Search found 58 matches
- Thu May 16, 2024 9:17 pm
- Forum: Duplicates
- Topic: [1.1.107] Crash loading save after mod update "CompiledMapGenSettings::finalizeAutoplacersEtc"
- Replies: 1
- Views: 95
Re: [1.1.107] Crash loading save after mod update "CompiledMapGenSettings::finalizeAutoplacersEtc"
You can see from the log that LunarLandings is not getting loaded at all. So this seems to be identical to 113303 which is fixed for 2.0.
- Thu May 16, 2024 2:21 am
- Forum: Ideas and Suggestions
- Topic: Production statistics per surface
- Replies: 17
- Views: 4524
Re: Production statistics per surface
Thanks! But I'm confused a bit. This is about factorio 2.0. It seems that this is more like a new game with its own built in space exploration. You are confusing a few things here. Factorio 2.0 is the base game / engine update that will release alongside the new DLC called Space Age. Its gonna be a...
- Tue May 14, 2024 2:48 pm
- Forum: Modding interface requests
- Topic: LuaRendering.draw_on_map
- Replies: 23
- Views: 7984
Re: LuaRendering.draw_on_map
would be very great to have
- Tue May 14, 2024 1:10 pm
- Forum: Modding interface requests
- Topic: Remove all simple forms of properties that are defined in table and simple form
- Replies: 11
- Views: 447
Re: Remove all simple forms of properties that are defined in table and simple form
are the icon / IconData definitions changed? because they do have quite some weird / unexpected interactions between renaming fields of IconData depending on where its used, requiring some field defined outside of IconData if some member has a field missing, ...
- Tue May 14, 2024 12:02 am
- Forum: Modding interface requests
- Topic: Remove all simple forms of properties that are defined in table and simple form
- Replies: 11
- Views: 447
Re: Remove all simple forms of properties that are defined in table and simple form
General +1 to removing duplicate definition possibilities for things like this. One addition I'd like to make is that the special cases where the icon property of IconData gets renamed to the singular names of dark_background_icons , icon_tintables , icon_tintable_masks and icon_color_indicator_mask...
- Sat May 04, 2024 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Freehand lasso selection
- Replies: 3
- Views: 265
Re: Freehand lasso selection
that looks like AAI LoadersIlliander42 wrote: βSat May 04, 2024 5:16 pmUnrelated, but which loader mod is that? (looks really cool, wanting to grab)
- Sun Apr 28, 2024 3:09 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 2194
Re: Techtonica makes me depressed. Factorio could be real 3D
tbh the only way I can see a "3D" Factorio work is identical to how Anno games are "3D". Actual 3D models and an orbiting camera but everything is still built on a (flat) plane.
- Wed Apr 24, 2024 1:04 am
- Forum: Technical Help
- Topic: Specific version
- Replies: 5
- Views: 434
Re: Specific version
you could try the method described here to recover your blueprints: 94427
- Thu Apr 18, 2024 8:13 pm
- Forum: Modding interface requests
- Topic: make more entity prototypes support rotation
- Replies: 35
- Views: 4502
Re: make more entity prototypes support rotation
when an entity has a square collision box rotation effectively is just a variation but if its not a square and the collision box also needs to adapt that would then be a rotation right? ignoring other things that would need to also adapt like potential fluidboxes, wire connection points, ...
- Sat Apr 13, 2024 2:50 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 20910
Re: Friday Facts #406 - Space Age Music
I can't say with any certainty that the whole new soundtrack is gonna be out of place, but from the samples provided I don't really feel it's fitting the classic Factorio vibe. To me, Factorio soundtrack always associated with machinery, with whirrs and clanks and electrical buzzes, with guttural r...
- Wed Mar 06, 2024 2:48 pm
- Forum: Ideas and Suggestions
- Topic: record Planet names inside blueprints
- Replies: 5
- Views: 466
Re: record Planet names inside blueprints
It would be useful to record the mods of the entities, items, recipes, and tiles inside the blueprint . In addition to the benefits above, I'd be able to support search for blueprints without a specific mod. As part of my project to render modded blueprints I made Blueprint Meta Info . It adds used...
- Tue Mar 05, 2024 12:28 pm
- Forum: Mod portal Discussion
- Topic: [Factorio Mod Portal] Allow edits to title and/or category
- Replies: 14
- Views: 1765
Re: [Factorio Mod Portal] Allow edits to title and/or category
Both Gitlab & GitHub provide full control of the bug item, except that it can't be deleted. And it's very common when the ticket author changes the title and there's no shame in doing so. This works because changing the title produces a clear message in that thread about the title changing from...
- Mon Feb 12, 2024 11:03 pm
- Forum: Resolved Requests
- Topic: EntityPrototype.remove_decoratives bool coercion
- Replies: 2
- Views: 277
EntityPrototype.remove_decoratives bool coercion
Document that EntityPrototype.remove_decoratives coerces the boolean values true / false to "true" / "false" respectively. Additionally since apparently a lot of these coercion cases have been removed in 1.2/2.0/younameit removing this case aswell might be good. Alternatively cha...
- Sat Feb 10, 2024 10:44 am
- Forum: Wiki Talk
- Topic: Suggestions for the Wiki regarding Factorio Expansion Add-ons
- Replies: 14
- Views: 6112
Re: Suggestions for the Wiki regarding Factorio Expansion Add-ons
Another wiki that has to handle several DLCs is the Hollow Knight wiki.
It also uses prefixed icons to do so (but also has separate sections for DLC specific groupings sometimes).
See the pages about enemies and bosses for example.
It also uses prefixed icons to do so (but also has separate sections for DLC specific groupings sometimes).
See the pages about enemies and bosses for example.
- Fri Jan 12, 2024 3:20 am
- Forum: Resolved Requests
- Topic: IconData icon_size not marked optional
- Replies: 1
- Views: 303
IconData icon_size not marked optional
The icon_size property on IconData should be marked optional since it is not always required (as mentioned in its description)
- Thu Jan 11, 2024 3:15 pm
- Forum: Resolved Requests
- Topic: Prototype docs machine format instance_limit is a string
- Replies: 3
- Views: 516
Re: Prototype docs machine format instance_limit is a string
Will this only be fixed for 1.1.102 and onwards or retroactively changed for previous versions aswell?
- Wed Jan 10, 2024 10:48 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: FactorioCalc: a Python module to help you symbolically plan your factory
- Replies: 3
- Views: 878
Re: FactorioCalc: a Python module to help you symbolically plan your factory
The companion mod, Recipe Exporter, provides the recipe data. I guess this didn't exist 2 years ago yet but now you can use the --dump-data CLI arg to get factorio to dump the entire data.raw table as a JSON file ( with some quirks ) and use that to get recipes, items, etc instead of a custom compa...
- Tue Dec 12, 2023 4:02 am
- Forum: Ideas and Suggestions
- Topic: Enable/disable rows in personal logistics
- Replies: 1
- Views: 246
- Mon Dec 11, 2023 12:06 am
- Forum: Resolved Requests
- Topic: Prototype docs machine format has nulls
- Replies: 1
- Views: 412
Prototype docs machine format has nulls
as a general note the docs state that
but currently there are 6 cases of nulls in the JSON. All of them caused by an empty image caption.If a member would be null, it is omitted from the JSON instead.
- Sun Dec 10, 2023 11:59 pm
- Forum: Resolved Requests
- Topic: Prototype docs machine format instance_limit is a string
- Replies: 3
- Views: 516
Prototype docs machine format instance_limit is a string
The documentation for the machine readable prototype doc format specifies that the instance_limit for prototypes is a number but in the actual json it is a string of a number.