Search found 182 matches

by Donion
Fri Feb 17, 2023 1:04 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Null pointer deref with bundled SDL at X11_Xinput2UngrabTouch
Replies: 3
Views: 1979

Re: [1.1.72] Null pointer deref with bundled SDL at X11_Xinput2UngrabTouch

The issue should be fixed for the next release.
All credit goes to Fwiffo. Thank you for the report and provided workaround and context!
by Donion
Thu Feb 16, 2023 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Flamethrower turret fluid stream audio playing through programmable speakers
Replies: 3
Views: 1845

Re: [Donion] [1.1.76] Flamethrower turret fluid stream audio playing through programmable speakers

Hello! Thank you for the detailed report, it made it easy to find the issue.
As it turns out it was already fixed for 1.2 as a part of a larger refactor. I will backport part of it as a fix for 1.1.
by Donion
Wed Feb 01, 2023 12:29 pm
Forum: Modding help
Topic: [Solved] Sounds not playing during cutscene but only in arbitrary locations
Replies: 4
Views: 1375

Re: Sounds not playing during cutscene but only in arbitrary locations

Alright, I've finally looked into this. The reason why the sounds are not played at some of the locations in the provided save is that they are in fog of war at the time of starting the teleport and the destination chunk is re-charted later than the play sound events with the destination location fi...
by Donion
Fri Jan 13, 2023 3:05 pm
Forum: Releases
Topic: Version 1.1.63
Replies: 9
Views: 12373

Re: Version 1.1.63

nastyslave wrote:
Fri Jan 13, 2023 2:51 pm
https://opus-codec.org/comparison/

So any chance to add OGG OPUS handle in future versions?
There are no plans to add support for Opus at the moment, but never say never. Do you have some specific issue with Vorbis or does it come down to quality/bitrate?
by Donion
Thu Jan 12, 2023 12:28 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Sound/music cuts of on research
Replies: 3
Views: 4144

Re: [1.1.74] Sound/music cuts of on research

The fade out at 10% sounds fine to me (with base game soundtrack). At 5% and lower we start hitting the resolution of volume control of the SDL_Mixer audio library we're using, Allegro seems to be a bit smoother at extremely low volume levels. But at those level I have to have my overall volume cran...
by Donion
Wed Jan 11, 2023 10:54 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.74] surface.play_sound override_sound_type has no effect
Replies: 2
Views: 1772

Re: [Donion] [1.1.74] surface.play_sound override_sound_type has no effect

Thank you for the report. I've fumbled this with the SDL backend. It's now fixed for the next release. Also, the recently-played-sound-info now shows the overridden type, although note that the entries in the list linger for 3s after the sound stops playing and if you play the same sound again withi...
by Donion
Sat Jan 07, 2023 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74][win] Crash when switching sound with no sound
Replies: 1
Views: 521

Re: [1.1.74][win] Crash when switching sound with no sound

Hi, thanks for the report and I'm sorry for the inconvenience. The issue has been fixed for the next release.
by Donion
Mon Jan 02, 2023 11:40 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] update broke audio on windows
Replies: 23
Views: 5626

Re: [Donion] [1.1.62] update broke audio on windows

Since I'm not getting more of the same reports for broken audio on windows and this thread is getting quite stale, I'm moving this to resolved.
Let's make new threads for any new issues on the current version.
by Donion
Mon Jan 02, 2023 11:30 am
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Crash on program shutdown with SDL audio backend
Replies: 5
Views: 971

Re: [1.1.74] Crash on program shutdown with SDL audio backend

Ok, good, I consider this resolved then. I will keep in mind the apulse usecase and try to check it the next time we're updating SDL.
by Donion
Fri Dec 30, 2022 5:00 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Crash on program shutdown with SDL audio backend
Replies: 5
Views: 971

Re: [1.1.74] Crash on program shutdown with SDL audio backend

Hello,
Would using SDL's ALSA driver be an option for you? You should be able to force it by setting the environment variable

Code: Select all

SDL_AUDIODRIVER=alsa
by Donion
Tue Dec 20, 2022 6:32 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.74] Water pipe sound distortion (crackling/stutter/cutouts)
Replies: 2
Views: 1759

Re: [1.1.74] Water pipe sound distortion (crackling/stutter/cutouts)

Thank you for the report. When a pipe is placed down and the water sloshes around, a pipe can go inactive for a tick and its sound would start fading out and fading back in next tick when the pipe is active again. There was an issue with the volume calculation while fading, it is now fixed for the n...
by Donion
Fri Dec 02, 2022 9:46 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
Replies: 10
Views: 2365

Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started

i would like to contribute to this thread and saying i have nearly the same issue but with the main difference im not connecting or disconnecting any audio devices. I have my headset set to default in windows but the connected Microphone and TV provide alternative audio outputs. For some unexplaina...
by Donion
Tue Nov 29, 2022 5:40 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Null pointer deref with bundled SDL at X11_Xinput2UngrabTouch
Replies: 3
Views: 1979

Re: [1.1.72] Null pointer deref with bundled SDL at X11_Xinput2UngrabTouch

Recently I was working on updating to SDL 2.24.0(1) but a different issue made me reconsider, so currently the 2.0.22 is used.
I'm looking at the recently released 2.26.0, if there are no issues I'd like to update to that soon.
by Donion
Mon Nov 14, 2022 1:40 pm
Forum: Won't fix.
Topic: [Donion] [1.1.72] Conveyor sound not consistent
Replies: 1
Views: 950

Re: [Donion] [1.1.72] Conveyor sound not consistent

Thank you for the report. We checked the sound interaction of underground and regular belt and we consider it working as intended at the moment.
So it's somewhere between 'Won't fix' and 'Not a bug' with some 'Minor issue' sprinkled on top.
by Donion
Sat Nov 05, 2022 5:23 pm
Forum: 1 / 0 magic
Topic: [1.1.71] Hangs at startup
Replies: 7
Views: 1351

Re: [1.1.71] Hangs at startup

0.201 [Audio] Backend:SDL(default); Driver:alsa, Device:Default device, Depth:16, Channels:2, Frequency:44100 Not sure if its a problem, but I have "pulseaudio" at that position Backend:SDL(default); Driver:pulseaudio,... Using the ALSA driver is not a problem necessarily. The PulseAudio ...
by Donion
Sat Nov 05, 2022 5:13 pm
Forum: 1 / 0 magic
Topic: [1.1.71] Hangs at startup
Replies: 7
Views: 1351

Re: [1.1.71] Hangs at startup

Did it behave differently with the different audio drivers you tried or with disabled audio?
by Donion
Fri Nov 04, 2022 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started
Replies: 10
Views: 2365

Re: [Donion] [1.1.69] Audio does not switch to headphones when connected after factorio has started

There's a lot of moving pieces going into this, and it will be different on different platforms. For example, even prior to 1.1.71 release, on my Windows setup, both SDL and Allegro backend would use whatever device was marked as "default". When I plugged in for example USB headset or blue...

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