Search found 457 matches
- Wed May 22, 2024 11:48 pm
- Forum: Fixed for 2.0
- Topic: [1.1.76] Boiler with no output pipe connections face north when flipped
- Replies: 1
- Views: 742
Re: [1.1.76] Boiler with no output pipe connections face north when flipped
Thanks for the report, this has been fixed for 2.0.
- Mon May 13, 2024 10:14 pm
- Forum: Implemented for 2.0
- Topic: A method to detect changes in player language in Singleplayer.
- Replies: 8
- Views: 2294
Re: A method to detect changes in player language in Singleplayer.
This has been implemented for 2.0 as on_player_locale_changed.
- Mon May 13, 2024 10:12 pm
- Forum: Implemented for 2.0
- Topic: LuaPlayer::active_locale
- Replies: 2
- Views: 866
Re: LuaPlayer::active_locale
This has been implemented for 2.0 as LuaPlayer::locale.
- Thu May 09, 2024 9:30 pm
- Forum: Assigned
- Topic: [raiguard][1.1.107] Linux Wayland / libdecor: Window disappears after UI interaction, sound loop continues
- Replies: 3
- Views: 522
Re: [1.1.107] Linux Wayland / libdecor: Window disappears after UI interaction, sound loop continues
Are you using fractional scaling?
It's possible that this is a bug specific to SDL and libdecor, in which case there will unfortunately be no fix for 1.1, since updating SDL is too large of a change to do to 1.1 at this point.
It's possible that this is a bug specific to SDL and libdecor, in which case there will unfortunately be no fix for 1.1, since updating SDL is too large of a change to do to 1.1 at this point.
- Thu May 09, 2024 9:04 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 27
- Views: 9879
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
I just got it. Factorio is basically using no CPU Here is stacktrace (thread apply all bt) (gdb) thread apply all bt 100 Thread 45 (Thread 0x7fda696006c0 (LWP 517575) "factorio"): #0 __futex_abstimed_wait_common64 (private=0, cancel=true, abstime=0x0, op=393, expected=0, futex_word=0x6c6b...
- Fri Apr 26, 2024 11:52 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 153
- Views: 18002
Re: Friday Facts #408 - Statistics improvements, Linux adventures
There are things X11 can do, that Wayland cannot, and things Wayland can do, that X11 cannot. And since the Wayland developers have made it clear, there are X11 features they do not wish to support (like SSH window forwarding (I know you can use XWayland to do this, but feels like a bit of a hack))...
- Thu Apr 18, 2024 11:26 pm
- Forum: Fixed for 2.0
- Topic: [1.1.106][Linux] Crash changing monitor freesync settings (Wayland_GLES_SwapWindow)
- Replies: 1
- Views: 382
Re: [1.1.106][Linux] Crash changing monitor freesync settings (Wayland_GLES_SwapWindow)
Thanks for the report. This has been fixed upstream in SDL and will therefore be fixed for Factorio 2.0.
- Tue Apr 02, 2024 6:54 pm
- Forum: Technical Help
- Topic: [1.1.106] steam error
- Replies: 13
- Views: 897
Re: [1.1.106] steam error
I've had issues with Steam downloading the Windows version of Celeste, but I've never heard of it happening with Factorio. Very strange.
I'm glad you figured it out!
I'm glad you figured it out!
- Thu Mar 28, 2024 7:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 3723
Re: [raiguard][1.1.77] Wayland missing window decorations
Thanks for fixing this! The window decorations are now present, and I can resize and maximize the window, even though they look different than the rest of the windows. I'm perfectly OK with this, just wanted to leave a note about this. wayland.jpg On my system the decorations are GTK4 themed but al...
- Thu Mar 28, 2024 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 3723
Re: [raiguard][1.1.77] Wayland missing window decorations
Yes, and here's a Factorio thread about this issue: 105527.atomizer wrote: ↑Mon Mar 25, 2024 6:24 pmSounds like https://gitlab.freedesktop.org/wayland/ ... quests/188 (with fix presumably to be merged soon)
- Thu Mar 28, 2024 1:03 am
- Forum: Fixed for 2.0
- Topic: [raiguard] [1.1.94] Crash on linux when tabbing to desktop (SDL_UpdateFullscreenMode)
- Replies: 2
- Views: 657
Re: [raiguard] [1.1.94] Crash on linux when tabbing to desktop (SDL_UpdateFullscreenMode)
Thanks for the report. This is an SDL bug that has been fixed in more recent versions.
Fixed for Factorio 2.0.
Fixed for Factorio 2.0.
- Thu Mar 28, 2024 12:53 am
- Forum: 1 / 0 magic
- Topic: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
- Replies: 1
- Views: 322
Re: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
I can't reproduce this either, so I'll move this to 1/0 magic unless we can get a consistent reproduction.
- Wed Mar 27, 2024 11:06 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 1048
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
I was right about the old buffer sizes being the cause, but a workaround was committed to SDL last week. I applied the patch locally and confirmed that it works. Once a new SDL release is cut and we pull it into Factorio I will mark this as resolved for 2.0. Thanks for the report! https://github.com...
- Wed Mar 27, 2024 10:51 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 1048
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
It appears that newer SDL does not fix the underlying issue. However, I tested with a standalone SDL2 program and this does not occur there. I have a feeling that this issue, along with a myriad of other issues, are being caused by Factorio submitting frames with incorrect sizes because it begins ge...
- Wed Mar 27, 2024 10:40 pm
- Forum: Fixed for 2.0
- Topic: [raiguard][1.1.101] Crash on wayland when closing lid
- Replies: 2
- Views: 462
Re: [raiguard][1.1.101] Crash on wayland when closing lid
Thanks for the report. This is an SDL bug that has been fixed in more recent SDL versions.
Fixed for Factorio 2.0.
Fixed for Factorio 2.0.
- Wed Mar 27, 2024 10:26 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 27
- Views: 9879
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
The next time anyone reproduces this issue, please make note of your RAM usage and provide your system journal output.
Also, if you can, hook GDB to the frozen processes and print the stacktraces.
Also, if you can, hook GDB to the frozen processes and print the stacktraces.
- Wed Mar 27, 2024 10:23 pm
- Forum: Assigned
- Topic: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
- Replies: 1
- Views: 371
Re: [raiguard] [1.1.105] [Linux/Wayland] Switching away from maximized window resizes game
Thanks for the report. This appears to be an SDL + libdecor bug but I haven't figured out the exact cause just yet.
- Wed Mar 20, 2024 6:24 pm
- Forum: 1 / 0 magic
- Topic: [1.1.91] Crashes when focused while switching video output
- Replies: 1
- Views: 453
Re: [1.1.91] Crashes when focused while switching video output
Thanks for the report. This specific crash is happening because SDL expects a display to exist when initializing the graphics subsystem. I don't think there's a good way to fix that. If you wait until the game window appears before switching your KVM then it should continue to work. At least, it did...
- Wed Mar 20, 2024 6:03 pm
- Forum: Duplicates
- Topic: [1.1.105] Crash while starting Factorio on wayland
- Replies: 4
- Views: 560
Re: [1.1.105] Crash while starting Factorio on wayland
Thanks for the report. Unfortunately this is not something I can fix - it is a result of Wayland disconnecting a client if the client's input buffer overflows. There is a Wayland merge request in the works to fix this issue, so we have to wait for them to merge it. Until then, absolutely avoid movin...
- Mon Mar 18, 2024 6:59 pm
- Forum: Duplicates
- Topic: [Raiguard] Crash after saving game
- Replies: 2
- Views: 563
Re: [Raiguard] Crash after saving game
Duplicate of 110661.