1.1.x uses SDL 2.26.5
For 2.0 it will be at least SDL 2.30.0
Search found 182 matches
- Wed Mar 13, 2024 9:25 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Crash in wayland_get_system_cursor
- Replies: 12
- Views: 1510
- Fri Feb 23, 2024 11:28 am
- Forum: Not a bug
- Topic: [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
- Replies: 2
- Views: 518
Re: [Donion] [1.1.101]Horizontal scrollwheel tilt not working as expected (non-apple mouse)
Thanks for the report. First, the horizontal scrolling working backwards in GUIs has been already fixed for 2.0. Second, horizontal scrolling being treated as vertical scrolling (scroll left = scroll up, scroll right = scroll down) for control binds is intentional, so I'm moving this to not a bug. I...
- Fri Feb 23, 2024 11:21 am
- Forum: Duplicates
- Topic: [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally
- Replies: 2
- Views: 417
- Thu Feb 22, 2024 12:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
- Replies: 4
- Views: 895
Re: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
If a sound with its sound type overridden was playing at the time of audio device switch it would stop playing, making its resources available for a different sound to be played after the device switch, but it would still hold a pointer (now invalid) to a mixer. And it could happen that those resour...
- Wed Feb 21, 2024 4:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
- Replies: 4
- Views: 895
Re: [Donion] [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
Thanks for the reports.
This turned out to be a pretty rare crash. I wasn't able to reproduce it organically but looking at the stack traces I was able to force the situation in a test environment.
It should be fixed in the next release.
This turned out to be a pretty rare crash. I wasn't able to reproduce it organically but looking at the stack traces I was able to force the situation in a test environment.
It should be fixed in the next release.
- Wed Feb 21, 2024 10:17 am
- Forum: Duplicates
- Topic: [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally
- Replies: 2
- Views: 417
Re: [Donion] [1.1.104][macOS] Natural scrolling ignored when scrolling horizontally
As you've said, this is probably duplicate of 110783. I'll keep this thread here until I can confirm it.
- Tue Feb 13, 2024 12:06 pm
- Forum: Minor issues
- Topic: Standard Chat Key on Linux with German Keyboard "^" not functioning
- Replies: 2
- Views: 791
Re: Standard Chat Key on Linux with German Keyboard "^" not functioning
I just did a quick test on Linux Mint with Cinnamon and can confirm what Bilka said. When using layout "German" (which has the ^ key as dead key) the key seems to be ignored by Factorio. When using "German (no dead keys)" layout, it works in Factorio as expected. At a glance I do...
- Mon Feb 12, 2024 12:49 pm
- Forum: Minor issues
- Topic: [Donion] [1.1.82] CTRL key stopped working on Linux
- Replies: 6
- Views: 1454
Re: [Donion] [1.1.82] CTRL key stopped working on Linux
I've looked into this further now, with SDL 2.30.0 and this is what's happening when I have the "show cursor when Ctrl is pressed" enabled on Mint with Cinnamon: I press Ctrl key Factorio receives FocusOut event I release Ctrl key Factorio receives FocusOut event (I don't know why there is...
- Thu Feb 08, 2024 10:54 am
- Forum: Not a bug
- Topic: [1.1.104] No music
- Replies: 4
- Views: 460
Re: [1.1.104] No music
Is this happening also with no mods?
Could you also post you config.ini file (AppData/Roaming/Factorio/config/config.ini)?
Could you also post you config.ini file (AppData/Roaming/Factorio/config/config.ini)?
- Tue Feb 06, 2024 2:57 pm
- Forum: Fixed for 2.0
- Topic: Sound artefacts.
- Replies: 3
- Views: 458
Re: [Donion] Sound artefacts.
Yes, max_sounds_per_type = 2 is the limit I was talking about, increasing or decreasing it is a solid workaround.
Proper fix is now done for 2.0, thanks for the report.
Proper fix is now done for 2.0, thanks for the report.
- Mon Feb 05, 2024 3:08 pm
- Forum: Fixed for 2.0
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 792
Re: [Donion] [1.1.101] cyclic_sound stutters between sounds
I consider this to be a minor issue, so I won't be fixing this in 1.1.
It is fixed for 2.0.
It is fixed for 2.0.
- Sat Feb 03, 2024 2:32 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 15073
Re: Friday Facts #396 - Sound improvements in 2.0
Is it just me, or does that mean a lot more entities, which needs to be calculated and drag UPS down? As for the ambient noise sound, I trust they can be controlled/disabled separately? Because I feel like that is going to become annoying rather quickly There are no actual entities for the ambient ...
- Sat Feb 03, 2024 11:23 am
- Forum: Fixed for 2.0
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 792
Re: [Donion] [1.1.101] cyclic_sound stutters between sounds
Excellent, thank you.
From the video it looks and sounds like the issue I've already discovered.
From the video it looks and sounds like the issue I've already discovered.
- Fri Feb 02, 2024 2:30 pm
- Forum: Fixed for 2.0
- Topic: Sound artefacts.
- Replies: 3
- Views: 458
Re: [Donion] Sound artefacts.
Ooh, that's a good one. The issues is that the locomotives above and below are at the exact same distance from the middle one and there is a limit of 2 locomotive sounds at any given time, which locomotive gets to play is search order dependent in this case. I'll do some thinking for a fix (for 2.0,...
- Fri Feb 02, 2024 2:04 pm
- Forum: Fixed for 2.0
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 792
Re: [Donion] [1.1.101] cyclic_sound stutters between sounds
I couldn't reproduce such large gap.
Do you have a piece of your mod code I could test with?
Do you have a piece of your mod code I could test with?
- Fri Feb 02, 2024 1:59 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 15073
- Fri Feb 02, 2024 1:58 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 15073
- Mon Jan 29, 2024 5:29 pm
- Forum: Fixed for 2.0
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 792
Re: [Donion] [1.1.101] cyclic_sound stutters between sounds
Thanks for the report.
How large would you say the gap is? I can see where there would be a ~1 tick (1/60 second) gap between for example begin_sound and middle_sound.
Would you share the sounds you're testing with? You can send me a PM if you don't want to share them in this thread.
How large would you say the gap is? I can see where there would be a ~1 tick (1/60 second) gap between for example begin_sound and middle_sound.
Would you share the sounds you're testing with? You can send me a PM if you don't want to share them in this thread.
- Mon Jan 15, 2024 1:49 pm
- Forum: Implemented in 2.0
- Topic: In-Game OST Playlist
- Replies: 5
- Views: 551
Re: In-Game OST Playlist
If that's the case then the music controls will work just fine.
I understood it in a way that OP wants to disable one specific song once, forever.
I understood it in a way that OP wants to disable one specific song once, forever.
- Mon Jan 15, 2024 10:24 am
- Forum: Implemented in 2.0
- Topic: In-Game OST Playlist
- Replies: 5
- Views: 551
Re: In-Game OST Playlist
I don't plan on having an in-game playlist.
You can disable specific songs (and add new ones) by making a mod. Head to Modding Discussions for information/help.
You can disable specific songs (and add new ones) by making a mod. Head to Modding Discussions for information/help.