Search found 2628 matches
- Wed May 15, 2024 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Add settings to disable specific system messages
- Replies: 1
- Views: 131
Re: Add settings to disable specific system messages
Hmm, not that it wouldn't be a bad idea, but I feel like the better(?) solution for the "Can't insert" spam is to 1) make it hover text (like you alt. suggested as, yeah, it doesn't make sense having that in the chat log), and 2) combine multiple from the same tick into a single "Can'...
- Wed May 15, 2024 10:30 am
- Forum: Technical Help
- Topic: Help wanted
- Replies: 4
- Views: 140
- Tue May 14, 2024 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 401
Re: Rear marker lights on the car
It is also equally important to make sure that the glow of the headlights and rear marker lights is also present when placing the car with the cursor. Since by default, the game turns on the headlights only when the hero gets into the car. 8 [14.05.2024].png I know, but for modding, I'd have to hac...
- Tue May 14, 2024 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 401
Re: Rear marker lights on the car
This one was actually easy to do.... https://mods.factorio.com/mod/Taillights Although, note, due to the way lighting in this game works, I can't make them visible during the day, even if I force them to stay on. I know the mod Hazard Lights does this with buildings, but it looks like it does so by ...
- Tue May 14, 2024 11:23 am
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 416
Re: Searchlights
That's what searchlight does already, and the best it can achieve is a very narrow beam that'll only appear when there's a target and then follow it around. Searchlight Assault does something different, but effectively only creates a spot of light (that sweeps back and forth). Neither of these are w...
- Tue May 14, 2024 1:51 am
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 416
Re: Searchlights
Ah, crap, as I was starting to work on this, I happened to remember about this: https://forums.factorio.com/viewtopic.php?f=28&t=100628 Lamps don't actually have a "direction", thus they don't support a focused beam in a particular direction that could then be rotated. The car, locomot...
- Mon May 13, 2024 10:16 pm
- Forum: Technical Help
- Topic: Game crashes upon loading
- Replies: 7
- Views: 269
Re: Game crashes upon loading
You should try watching your computer's ram usage during this and see what happens. But if it is a specific mod, you can do the half at a time method: load with only half of the mods enabled; if the problem does not happen, then the issue is in the other half. Which ever half is causing the problem,...
- Mon May 13, 2024 11:01 am
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 416
Re: Searchlights
A mod like this would be trivial for me to make, and is something I'd kind of want, too, due to my use of Clockwork to darken and extend the nights.
However, I can't create graphics, so I don't know what I'd use for the entity(ies).
However, I can't create graphics, so I don't know what I'd use for the entity(ies).
- Mon May 13, 2024 10:06 am
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 8
- Views: 375
Re: Excessive savefile load times
Create a copy of the file and rename the copy.MisterFister wrote: ↑Mon May 13, 2024 4:13 amIs there any way to sock it away offline, so as to delete it from my Factorio directly, but retaining the possibility of re-accessing it in the future if need be?
- Mon May 13, 2024 3:52 am
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 8
- Views: 375
Re: Excessive savefile load times
Related question: disabling a mod, but leaving the files installed and available to be re-enabled -- does that fully eliminate troubleshooting variables, i.e. does this prevent "contamination" of the install for any troubleshooting purpose that might or might not be relevant for my issue ...
- Sun May 12, 2024 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Tile building Area MIN/MAX keybind
- Replies: 5
- Views: 182
Re: [QOL] Tile building Area MIN/MAX keybind
I usually build in 2x2 and 4x4.
But, it wouldn't hurt to have something that goes min (1x1) to vanilla max (20x20 or whatever it is).
But, it wouldn't hurt to have something that goes min (1x1) to vanilla max (20x20 or whatever it is).
- Sun May 12, 2024 3:06 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 12
- Views: 663
Re: Removing rcu?
If the rocket itself is a placeholder That is not what is being said. And even then, that's only thoughts & opinions, not facts. The rocket will still be around. The RCU is being removed in favor of blue chips. Functionally, this really makes no difference. While a moderator has said that the c...
- Sun May 12, 2024 1:43 pm
- Forum: Modding interface requests
- Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
- Replies: 3
- Views: 191
Re: Collision masks for whole surfaces OR collision mask of hidden tiles
Something along this line might be in 2.0, as you can't build certain entities on space platforms. Although this may be a simple allow in space boolean, but if that's the case I would hope we can ask them to change it.
- Sun May 12, 2024 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Global stats or universe to see other players
- Replies: 5
- Views: 221
Re: Global stats or universe to see other players
Hmm, not that I'm necessarily against this, but this has literally zero interest to me and I'd certainly hope for the option to disable/not participate if it was added. There are also many things that I'd rather see long before this because of that.
- Sun May 12, 2024 1:36 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1037
Re: It is pointless to increase the difficulty of the game
Agreed.Illiander42 wrote: ↑Sun May 12, 2024 9:01 amPersonal challenge.
Not everything has to be about badge collecting.
Although, I'd rather see them be removed altogether to burn and rot in Hell....
- Sat May 11, 2024 11:38 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 12
- Views: 663
Re: Removing rcu?
Not true. I think you could load up a 0.18 base and it'll work fine. Maybe even 0.17 (I think that's when they did the final changes to the science packs). Certainly I can load up a base I built on release (1.0) and everything will work. I have that base and I have continued in it without issue, so...
- Sat May 11, 2024 1:52 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 12
- Views: 663
Re: Removing rcu?
It'll break all current worlds. Even changes to the minor version (second set of numbers) for this game have always brought breaking changes with it, so frankly breaking changes with an update to the major version should be expected . They will increase the amount of Processing Units you need inste...
- Sat May 11, 2024 1:32 pm
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 8
- Views: 375
Re: Excessive savefile load times
If you happen to have a second computer, you can try loading the save on that one, too, just as a way of determining if it's something up with your computer, install, or the save itself. Alternatively, post your save for someone else to download and test on their own computer. Anything further witho...
- Fri May 10, 2024 7:46 pm
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 387
Re: Can someone please count brackets for me? I'm serious.
Oh, certainly. I've done it a number of times myself. But not having multiple items on the same line or making sure the opening and closing brackets are clearly visible to each other certainly helps. Examples: icon = sprite '3in1-item.png', icon_size = 64 -- vs icon = sprite '3in1-item.png', icon_si...
- Fri May 10, 2024 2:16 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 95
- Views: 12657
Re: Friday Facts #410 - Rocket turret & Target priorities
I'd almost advocate for the reverse, if we're talking the weapon itself (and not the ammo; the ammo is likely the same/shared between the two).