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by FuryoftheStars
Sat May 11, 2024 11:38 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 13
Views: 1128

Re: Removing rcu?

Not true. I think you could load up a 0.18 base and it'll work fine. Maybe even 0.17 (I think that's when they did the final changes to the science packs). Certainly I can load up a base I built on release (1.0) and everything will work. I have that base and I have continued in it without issue, so...
by FuryoftheStars
Sat May 11, 2024 1:52 pm
Forum: General discussion
Topic: Removing rcu?
Replies: 13
Views: 1128

Re: Removing rcu?

It'll break all current worlds. Even changes to the minor version (second set of numbers) for this game have always brought breaking changes with it, so frankly breaking changes with an update to the major version should be expected . They will increase the amount of Processing Units you need inste...
by FuryoftheStars
Sat May 11, 2024 1:32 pm
Forum: Technical Help
Topic: Excessive savefile load times
Replies: 9
Views: 601

Re: Excessive savefile load times

If you happen to have a second computer, you can try loading the save on that one, too, just as a way of determining if it's something up with your computer, install, or the save itself. Alternatively, post your save for someone else to download and test on their own computer. Anything further witho...
by FuryoftheStars
Fri May 10, 2024 7:46 pm
Forum: Modding help
Topic: Can someone please count brackets for me? I'm serious.
Replies: 10
Views: 478

Re: Can someone please count brackets for me? I'm serious.

Oh, certainly. I've done it a number of times myself. But not having multiple items on the same line or making sure the opening and closing brackets are clearly visible to each other certainly helps. Examples: icon = sprite '3in1-item.png', icon_size = 64 -- vs icon = sprite '3in1-item.png', icon_si...
by FuryoftheStars
Fri May 10, 2024 2:16 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 101
Views: 14933

Re: Friday Facts #410 - Rocket turret & Target priorities

Engimage wrote: ↑
Fri May 10, 2024 1:26 pm
And also second this:
zhonbi wrote: ↑
Fri May 10, 2024 1:19 pm
Could we rename the rocket weapons to missiles? Just to avoid confusion with space-launched rockets.
I'd almost advocate for the reverse, if we're talking the weapon itself (and not the ammo; the ammo is likely the same/shared between the two).
by FuryoftheStars
Fri May 10, 2024 1:32 pm
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 1376

Re: Railway stations – Hell for a perfectionist

The only reasonable fix I see would probably be to make wagons and locomotives 7 tiles long, but I'm unable to evaluate the consequences of this This would actually swap which length trains experience the "issue". Currently, 1-X trains where X is an even number (so the whole train has an ...
by FuryoftheStars
Fri May 10, 2024 1:01 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 101
Views: 14933

Re: Friday Facts #410 - Rocket turret & Target priorities

I've always wished for target priorities in this game! --------------------------------------------- These rockets are searching towards their target. I see a lot of path finding going on, or does it just move towards its target? Doesnt this really slow down your UPS if you have a full wall rocket t...
by FuryoftheStars
Fri May 10, 2024 12:51 pm
Forum: Modding help
Topic: Can someone please count brackets for me? I'm serious.
Replies: 10
Views: 478

Re: Can someone please count brackets for me? I'm serious.

Not to take away from the suggestions of better IDEs because, yeah, that certainly can point out things like that faster, but different formatting could've very quickly shown it at least wasn't actually brackets (or at least not in the way the compiler was saying), allowing you to concentrate your e...
by FuryoftheStars
Fri May 10, 2024 12:36 pm
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 1376

Re: Railway stations – Hell for a perfectionist

So first, I want to note that picture does not show for me. This is probably a CDN issue. Have a look here for how to fix it: https://forums.factorio.com/viewtopic.php?f=55&t=112882&p=607959#p607959 I use Firefox, though the instructions here appear to be mostly the same, but there is no &q...
by FuryoftheStars
Fri May 10, 2024 7:22 am
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 1376

Re: Railway stations – Hell for a perfectionist

I don't understand how you align the wagons? After all, the game itself determines the places for the construction of stations. Do you use any mods? No, no mods. It's just math. It doesn't matter though. We need to fix this flawed foundation! And I don't understand all the excuses about the odd and...
by FuryoftheStars
Fri May 10, 2024 7:01 am
Forum: Modding help
Topic: Can someone please count brackets for me? I'm serious.
Replies: 10
Views: 478

Re: Can someone please count brackets for me? I'm serious.

I'm on my phone... not gonna count it, sorry. :) But if you use something that does syntax highlighting, like Notepad++, that can help you out. ;)
by FuryoftheStars
Fri May 10, 2024 6:01 am
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 1376

Re: Railway stations – Hell for a perfectionist

This does not "force" doing anything. You do not "have" to place 7, and doing so just cramps up your available space, anyway. IMO, does not need fixing. Come back to reality! https://i.ibb.co/CnV4JDJ/6560-240510-115837868.png So first, I want to note that picture does not show f...
by FuryoftheStars
Thu May 09, 2024 7:54 pm
Forum: General discussion
Topic: Space Age, Quality (and a little bit of elevated Rails) FAQ
Replies: 6
Views: 645

Re: Space Age, Quality (and a little bit of elevated Rails)

[...] what module or modules are additionally offered in the shop. I don't really care, because I will just buy the complete expansion with all modules as soon as it is available no matter what it actually contains. To my understanding, this is how it's being sold anyway: 1 expansion pack with part...
by FuryoftheStars
Thu May 09, 2024 7:46 pm
Forum: General discussion
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 647

Re: Railways – The pain of a perfectionist

Yup (although you could for dual track RHT ;)), but then you have folks asking for signals to be placeable right on the tracks instead of beside them, again pulling out the same pics as this OP did as justification. True. The ability to do it will likely build up to become its own precedence case w...
by FuryoftheStars
Thu May 09, 2024 4:57 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Code-Convention for circuit networks
Replies: 13
Views: 1762

Re: Code-Convention for circuit networks

[*] 0 - each -> each Tell me when you've reassembled this… To discuss what this does is probably impossible from just the above lists. I will have to try later because i got stuck : is this a "0" as the digit 0 as value, or is this "0" the signal "0" the digit that rep...
by FuryoftheStars
Thu May 09, 2024 2:17 pm
Forum: Not a bug
Topic: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon
Replies: 4
Views: 291

Re: [1.1.107] Manual train steering while moving backwards can be reversed when player is in cargo wagon

The cargo wagon has a direction as well and in your case it is not the same as the locomotive. It’s just far harder to see the direction because it looks close to the same. Yes, but the forward/backward controls do not reverse with the direction of the cargo wagon - forwards/backwards always behave...
by FuryoftheStars
Thu May 09, 2024 12:51 pm
Forum: General discussion
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 647

Re: Railways – The pain of a perfectionist

[...] where you can have them right up against each other. ... which is kinda stupid anyway if we think about it. Because you cannot even place signals in between there if the rails are this close next to each other. So I doubt people will even make much use of the possibility in practice. ^^ Yup (...
by FuryoftheStars
Thu May 09, 2024 11:12 am
Forum: General discussion
Topic: Railway stations – Hell for a perfectionist
Replies: 17
Views: 1376

Re: Railway stations – Hell for a perfectionist

This does not "force" doing anything. You do not "have" to place 7, and doing so just cramps up your available space, anyway.

IMO, does not need fixing.
by FuryoftheStars
Thu May 09, 2024 10:59 am
Forum: General discussion
Topic: Railways – The pain of a perfectionist
Replies: 9
Views: 647

Re: Railways – The pain of a perfectionist

Games are limited compared to real life. For example, this one can't just do arbitrary curvature radii (ie, let the player pick their own) for 2 reasons: Each curvature radius would require a set of entities to be made. The game can only allow a maximum of 3 path choices from any one junction (left,...
by FuryoftheStars
Thu May 09, 2024 10:24 am
Forum: Ideas and Suggestions
Topic: Putting a plan in a book
Replies: 7
Views: 615

Re: Putting a plan in a book

- To swap the plan and the book. We need to drag the book onto the plan. - To put the plan in the book. We need to drag the plan onto the book. In my opinion, the behavior should be consistent regardless of which item you start with, otherwise this creates confusion. Also, and I forgot about this b...

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