Search found 3157 matches

by Bilka
Wed Jun 12, 2024 10:01 am
Forum: Modding help
Topic: data-update vs data-final-fixes with 2 dependant mods to order speaker sound list : i don't understand why i fail
Replies: 2
Views: 93

Re: data-update vs data-final-fixes with 2 dependant mods to order speaker sound list : i don't understand why i fail

The mod that adds the instruments in data-updates is inserting into speaker.instruments[#speaker.instruments+2] and speaker.instruments[#speaker.instruments+3] etc, so it is leaving gaps. The final fixes mod inserts the instruments into one of those gaps. The first mod would have to insert into spea...
by Bilka
Mon Jun 03, 2024 1:23 pm
Forum: Resolved Requests
Topic: Unused (?) runtime concepts in v1.1.108
Replies: 1
Views: 208

Re: Unused (?) runtime concepts in v1.1.108

The variant fields of the AttackParameters runtime type weren't getting parsed. All the types are used there. I fixed this for the next doc release, thank you for the report!
by Bilka
Mon Jun 03, 2024 1:09 pm
Forum: Resolved Requests
Topic: $ref($runtime, (name)) appears in documentation examples in v1.1.108
Replies: 1
Views: 161

Re: $ref($runtime, (name)) appears in documentation examples in v1.1.108

Thanks for the note. We decided that examples are code only, so they cannot contain links and I've removed them for the next docs release.
by Bilka
Mon May 27, 2024 3:00 pm
Forum: Resolved Requests
Topic: SpritePath can also be in the form type.name
Replies: 1
Views: 353

Re: SpritePath can also be in the form type.name

Thanks for the note, documented in the next doc release.
by Bilka
Mon May 27, 2024 9:48 am
Forum: Technical Help
Topic: Scenario error in tutorial
Replies: 1
Views: 331

Re: Scenario error in tutorial

Hey, this error indicates that the "factorio-cover.png" file doesn't exist in the data\base\campaigns\tutorial\level-05 folder. However, it should be there by default. So, most likely your install is corrupted somehow. If you use Steam, try using Steam's verify game files function. Or, if ...
by Bilka
Mon May 27, 2024 8:52 am
Forum: Modding help
Topic: Is there a way to un-unlock-shortcut-bar?
Replies: 2
Views: 150

Re: Is there a way to un-unlock-shortcut-bar?

You can't do this in mods.
by Bilka
Mon May 27, 2024 8:51 am
Forum: Resolved Requests
Topic: Update the type of EffectValue to be be uint16
Replies: 4
Views: 304

Re: Update the type of EffectValue to be be uint16

Thanks for noting this, I added the range given by boskid to the docs for the next release.
by Bilka
Mon May 27, 2024 8:51 am
Forum: Resolved Requests
Topic: For a repair tool, speed is undocumented
Replies: 4
Views: 422

Re: For a repair tool, speed is undocumented

Thanks for the note, added for the next doc release.
by Bilka
Fri May 24, 2024 9:12 pm
Forum: Modding help
Topic: How to access the used preset at runtime?
Replies: 4
Views: 233

Re: How to access the used preset at runtime?

All presets are available here: https://lua-api.factorio.com/latest/classes/LuaGameScript.html#map_gen_presets The preset used for the current map is not saved. But you can get the current map gen settings are from the surface: https://lua-api.factorio.com/latest/classes/LuaSurface.html#map_gen_sett...
by Bilka
Wed May 15, 2024 9:56 am
Forum: Technical Help
Topic: Help wanted
Replies: 4
Views: 267

Re: Help wanted

Use the zip download from the website, not the exe.
by Bilka
Fri May 10, 2024 7:56 am
Forum: Modding help
Topic: Animated Locomotive Running Gear
Replies: 2
Views: 243

Re: Animated Locomotive Running Gear

Maybe there is a way to edit the locomotive prototype to accept rotated animation?
That's not possible. You're out of luck.
by Bilka
Fri May 10, 2024 7:43 am
Forum: Modding help
Topic: Can someone please count brackets for me? I'm serious.
Replies: 10
Views: 532

Re: Can someone please count brackets for me? I'm serious.

There was a comma missing at the end of the first "icon = sprite '3in1-item.png', icon_size = 64" line. And another one at the end of the "{'roboport', 1}" line. data:extend({ {type = 'accumulator', name = '3in1-entity', flags = {'placeable-neutral', 'player-creation'}, icon = sp...
by Bilka
Wed May 08, 2024 12:38 pm
Forum: Modding help
Topic: How to get the GUI element "camera" working
Replies: 2
Views: 259

Re: How to get the GUI element "camera" working

Just a heads up: You don't need to set the position of the camera every tick, instead you can just point it at the player character with https://lua-api.factorio.com/latest/cla ... tml#entity.
by Bilka
Tue May 07, 2024 6:53 pm
Forum: Resolved Requests
Topic: remove_tab
Replies: 4
Views: 399

Re: remove_tab

And in 2.0 it will be possible to simply call remove_tab() without the extra nil param.
by Bilka
Sun May 05, 2024 6:14 pm
Forum: Gameplay Help
Topic: I can not research Radar
Replies: 2
Views: 379

Re: I can not research Radar

Radar's don't need a research, they're unlocked from the start of the game.
by Bilka
Sun May 05, 2024 9:05 am
Forum: Modding interface requests
Topic: [1.1.28] No pollution from Heat Energy Source
Replies: 3
Views: 1310

Re: [1.1.28] No pollution from Heat Energy Source

Indeed, heat energy sources generally cannot produce pollution. I added this information to the docs for the next doc release.
by Bilka
Sun May 05, 2024 8:56 am
Forum: Resolved Requests
Topic: What happens on invalid LuaRemote::call?
Replies: 1
Views: 303

Re: What happens on invalid LuaRemote::call?

Both cases error, added to the docs for the next doc release.
by Bilka
Sun May 05, 2024 8:51 am
Forum: Resolved Requests
Topic: Difference between LuaEntity::revive() and LuaEntity::silent_revive()
Replies: 3
Views: 313

Re: Difference between LuaEntity::revive() and LuaEntity::silent_revive()

Thanks for the note, added boskid's info for the next doc release.

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