Search found 90 matches

by husnikadam
Fri Jun 14, 2024 11:11 am
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 34
Views: 3181

Re: Friday Facts #415 - Fix, Improve, Optimize

We can finally place huge blueprints and still be able to use personal roboports such that we don't wait for personal bots to realise that they can build stuff. What a dream come true!
by husnikadam
Wed Jun 12, 2024 7:28 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 343
Views: 26540

Re: Friday Facts #414 - Spoils of Agriculture

Is it possible to harvest and plant Nauvis trees on nauvis? What about (other trees) on other planets?
by husnikadam
Fri Jun 07, 2024 12:09 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 343
Views: 26540

Re: Friday Facts #414 - Spoils of Agriculture

GregoriusT wrote: ↑
Fri Jun 07, 2024 11:26 am
How about instead of moving the easily spoilable Science Packs to Nauvis, we instead move all the other Science Packs to Gleba! /jk
Might be actually reasonable
by husnikadam
Fri Jun 07, 2024 11:54 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 343
Views: 26540

Re: Friday Facts #414 - Spoils of Agriculture

Once the science packs (or spoilable ingredients in general) spoil in the labs (or in other machines), where does the spoil go? Do labs have the same dump inventory as other machines?
by husnikadam
Fri Jun 07, 2024 11:51 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 343
Views: 26540

Re: Friday Facts #414 - Spoils of Agriculture

What happens when not researching with Gleba science? The science is not being consumed so it will spoil and you need to constantly keep creating it (and delivering it) regardless of it being used. No more full belts of science packs for this one. A bit sad, although the mechanic itself sounds cool
by husnikadam
Mon Jun 03, 2024 8:00 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 18126

Re: Friday Facts #413 - Gleba

I kept looking at the post over and over the whole weekend and I've come up to some personal conclusions: 1. Most things feel out of place. Most decoratives, doodads, trees and everything feel not integrated up to par with other planets (as you have said in the post). 2. The planet will be a quite a...
by husnikadam
Fri May 31, 2024 11:33 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 18126

Re: Friday Facts #413 - Gleba

There is no doubt that the planet's science pack will require some chemicals processing. I would guess planet's special building will improve oil refining base productivity
by husnikadam
Fri May 31, 2024 11:28 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 117
Views: 18126

Re: Friday Facts #413 - Gleba

Oh my God, can't wait for all the animations, life and sounds! I wish the ghostly biome was glowing in the night with many small sharp light sources, somewhat like fireflies leaves. Similarly like in the Avatar movie. When the planet is full of life, you might also show it during the night! <3
by husnikadam
Fri May 10, 2024 11:20 am
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 108
Views: 16292

Re: Friday Facts #410 - Rocket turret & Target priorities

I wonder whether nukes in these are just a meme or if they can actually be used. Nobody wants to blow up his base
by husnikadam
Fri May 03, 2024 12:30 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 170
Views: 23332

Re: Friday Facts #409 - Diminishing beacons

I predict that the next blog post is the third planet :)
by husnikadam
Fri May 03, 2024 12:28 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 170
Views: 23332

Re: Friday Facts #409 - Diminishing beacons

Will you increase the pipe troughput? With so many buffs to belts, machines and beacons, pipes now seem to be a heavy bottleneck. Having either parallel pipes or pumps to force higher troughput to many thousands/s is very annoying In https://factorio.com/blog/post/fff-402 the foundry crafts 260 time...
by husnikadam
Wed May 01, 2024 12:40 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 19802

Re: Friday Facts #397 - Factoriopedia

I suggest that items in "used in" section should have colored background based on their research status. Researched items green, researchable yellow, unavailable red. Same could potentially go for all Factoriopedia places where items are displayed. Also, have you considered hiding items ti...
by husnikadam
Fri Apr 26, 2024 11:31 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 153
Views: 18004

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Hi devs, thanks for the statistics upgrade! Question, it appears that you have made 8 minor internal releases (hence the 1.2.8). Could you please briefly elaborate on the internal release process? What the internal releases brought? If I am asking for too much info as much of the mechanics are still...
by husnikadam
Sat Apr 13, 2024 7:22 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 22958

Re: Friday Facts #406 - Space Age Music

Some people have said some guesses already Here is my take on the last two planets Planet 3 - Glebe, which isn't named after a God directly, but it refers to a land which is assigned to support the priest. So I would expect a lot of life on the planet, which would be concentrated around some kind of...
by husnikadam
Fri Apr 12, 2024 2:06 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 22958

Re: Friday Facts #406 - Space Age Music

My guess for the 3rd planet is something along the lines of a lot of life - very foresty planet, neutral forest animals along foresty biters
by husnikadam
Sat Apr 06, 2024 8:38 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 139
Views: 18746

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Do you plan to release 2.0 at the same time as the Expansion? It might be worth to space the releases out by a few weeks or months
by husnikadam
Fri Mar 29, 2024 1:00 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 17559

Re: Friday Facts #404 - Frustration not found

QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs)
by husnikadam
Sat Mar 23, 2024 12:55 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 20622

Re: Friday Facts #403 - Train stops 2.0

Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
by husnikadam
Sat Mar 23, 2024 9:55 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 20622

Re: Friday Facts #403 - Train stops 2.0

Is there something we have missed? A feature just came up to my mind. Imagine a setup where multiple trains want to go to the same destination, which is train limited such that only one train can go there at a time. There are two trains nearby and one a bit further. What I experience is that these ...
by husnikadam
Fri Mar 22, 2024 12:09 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 131
Views: 20622

Re: Friday Facts #403 - Train stops 2.0

For manual pushing, does it matter how long the train is? It would be unfortunate to push a 20 wagon train at 1km/h if at all

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