Search found 90 matches
- Fri Jun 14, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 34
- Views: 3181
Re: Friday Facts #415 - Fix, Improve, Optimize
We can finally place huge blueprints and still be able to use personal roboports such that we don't wait for personal bots to realise that they can build stuff. What a dream come true!
- Wed Jun 12, 2024 7:28 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 343
- Views: 26540
Re: Friday Facts #414 - Spoils of Agriculture
Is it possible to harvest and plant Nauvis trees on nauvis? What about (other trees) on other planets?
- Fri Jun 07, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 343
- Views: 26540
Re: Friday Facts #414 - Spoils of Agriculture
Might be actually reasonableGregoriusT wrote: βFri Jun 07, 2024 11:26 amHow about instead of moving the easily spoilable Science Packs to Nauvis, we instead move all the other Science Packs to Gleba! /jk
- Fri Jun 07, 2024 11:54 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 343
- Views: 26540
Re: Friday Facts #414 - Spoils of Agriculture
Once the science packs (or spoilable ingredients in general) spoil in the labs (or in other machines), where does the spoil go? Do labs have the same dump inventory as other machines?
- Fri Jun 07, 2024 11:51 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 343
- Views: 26540
Re: Friday Facts #414 - Spoils of Agriculture
What happens when not researching with Gleba science? The science is not being consumed so it will spoil and you need to constantly keep creating it (and delivering it) regardless of it being used. No more full belts of science packs for this one. A bit sad, although the mechanic itself sounds cool
- Mon Jun 03, 2024 8:00 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 18126
Re: Friday Facts #413 - Gleba
I kept looking at the post over and over the whole weekend and I've come up to some personal conclusions: 1. Most things feel out of place. Most decoratives, doodads, trees and everything feel not integrated up to par with other planets (as you have said in the post). 2. The planet will be a quite a...
- Fri May 31, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 18126
Re: Friday Facts #413 - Gleba
There is no doubt that the planet's science pack will require some chemicals processing. I would guess planet's special building will improve oil refining base productivity
- Fri May 31, 2024 11:28 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 117
- Views: 18126
Re: Friday Facts #413 - Gleba
Oh my God, can't wait for all the animations, life and sounds! I wish the ghostly biome was glowing in the night with many small sharp light sources, somewhat like fireflies leaves. Similarly like in the Avatar movie. When the planet is full of life, you might also show it during the night! <3
- Fri May 10, 2024 11:20 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 108
- Views: 16292
Re: Friday Facts #410 - Rocket turret & Target priorities
I wonder whether nukes in these are just a meme or if they can actually be used. Nobody wants to blow up his base
- Fri May 03, 2024 12:30 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 23332
Re: Friday Facts #409 - Diminishing beacons
I predict that the next blog post is the third planet ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri May 03, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 23332
Re: Friday Facts #409 - Diminishing beacons
Will you increase the pipe troughput? With so many buffs to belts, machines and beacons, pipes now seem to be a heavy bottleneck. Having either parallel pipes or pumps to force higher troughput to many thousands/s is very annoying In https://factorio.com/blog/post/fff-402 the foundry crafts 260 time...
- Wed May 01, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 19802
Re: Friday Facts #397 - Factoriopedia
I suggest that items in "used in" section should have colored background based on their research status. Researched items green, researchable yellow, unavailable red. Same could potentially go for all Factoriopedia places where items are displayed. Also, have you considered hiding items ti...
- Fri Apr 26, 2024 11:31 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 153
- Views: 18004
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Hi devs, thanks for the statistics upgrade! Question, it appears that you have made 8 minor internal releases (hence the 1.2.8). Could you please briefly elaborate on the internal release process? What the internal releases brought? If I am asking for too much info as much of the mechanics are still...
- Sat Apr 13, 2024 7:22 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 22958
Re: Friday Facts #406 - Space Age Music
Some people have said some guesses already Here is my take on the last two planets Planet 3 - Glebe, which isn't named after a God directly, but it refers to a land which is assigned to support the priest. So I would expect a lot of life on the planet, which would be concentrated around some kind of...
- Fri Apr 12, 2024 2:06 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 22958
Re: Friday Facts #406 - Space Age Music
My guess for the 3rd planet is something along the lines of a lot of life - very foresty planet, neutral forest animals along foresty biters
- Sat Apr 06, 2024 8:38 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 139
- Views: 18746
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Do you plan to release 2.0 at the same time as the Expansion? It might be worth to space the releases out by a few weeks or months
- Fri Mar 29, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 112
- Views: 17559
Re: Friday Facts #404 - Frustration not found
QOLs are nice, but aren't exciting. I just hope that the devs are pushing out all QOL stuff first and once they run out of them they will post content FFFs (rather than the update and expansion being mostly about QOLs)
- Sat Mar 23, 2024 12:55 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 20622
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
- Sat Mar 23, 2024 9:55 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 20622
Re: Friday Facts #403 - Train stops 2.0
Is there something we have missed? A feature just came up to my mind. Imagine a setup where multiple trains want to go to the same destination, which is train limited such that only one train can go there at a time. There are two trains nearby and one a bit further. What I experience is that these ...
- Fri Mar 22, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 131
- Views: 20622
Re: Friday Facts #403 - Train stops 2.0
For manual pushing, does it matter how long the train is? It would be unfortunate to push a 20 wagon train at 1km/h if at all