Search found 2653 matches
- Mon May 20, 2024 12:06 am
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9801
Re: Friday Facts #411 - All about asteroids
Using this to do directional lighting that changes throughout the day and with local light sources would be really cool, although probably a lot of work to render all the new maps. That shader stuff works best for things that rotate while the sun stays in the same place. It could work for some part...
- Sun May 19, 2024 1:45 am
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9801
Re: Friday Facts #411 - All about asteroids
I don't recall it being mentioned that there will be resources that can only be acquired in space Space science packs can only be produced (in bulk) in space. And fuel for your platforms can only be produced there, too. But otherwise, yeah, the only times we'd be in space is while physically travel...
- Sat May 18, 2024 9:10 pm
- Forum: Duplicates
- Topic: Electric Network Statistics duplicates entities those connected to both of merged netoworks
- Replies: 2
- Views: 155
- Fri May 17, 2024 8:50 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9801
Re: Friday Facts #411 - All about asteroids
They're likely using the same animations as planetside. Don't read too much into it.Deutschflanker wrote: ↑Fri May 17, 2024 7:25 pmWait, is bullet casing falling on space platform like if they are affected by gravity?
- Fri May 17, 2024 4:10 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9801
Re: Friday Facts #411 - All about asteroids
Something that's been at the back of my brain since the first announcements about asteroids and using them for fuel and resources, but made louder with this announcement, is how are any of these planets supporting life (past or present) and not just constantly under bombardment? Everything is so bus...
- Wed May 15, 2024 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Add settings to disable specific system messages
- Replies: 1
- Views: 193
Re: Add settings to disable specific system messages
Hmm, not that it wouldn't be a bad idea, but I feel like the better(?) solution for the "Can't insert" spam is to 1) make it hover text (like you alt. suggested as, yeah, it doesn't make sense having that in the chat log), and 2) combine multiple from the same tick into a single "Can'...
- Wed May 15, 2024 10:30 am
- Forum: Technical Help
- Topic: Help wanted
- Replies: 4
- Views: 230
- Tue May 14, 2024 2:28 pm
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 563
Re: Rear marker lights on the car
It is also equally important to make sure that the glow of the headlights and rear marker lights is also present when placing the car with the cursor. Since by default, the game turns on the headlights only when the hero gets into the car. 8 [14.05.2024].png I know, but for modding, I'd have to hac...
- Tue May 14, 2024 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 563
Re: Rear marker lights on the car
This one was actually easy to do.... https://mods.factorio.com/mod/Taillights Although, note, due to the way lighting in this game works, I can't make them visible during the day, even if I force them to stay on. I know the mod Hazard Lights does this with buildings, but it looks like it does so by ...
- Tue May 14, 2024 11:23 am
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 550
Re: Searchlights
That's what searchlight does already, and the best it can achieve is a very narrow beam that'll only appear when there's a target and then follow it around. Searchlight Assault does something different, but effectively only creates a spot of light (that sweeps back and forth). Neither of these are w...
- Tue May 14, 2024 1:51 am
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 550
Re: Searchlights
Ah, crap, as I was starting to work on this, I happened to remember about this: https://forums.factorio.com/viewtopic.php?f=28&t=100628 Lamps don't actually have a "direction", thus they don't support a focused beam in a particular direction that could then be rotated. The car, locomot...
- Mon May 13, 2024 10:16 pm
- Forum: Technical Help
- Topic: Game crashes upon loading
- Replies: 7
- Views: 373
Re: Game crashes upon loading
You should try watching your computer's ram usage during this and see what happens. But if it is a specific mod, you can do the half at a time method: load with only half of the mods enabled; if the problem does not happen, then the issue is in the other half. Which ever half is causing the problem,...
- Mon May 13, 2024 11:01 am
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 550
Re: Searchlights
A mod like this would be trivial for me to make, and is something I'd kind of want, too, due to my use of Clockwork to darken and extend the nights.
However, I can't create graphics, so I don't know what I'd use for the entity(ies).
However, I can't create graphics, so I don't know what I'd use for the entity(ies).
- Mon May 13, 2024 10:06 am
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 9
- Views: 601
Re: Excessive savefile load times
Create a copy of the file and rename the copy.MisterFister wrote: ↑Mon May 13, 2024 4:13 amIs there any way to sock it away offline, so as to delete it from my Factorio directly, but retaining the possibility of re-accessing it in the future if need be?
- Mon May 13, 2024 3:52 am
- Forum: Technical Help
- Topic: Excessive savefile load times
- Replies: 9
- Views: 601
Re: Excessive savefile load times
Related question: disabling a mod, but leaving the files installed and available to be re-enabled -- does that fully eliminate troubleshooting variables, i.e. does this prevent "contamination" of the install for any troubleshooting purpose that might or might not be relevant for my issue ...
- Sun May 12, 2024 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Tile building Area MIN/MAX keybind
- Replies: 5
- Views: 285
Re: [QOL] Tile building Area MIN/MAX keybind
I usually build in 2x2 and 4x4.
But, it wouldn't hurt to have something that goes min (1x1) to vanilla max (20x20 or whatever it is).
But, it wouldn't hurt to have something that goes min (1x1) to vanilla max (20x20 or whatever it is).
- Sun May 12, 2024 3:06 pm
- Forum: General discussion
- Topic: Removing rcu?
- Replies: 13
- Views: 1131
Re: Removing rcu?
If the rocket itself is a placeholder That is not what is being said. And even then, that's only thoughts & opinions, not facts. The rocket will still be around. The RCU is being removed in favor of blue chips. Functionally, this really makes no difference. While a moderator has said that the c...
- Sun May 12, 2024 1:43 pm
- Forum: Modding interface requests
- Topic: Collision masks for whole surfaces OR collision mask of hidden tiles
- Replies: 3
- Views: 255
Re: Collision masks for whole surfaces OR collision mask of hidden tiles
Something along this line might be in 2.0, as you can't build certain entities on space platforms. Although this may be a simple allow in space boolean, but if that's the case I would hope we can ask them to change it.
- Sun May 12, 2024 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Global stats or universe to see other players
- Replies: 5
- Views: 330
Re: Global stats or universe to see other players
Hmm, not that I'm necessarily against this, but this has literally zero interest to me and I'd certainly hope for the option to disable/not participate if it was added. There are also many things that I'd rather see long before this because of that.
- Sun May 12, 2024 1:36 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1499
Re: It is pointless to increase the difficulty of the game
Agreed.Illiander42 wrote: ↑Sun May 12, 2024 9:01 amPersonal challenge.
Not everything has to be about badge collecting.
Although, I'd rather see them be removed altogether to burn and rot in Hell....