Search found 182 matches

by Donion
Wed Mar 13, 2024 9:25 am
Forum: Resolved Problems and Bugs
Topic: [1.1.104] Crash in wayland_get_system_cursor
Replies: 12
Views: 1510

Re: [1.1.104] Crash in wayland_get_system_cursor

1.1.x uses SDL 2.26.5
For 2.0 it will be at least SDL 2.30.0
by Donion
Fri Feb 23, 2024 11:28 am
Forum: Not a bug
Topic: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
Replies: 2
Views: 518

Re: [Donion] [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)

Thanks for the report. First, the horizontal scrolling working backwards in GUIs has been already fixed for 2.0. Second, horizontal scrolling being treated as vertical scrolling (scroll left = scroll up, scroll right = scroll down) for control binds is intentional, so I'm moving this to not a bug. I...
by Donion
Thu Feb 22, 2024 12:04 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
Replies: 4
Views: 895

Re: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume

If a sound with its sound type overridden was playing at the time of audio device switch it would stop playing, making its resources available for a different sound to be played after the device switch, but it would still hold a pointer (now invalid) to a mixer. And it could happen that those resour...
by Donion
Wed Feb 21, 2024 4:15 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
Replies: 4
Views: 895

Re: [Donion] [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume

Thanks for the reports.
This turned out to be a pretty rare crash. I wasn't able to reproduce it organically but looking at the stack traces I was able to force the situation in a test environment.
It should be fixed in the next release.
by Donion
Wed Feb 21, 2024 10:17 am
Forum: Duplicates
Topic: [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally
Replies: 2
Views: 417

Re: [Donion] [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally

As you've said, this is probably duplicate of 110783. I'll keep this thread here until I can confirm it.
by Donion
Tue Feb 13, 2024 12:06 pm
Forum: Minor issues
Topic: Standard Chat Key on Linux with German Keyboard "^" not functioning
Replies: 2
Views: 791

Re: Standard Chat Key on Linux with German Keyboard "^" not functioning

I just did a quick test on Linux Mint with Cinnamon and can confirm what Bilka said. When using layout "German" (which has the ^ key as dead key) the key seems to be ignored by Factorio. When using "German (no dead keys)" layout, it works in Factorio as expected. At a glance I do...
by Donion
Mon Feb 12, 2024 12:49 pm
Forum: Minor issues
Topic: [Donion] [1.1.82] CTRL key stopped working on Linux
Replies: 6
Views: 1454

Re: [Donion] [1.1.82] CTRL key stopped working on Linux

I've looked into this further now, with SDL 2.30.0 and this is what's happening when I have the "show cursor when Ctrl is pressed" enabled on Mint with Cinnamon: I press Ctrl key Factorio receives FocusOut event I release Ctrl key Factorio receives FocusOut event (I don't know why there is...
by Donion
Thu Feb 08, 2024 10:54 am
Forum: Not a bug
Topic: [1.1.104] No music
Replies: 4
Views: 460

Re: [1.1.104] No music

Is this happening also with no mods?
Could you also post you config.ini file (AppData/Roaming/Factorio/config/config.ini)?
by Donion
Tue Feb 06, 2024 2:57 pm
Forum: Fixed for 2.0
Topic: Sound artefacts.
Replies: 3
Views: 458

Re: [Donion] Sound artefacts.

Yes, max_sounds_per_type = 2 is the limit I was talking about, increasing or decreasing it is a solid workaround.
Proper fix is now done for 2.0, thanks for the report.
by Donion
Mon Feb 05, 2024 3:08 pm
Forum: Fixed for 2.0
Topic: [1.1.101] cyclic_sound stutters between sounds
Replies: 8
Views: 792

Re: [Donion] [1.1.101] cyclic_sound stutters between sounds

I consider this to be a minor issue, so I won't be fixing this in 1.1.
It is fixed for 2.0.
by Donion
Sat Feb 03, 2024 2:32 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 15073

Re: Friday Facts #396 - Sound improvements in 2.0

Is it just me, or does that mean a lot more entities, which needs to be calculated and drag UPS down? As for the ambient noise sound, I trust they can be controlled/disabled separately? Because I feel like that is going to become annoying rather quickly There are no actual entities for the ambient ...
by Donion
Sat Feb 03, 2024 11:23 am
Forum: Fixed for 2.0
Topic: [1.1.101] cyclic_sound stutters between sounds
Replies: 8
Views: 792

Re: [Donion] [1.1.101] cyclic_sound stutters between sounds

Excellent, thank you.
From the video it looks and sounds like the issue I've already discovered.
by Donion
Fri Feb 02, 2024 2:30 pm
Forum: Fixed for 2.0
Topic: Sound artefacts.
Replies: 3
Views: 458

Re: [Donion] Sound artefacts.

Ooh, that's a good one. The issues is that the locomotives above and below are at the exact same distance from the middle one and there is a limit of 2 locomotive sounds at any given time, which locomotive gets to play is search order dependent in this case. I'll do some thinking for a fix (for 2.0,...
by Donion
Fri Feb 02, 2024 2:04 pm
Forum: Fixed for 2.0
Topic: [1.1.101] cyclic_sound stutters between sounds
Replies: 8
Views: 792

Re: [Donion] [1.1.101] cyclic_sound stutters between sounds

I couldn't reproduce such large gap.
Do you have a piece of your mod code I could test with?
by Donion
Fri Feb 02, 2024 1:59 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 15073

Re: Friday Facts #396 - Sound improvements in 2.0

picklock wrote:
Fri Feb 02, 2024 1:12 pm
But I have one question. Is the new sound system backwards compatible or do all mods with entities, items etc. have to be adapted?
It should all be backwards compatible.
by Donion
Fri Feb 02, 2024 1:58 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 15073

Re: Friday Facts #396 - Sound improvements in 2.0

DanGio wrote:
Fri Feb 02, 2024 12:20 pm
The water sound seems a bit loud and over demonstrative.
The volume has been boosted for the video, they are more subtle in-game.
by Donion
Mon Jan 29, 2024 5:29 pm
Forum: Fixed for 2.0
Topic: [1.1.101] cyclic_sound stutters between sounds
Replies: 8
Views: 792

Re: [Donion] [1.1.101] cyclic_sound stutters between sounds

Thanks for the report.
How large would you say the gap is? I can see where there would be a ~1 tick (1/60 second) gap between for example begin_sound and middle_sound.
Would you share the sounds you're testing with? You can send me a PM if you don't want to share them in this thread.
by Donion
Mon Jan 15, 2024 1:49 pm
Forum: Implemented in 2.0
Topic: In-Game OST Playlist
Replies: 5
Views: 551

Re: In-Game OST Playlist

If that's the case then the music controls will work just fine.
I understood it in a way that OP wants to disable one specific song once, forever.
by Donion
Mon Jan 15, 2024 10:24 am
Forum: Implemented in 2.0
Topic: In-Game OST Playlist
Replies: 5
Views: 551

Re: In-Game OST Playlist

I don't plan on having an in-game playlist.
You can disable specific songs (and add new ones) by making a mod. Head to Modding Discussions for information/help.

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