Search found 116 matches

by computeraddict
Mon Nov 20, 2023 10:05 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 808
Views: 144103

Re: Friday Facts #375 - Quality

It'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later... I think it wouldn't change much, it's like putting quality modules in the machines, with the difference that you can have 4 quality modules There's a breakpoint where the margina...
by computeraddict
Mon Nov 20, 2023 9:40 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 808
Views: 144103

Re: Friday Facts #375 - Quality

Your end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless" I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is ...
by computeraddict
Sun Nov 19, 2023 11:45 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 808
Views: 144103

Re: Friday Facts #375 - Quality

Ranakastrasz wrote: ↑
Sun Nov 19, 2023 12:30 am
What are you supposed to do with the occasional higher quality materials you can't match with others?
Don't produce them without a plan.
by computeraddict
Sat Nov 18, 2023 1:15 am
Forum: Ideas and Suggestions
Topic: [SA] Turret modes and defensive designs
Replies: 2
Views: 417

Re: Idea for factorio space expansion: Turret modes and defensive designs

Configureable firing arc and reaction speed research are things that I definitely found myself wanting in Space Exploration mod. We've yet to see what the new weapons are that they've been hinting at, though, so we'll have to hang on and see if this winds up being addressed.
by computeraddict
Fri Nov 17, 2023 11:20 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 14571

Re: Friday Facts #385 - Asteroid Collector

Thank you for your creativity in explaining something while you have no idea. You should probably check a mirror before deploying snark of this magnitude. As I understand it, "chunk" in the context of the asteroid collector refers to tiny pieces of asteroids that have been broken down by ...
by computeraddict
Fri Nov 17, 2023 10:58 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 51474

Re: Friday Facts #384 - Combinators 2.0

You don't get feedback if the signals are different for output and input. We're talking about boxes. They have "request all incoming signals" or "output all contents as signals" for modes. There is no configuration that allows those to look at the same network without feedback.
by computeraddict
Fri Nov 17, 2023 5:52 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 14571

Re: Friday Facts #385 - Asteroid Collector

Skorj wrote: ↑
Fri Nov 17, 2023 5:20 pm
Tentacles will always be hentai, sorry. The space platform looks like a menace to anime girls, not asteroids. Can't take it seriously.
I give it two weeks after release before someone makes a Touhou mod
by computeraddict
Fri Nov 17, 2023 4:25 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 14571

Re: Friday Facts #385 - Asteroid Collector

until now, you used word "chunk" as reserved for a squared section of map containing fixed amount of tiles. In recent FFF you use word chunk repeatedly for asteroids. This inconsistency is confusing especially when translators of game help or wiki comes to play. I would recommend use word...
by computeraddict
Thu Nov 16, 2023 5:20 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 51474

Re: Friday Facts #384 - Combinators 2.0

It doesn't really matter if the box sends output on both wire colors, just don't wire the same color to anything else's input port. You can even read the output from the same wire color if you just filter away your signals that you sent in, or use the other wire color. Use different signal types fo...
by computeraddict
Wed Nov 15, 2023 11:38 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 808
Views: 144103

Re: Friday Facts #375 - Quality

Axs1 wrote: ↑
Wed Nov 15, 2023 5:23 am
In the new spreadsheet you can do it, I have tested the "optimal" configuration of the wiki and none offers better results than the 4 quality modules
I haven't gotten a chance to crack it open yet, but are you using Markov chains for the math or some kind of expected value substitution?
by computeraddict
Wed Nov 15, 2023 8:56 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 51474

Re: Friday Facts #384 - Combinators 2.0

As we speak about Combinators and constants... Sometime we need to know current value of game constants to tune factory better. The best example seems to be the stack inserter item limit. It increase with proper research and so we cannot hardcore it. Please add some ability to use current value of ...
by computeraddict
Wed Nov 15, 2023 8:31 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 51474

Re: Friday Facts #384 - Combinators 2.0

Improving the combinators is great and all, but I still think they are not a good game mechanic. When you attempt to do anything a bit more complex, especially with recursive blueprints, it feels like trying to program in assembly. Just too tedious to even bother. It's not programming in assembly, ...
by computeraddict
Mon Nov 13, 2023 8:34 pm
Forum: Ideas and Suggestions
Topic: Inserters should support the "Anything" signal for stack size
Replies: 11
Views: 1032

Re: Inserters should support the "Anything" signal for stack size

Tbqh I'm not a fan of 'anything' on the output of deciders either. It's kinda hacky and unintuitive, and the new selector combinator should replace it.
by computeraddict
Sat Nov 11, 2023 6:30 pm
Forum: Ideas and Suggestions
Topic: Inserters should support the "Anything" signal for stack size
Replies: 11
Views: 1032

Re: Inserters should support the "Anything" signal for stack size

I'm going to strongly disagree on this one. Using 'anything' for stack size is too ambiguous. The reason 'anything' works for enable/disable is that it's a boolean check: it checks each signal and does one big OR on the results. Stack size cares about the value of the signal and wouldn't work for 'a...
by computeraddict
Wed Nov 08, 2023 10:02 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 39225

Re: Friday Facts #382 - Logistic groups

Qon wrote: ↑
Wed Nov 08, 2023 6:54 pm
The robot construction arm is not a huge project.
You have laid out here what we in the industry like to call "a huge project". I'm happy with all of that being what's going on inside the platform.
by computeraddict
Tue Nov 07, 2023 9:42 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 32492

Re: Friday Facts #383 - Super force building

Rubeus wrote: ↑
Tue Nov 07, 2023 4:34 am
If "Force Build" removes trees/rocks/cliffs, why would it be a separate function to remove buildings, as well?
Because you frequently paste things to interact with other buildings while wanting to get rid of trees, rocks, and cliffs that don't interact with those buildings?
by computeraddict
Mon Nov 06, 2023 8:50 am
Forum: Ideas and Suggestions
Topic: Create logistic group from blueprint
Replies: 8
Views: 1071

Re: Create logistic group from blueprint

Illiander42 wrote: ↑
Mon Nov 06, 2023 8:43 am
If we're adding in blueprint interactions, could we also get blueprints able to use their item list to set combinators and requester/buffer chests?
This would accomplish that as buffers and requesters are getting access to the logistics groups feature.
by computeraddict
Mon Nov 06, 2023 8:47 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 32492

Re: Friday Facts #383 - Super force building

Unknow0059 wrote: ↑
Mon Nov 06, 2023 8:42 am
I don't need to "super force" the ground into water so that I can place pipes anywhere I want.
Having to place pumps in lakes I don't control is one of the few believable things about Factorio's world.
The FFF is showing the removal of landfill from water, not the creation of water.
by computeraddict
Mon Nov 06, 2023 8:46 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 32492

Re: Friday Facts #383 - Super force building

2) Mining landfill using roboport bots can potentially lead to a "Player Stuck" scenario in fringe cases (e.g. a biter attack destroys the box of newly mined landfill, and there's not automated landfill production). Given remote view and all that, it shouldn't be an issue in normal circum...
by computeraddict
Mon Nov 06, 2023 4:33 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 39225

Re: Friday Facts #382 - Logistic groups

Long I think you could do that very cleanly by having the interaction be with blueprints, no special selector required. Something like clicking on a logistics group with blueprint in hand adds its contents to the group, or an option to create a group from a blueprint. That would definitely work, al...

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