Agriculture

Also, why harvesting the fruits removes the whole tree? This is not how the fruit trees usually work. Hop plant Potato Cucumber Tomato ... Textbook examples of the fruit trees indeed (BTW, you don't destroy the plants when you harvest cucumbers or tomato). I admit, I didnt reach master degree in xe...
by gGeorg
Fri Jun 07, 2024 12:58 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 346
Views: 27149

Re: Friday Facts #414 - Spoils of Agriculture

'Spoilage'? Haven't these people heard of fridges and freezers? Chilling only slows it down, so you might as well just assume it's already being done in the abstract. Or perhaps use the best freezer in the universe. Simply expose storage on space platform to absolute zero temperature of deep space,...
by gGeorg
Fri Jun 07, 2024 12:42 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 346
Views: 27149

Re: Friday Facts #414 - Spoils of Agriculture

Niizuki wrote:
Fri Jun 07, 2024 12:22 pm
Will we be able to feed biters into the biochambers?
Install an Agri-arm over a defence wall, and here we go :twisted:
by gGeorg
Fri Jun 07, 2024 12:38 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 346
Views: 27149

Re: Friday Facts #414 - Spoils of Agriculture

morse wrote:
Fri Jun 07, 2024 12:29 pm
Also, why harvesting the fruits removes the whole tree? This is not how the fruit trees usually work.
Hop plant
Potato
Cucumber
Tomato
...
by gGeorg
Fri Jun 07, 2024 12:33 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 346
Views: 27149

Re: Friday Facts #414 - Spoils of Agriculture

Finally a new gameplay mechanics. Looks good on paper, actual gameplay could differ based on time-to-spoil (tts) tuning. Make it too long = it has no meaning. Make to too short = it became annoyance. How do you handle time travelling on space platform, is it same time line or there is an FTL effect ...
by gGeorg
Mon Jun 03, 2024 6:32 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 108
Views: 16333

Re: Friday Facts #410 - Rocket turret & Target priorities

Can we please also get a cannon turret? ☺ Using the tank turret as reference maybe? It's a crime that tank cannon shells are so underutilized, and only serve as intermediary product for artillery now FFF says: not a coincidence that the turret has similarities with the head of a Spidertron. You cou...
by gGeorg
Fri May 31, 2024 3:15 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 18192

Re: Friday Facts #413 - Gleba

Looks very alienic and organic.
Game play map of new worlds is way smaller than orriginal one ?
When you talk about red area, it means you can travel around the world? I mean go to east from you base then you travel around globe so after while come to base again ?
What about enemies ?
by gGeorg
Mon May 27, 2024 4:49 pm
Forum: General discussion
Topic: concerns over the upcoming direction of the game
Replies: 11
Views: 1511

Re: concerns over the upcoming direction of the game

Game dev team i about 25 highly talented and educated people. They are working on expansion for nearly 2 years. They prototyped, tested, iterated many times. In these days, feature list is closed I would guess. They are improving current ideas you could read in FFF. Expectation is, next release is a...
by gGeorg
Fri May 24, 2024 4:50 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 61
Views: 8652

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Latency hiding in combat is generally problematic, because we would need to simulate a lot of expensive stuff. The game excitement comes from various resources. In single player you develop an finely tuned blueprint or get familiar with game basics. In multiplayer you have major fun from interactio...
by gGeorg
Fri May 24, 2024 4:31 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 61
Views: 8652

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Undo-redo system is sounds great. When I discovered the pipette function, it changed my gameplay. It smooth out game experience, instead of repeatedly force player to click back and forth, allow use logic - I want this once more, while dont disturb your mind flow by needless UI interaction. I dont u...
by gGeorg
Sat May 18, 2024 10:48 am
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 108
Views: 16333

Re: Friday Facts #410 - Rocket turret & Target priorities

Also, my 0~drain laser turrets activated by a laser turret , ... means my solution might even have a much lower performance impact than the ability to shut off individual towers by signals. You advertice your old topic often, indeed. But it has one problem, your fence do not work. I had a dispute w...
by gGeorg
Fri May 17, 2024 4:37 pm
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 69
Views: 10410

Re: Friday Facts #411 - All about asteroids

I like your thinking process.
However, I hoped that you get out of box to deliver true 3D objects - they can rotate in all directions.

Perhaps you can do 3D objects as bitters. Check "Pillars of eternity" game. They use 2D world with 3D characters. Looks very good.
by gGeorg
Sat May 11, 2024 4:40 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 26544

Re: Friday Facts #402 - Lightspeed circuits

I see one weakness here: sometimes you don't want to explore the map further at all, especially in favour of UPS in big factories. It would be nice to be able to disable radar exploration If you are on a big factory, radar will be generating less chunks than the pollution cloud. Around anything pol...
by gGeorg
Sat May 11, 2024 2:54 am
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 108
Views: 16333

Re: Friday Facts #410 - Rocket turret & Target priorities

Shimohi wrote:
Fri May 10, 2024 6:57 pm
one day, this game will get its rts mode :praying:
A little hint : why they renamed Spidertron tool to RTS tool ?
by gGeorg
Fri May 10, 2024 6:53 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 108
Views: 16333

Re: Friday Facts #410 - Rocket turret & Target priorities

Finaly we can switch off lasers on demand to save power. I have made some solution in current version, but turrets connected to circuits are new toy to play with. Could you explain more : "Set ignore unlisted target" there is a logic expression attached. Does it mean, I can say, :"Ign...
by gGeorg
Mon May 06, 2024 4:27 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 170
Views: 23357

Re: Friday Facts #409 - Diminishing beacons

Here is an adventurous idea. Whole effort you have made with beacons is about "more types of valid blueprints". Lets make a Beacon_transmitter a new building. This new beacon transmitter works same as "becon overload" e.i. only one Beacon transmitter per area. Area is 50x50. It c...
by gGeorg
Fri May 03, 2024 2:11 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 170
Views: 23357

Re: Friday Facts #409 - Diminishing beacons

the need for more clear presentation of throughput numbers becomes even more paramount, and I did not feel that concern was addressed. Agree 100% with this. You boys realize that you have now effectively required the use of online calculators for mere mortals to get accurate throughput numbers? Sin...

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