Search found 2793 matches
- Wed May 15, 2024 11:55 am
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1041
Re: It is pointless to increase the difficulty of the game
I disagree that they are useless, they are just not about difficulty. Some of the Factorio achievements such as "Eco unfriendly" and "Getting on track" can, as you described, provide information to developers but many of these also serve as guidance for players in terms of progr...
- Wed May 15, 2024 8:26 am
- Forum: Mod portal Discussion
- Topic: Mods webpage does not pull up the mod searched for
- Replies: 2
- Views: 123
Re: Mods webpage does not pull up the mod searched for
I think this relate to the default order in which the results are shown. By updated first, while, the result you expect are achieved if you sort the results by relevance.
- Wed May 15, 2024 8:23 am
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1041
Re: It is pointless to increase the difficulty of the game
I also think achievement are useless for players, they do not increase the game difficulty, they document something that happened. I read devs use them to gauge what players are doing and which hurdle they are facing. So i wouldn't be surprise to see some new related to space, more like milestones. ...
- Mon May 13, 2024 7:19 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Code-Convention for circuit networks
- Replies: 13
- Views: 1506
- Mon May 13, 2024 5:57 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Code-Convention for circuit networks
- Replies: 13
- Views: 1506
Re: Code-Convention for circuit networks
The task was aimed towards OP, but since I asked what function the bp serves and you reacted to it, I might as well mention that you might be aware of the source. It's not an RNG; the reason I added "(obvious?)" was the use of "each" in each combinator. I edited the bp to fix th...
- Sun May 12, 2024 7:26 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Code-Convention for circuit networks
- Replies: 13
- Views: 1506
Re: Code-Convention for circuit networks
The second version had extra power poles for in- and output. But considering that there aren't any looping wires the choices for in- and output are limited. I agree, for the blueprint to be used the choices are limited and a little effort could help me find how to use it for its intended purpose. &...
- Sun May 12, 2024 4:59 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Code-Convention for circuit networks
- Replies: 13
- Views: 1506
Re: Code-Convention for circuit networks
The number. Based on the proposed method, the signal would be "S0". Ok, you are correct ,it's mentionned in the description, but why no 0# ? x) That's not exactly the notation i proposed, and it's what i'm going to blame if the reproduction is not the same as the description : 0eNrtWltv2j...
- Sun May 12, 2024 4:32 pm
- Forum: General discussion
- Topic: Puzzle with beacon and electricity
- Replies: 0
- Views: 163
Puzzle with beacon and electricity
Setup : Puzzle.png 0eNqd19tunDAQBuBXqXzNRvgEhqfIfRVFhlpbS16DOFTZrHj3GtJso8Qje3IHCD7smX9nxY10bjXjZP1C2hux/eBn0v68kdmevXb7teU6GtISu5gLKYjXl/1sHpyeTqP2xpGtINb/Mi+kpdtTQYxf7GLNG3OcXJ/9eunMFG64A53R4V0BHIc53B4Ow6sCcWLsQRbkGo5o+SC3rfiCsDRCVQrh/xF7Phln+mWy/WkcnIktir5pKuzVG3v+3Q3rtO+wforY4m7rvl8vq9PLMMVW2by...
- Fri May 10, 2024 12:29 pm
- Forum: Bug Reports
- Topic: [1.1.107] Nested blueprint books exhaust server memory
- Replies: 4
- Views: 331
Re: [1.1.107] Nested blueprint books exhaust server memory
I have no idea how much weights my blueprints, i did some large books for music that i don't want to upload everytime i go on multiplayer, but those are quite a mess, my poor organisation skill may cause me to nest some books and forgot they are there. For now i "think" i have a group with...
- Fri May 10, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 95
- Views: 12742
Re: Friday Facts #410 - Rocket turret & Target priorities
As far as i can tell, it will be possible to read the ammunition inside the turret, and as such monitor from circuits when a rocket (or else) is shot by the turret. Then it is possible to add a speaker and different instruments so as to know which area is firing just using global sound ? To me that'...
- Fri May 10, 2024 3:36 am
- Forum: Combinator Creations
- Topic: Random Number Generator
- Replies: 1
- Views: 191
Re: Random Number Generator
There is the gameplay help section of the forum by the way ;) 0eNrtmNtuozAQhl/FsrQ3u6QKp5xU9aIvsFL3ptLuChEYkpHARsZ0N4ry7muHpA0UNiZUbS56g2Iy/PbMNx4ftnSZlpALZJIutjSGIhKYS+SMLqjkOUkhkSTirJAhkwQLggwlhikpAGKLFGtepjFZApGlYIQnCeEsAoKyIKJkDNnqF1tyKXlWU5FrIClmKEnCxb4lQhYrI1ZmSxAWiSEJy1QeXydCPcZEcuL4v5iAMCYCC...
- Thu May 09, 2024 8:02 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20515
Re: Friday Facts #409 - Diminishing beacons
That's fair. When you say that your opinion is unlikely to change, I got the impression that you thought I was trying to change it, so I just wanted to let you know that I wasn't. I said without "logical argument" it's unlikely to change. I didn't mean it as a idiomatic expression, i real...
- Thu May 09, 2024 4:01 pm
- Forum: Off topic
- Topic: Was at the Gym
- Replies: 2
- Views: 314
Re: Was at the Gym
and made into ?
- Thu May 09, 2024 3:53 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20515
Re: Friday Facts #409 - Diminishing beacons
Nope, not at all. Maybe I made them up! It's your job to figure that out. It's only my opinion that quality modules would probably work the way the devs said they would - an informed opinion based on the previous statement, but it could be changed without my knowledge at any time, or I could even h...
- Thu May 09, 2024 5:28 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20515
Re: Friday Facts #409 - Diminishing beacons
"In fact" is an English idiom roughly equivalent to "moreso" or "furthermore", It doesn't require that anything involved in the sentence be a fact. Everything I say is, implicitly, my opinion, by virtue of my having said it. I disagree, twice, the most obvious : I know...
- Thu May 09, 2024 3:33 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Code-Convention for circuit networks
- Replies: 13
- Views: 1506
Re: Code-Convention for circuit networks
[*] 0 - each -> each Tell me when you've reassembled this… To discuss what this does is probably impossible from just the above lists. I will have to try later because i got stuck : is this a "0" as the digit 0 as value, or is this "0" the signal "0" the digit that rep...
- Thu May 09, 2024 12:35 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20515
Re: Friday Facts #409 - Diminishing beacons
It won't; in fact, it most likely removes the limited flexibility we currently have. This is not a fact, to me this is a speculation presented as a fact. Because unlike the devs who are tweakings the games and getting feedback on the consequences while having the full picture of the expansion, we a...
- Wed May 08, 2024 5:34 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Code-Convention for circuit networks
- Replies: 13
- Views: 1506
Re: Code-Convention for circuit networks
Made me think of chess moves notations. Took centuries for people to agree on one and there is arguably less information to encode that people could disagree on the format. I like the idea, but when reading the proposal, i'm even more lost than when trying to put things apart in editor mode to under...
- Tue May 07, 2024 9:07 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 20515
Re: Friday Facts #409 - Diminishing beacons
but at the highest end, a single building fully beaconed with tier 5 speed modules would require cooling infrastructure on the scale of say, a 4-reactor setup. That when i start to consider how wide would be the coverage of this beacon, because if it is not at least the scale of the 4-reactor, it w...
- Tue May 07, 2024 8:40 pm
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 1178
Re: New Research - Drone Charging Speed
I wonder how something like this could affect any of this if made vanilla? https://mods.factorio.com/mod/Robot_Battery_Research I don't have the time right now myself to really look into any of it, but if no one else does in the next... 6?... hours, I'll try crunching some numbers. I'm just not sur...