Search found 361 matches
- Tue Apr 23, 2019 6:27 am
- Forum: Releases
- Topic: Version 0.17.32
- Replies: 62
- Views: 27891
Re: Version 0.17.32
Really? That just seems odd. How does it impact your game play heavily? Even in my largest base with dozens of active trains, track building takes up a small amount of my time. Upgrading makes my games backwards incompatible, so if I can't go forward. Upgrading has been a driver for some of my enth...
- Sun Apr 21, 2019 4:58 am
- Forum: Releases
- Topic: Version 0.17.32
- Replies: 62
- Views: 27891
Re: Version 0.17.32
Wouldn't increased viscosity help with that ? Or would that slow down the normal flow too much ? Err, never mind, I just can't afford to go deep into this issue right now... :cry: Sorry, but isn't fluid flow dependence on !pipes building order! one damn serious bug? Personally I don't care much abo...
- Tue Apr 16, 2019 7:07 am
- Forum: Implemented in 2.0
- Topic: Free cables/wires (Poles contain all)
- Replies: 34
- Views: 25561
Re: Free cables/wires (Poles contain all) ☸
I agree wires shouldn't cost or even be items - I suggest we make them a tool like copy, cut & paste
- Tue Apr 16, 2019 5:53 am
- Forum: Releases
- Topic: Version 0.17.29
- Replies: 33
- Views: 17358
Re: Suggested solution for rail placement issues
I agree it's a bad idea, Why is it a bad idea? What is bad about it? With any other blueprint placing, if I see an obstacle I hold shift to place the blueprint while removing the obstacle. This makes the same function work with rails. [...] but i understand their point, and i think i would personal...
- Sat Apr 13, 2019 2:59 pm
- Forum: Releases
- Topic: Version 0.17.24
- Replies: 24
- Views: 17056
Re: Version 0.17.24
It *should* work fine (for most people). I actually do read the release information to check what is included and I DO update now and then. On latest 0.17.28 right now. Been so many bug fixes, ups improvements etc that doing the update is recommended (better game crash avoidance). That being said -...
- Thu Apr 04, 2019 7:50 am
- Forum: Translations
- Topic: Removing RTL language translations
- Replies: 17
- Views: 16576
Re: Removing RTL language translations
And now that I think about it again, thanks to Blue Templar, I remember that the first internationally famous indie game that Factorio also has been compared with in relation to it's success on platforms like STEAM - Minecraft had a Hebrew language GUI, R-T-L enabled chat and other features that wer...
- Sat Mar 30, 2019 10:20 am
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 13773
Re: Version 0.17.20
[Moderated by Koub] : Factorio Forums are not a place to debate about religion It's not a religion debate, but definitely it will trigger a stupidity debate if the reason of the - temporary - removal [s]is[/s] if not explained clearly. You know, regional or godish stupidity has no border walls. A. ...
- Sat Mar 30, 2019 10:13 am
- Forum: Translations
- Topic: Removing RTL language translations
- Replies: 17
- Views: 16576
Re: Removing RTL language translations
Thanks for the information, but that's not exactly what I was asking : I'm pretty sure that Windows has been built using English and Left-To-Right programming languages and tools (additionally, I doubt that they had Right-To-Left support, even in Windows XP days?), rather than Hebrew/Arabic/? and R...
- Tue Mar 26, 2019 7:22 pm
- Forum: Translations
- Topic: Removing RTL language translations
- Replies: 17
- Views: 16576
- Tue Mar 26, 2019 7:02 pm
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 13773
Re: Version 0.17.20
Changes Removed RTL language translations (Hebrew, Arabic). (https://forums.factorio.com/68507) Why am not surprised (@dev_il)... I just wish the reason given for the removal wasn't so insulting as "just doesn't make sense to us" [Moderated by Koub] : Factorio Forums are not a place to de...
- Tue Mar 26, 2019 6:32 pm
- Forum: Translations
- Topic: Removing RTL language translations
- Replies: 17
- Views: 16576
Re: Removing RTL language translations
This news is very disappointing although expected - I knew deep down that RTL support will either be postponed for ever or removed / forgotten - no game company, that I know, has ever supported RTL in a game and probably never will... :| BTW - "This just doesn't make sense to us" is insult...
- Sat Mar 23, 2019 4:48 pm
- Forum: Releases
- Topic: Version 0.17.17
- Replies: 31
- Views: 19299
- Wed Mar 13, 2019 6:01 am
- Forum: Releases
- Topic: Version 0.17.11
- Replies: 13
- Views: 15213
- Fri Mar 08, 2019 6:14 am
- Forum: Releases
- Topic: Version 0.17.7
- Replies: 26
- Views: 19904
Re: Version 0.17.7
The frequency of fixes/updates is awesome, but is there any chance you could focus on fixing that updater next week? Pretty please with cherries on top? They might not like cherries. They did like the bag of dicks though. That was a funny story - I laughed for like an hour after reading that :lol: ...
- Mon Mar 04, 2019 8:43 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40542
Re: Version 0.17.5
At this rate, by the time I get to downloading - there will be a stable version - I'm being on 0.17.17 - that's a nice round number
- Sat Feb 02, 2019 6:28 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 89849
Re: Friday Facts #280 - Visual Feedback is the king
I love everything you guys are doing to this game ! The new GUI changes are not only a amazing but very much needed - I don't think I've ever played a game who's developer was so in touch with his community that he shaped parts of the game as the community requested or ever considered the players re...
- Thu Mar 29, 2018 7:51 am
- Forum: Releases
- Topic: Version 0.16.36
- Replies: 17
- Views: 22674
Re: Version 0.16.36
It blew my mind • Fixed that totals in production statistics were 0.33% off. (59063) I've got to know - how does this happen ? I've read the original post and laughed a little when I realized he did the whole calculation and figured exactly what the divination was and where - we have some real math ...
- Wed Mar 21, 2018 7:14 am
- Forum: Releases
- Topic: Version 0.16.29
- Replies: 22
- Views: 16485
Re: Version 0.16.29
Is the RCON surface documented somewhere? Like, for idiots? When I've tried to look into it, I always find 100 ancient github repos, but nothing super definitive/clear. ... Based on the documentation of the Value Software RCON protocol, RCON does two things: password authentication allow execution ...
- Sat Jan 27, 2018 7:57 am
- Forum: Releases
- Topic: Version 0.16.20
- Replies: 7
- Views: 13735
Re: Version 0.16.20
Wow, thanksFixed that the cancel craft, import blueprint and blueprint book buttons didn't work.
- Sun Jan 07, 2018 5:30 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 351415
Re: Friday Facts #224 - Bots versus belts
Ok. Now I've read it and if that's the direction Factorio is going I'm gonna stay with 0.15 !