Search found 46 matches
- Fri Jul 26, 2019 10:51 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 287201
Re: Friday Facts #305 - The Oil Changes
... Everything I can think of to try and let you know that I am unhappy with these changes, makes me hesitate to write it down because so many people now seem to be the classic "fanboys" who will burn you down if you say anything negative. But here goes... I feel like at this point you are...
- Sun Mar 03, 2019 11:26 pm
- Forum: Pending
- Topic: [0.17.4] Player joins w/o being whitelisted
- Replies: 3
- Views: 1152
[0.17.4] Player joins w/o being whitelisted
Hi, I'm unsure if I should pots it here or somewhere else, but I had, what I believe to be, a strange bug today. I was hosting a multiplayer game and was using the whitelist (aas i've done before) to limit who can join the game. However, someone was still able to join, despite not being on the white...
- Tue Feb 26, 2019 9:12 pm
- Forum: Duplicates
- Topic: [0.17.0] Game Crash when using turret during introduction campaign
- Replies: 1
- Views: 759
[0.17.0] Game Crash when using turret during introduction campaign
What I did: I was playing the introduction campaign and did what you asked, I broke it. :) What happened: Whilst building my expansion to the right of the starting area, I had researched turrets. I build a few and took all the bullets I made and wondered if I could clear out the biters right then an...
- Sat Dec 29, 2018 1:18 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 156286
Re: Friday Facts #275 - 0.17 Science changes
Please no, not another change to science recipes... I like the new names, I like the separation of the sciences, I like the laser beams, I like the reduced military research but please leave the recipes alone. I know nothing I say will make one bit of difference and I have not even commented in the ...
- Sat Aug 25, 2018 9:09 pm
- Forum: Logistic Train Network
- Topic: Feature request: Weighted Depots
- Replies: 1
- Views: 855
Feature request: Weighted Depots
Just like the title says.
I would love a way to make the depots weighted like you can do with provider and requester stations.
Not much more to explain I think.
Thank you for considering.
Diablo
I would love a way to make the depots weighted like you can do with provider and requester stations.
Not much more to explain I think.
Thank you for considering.
Diablo
- Tue Jan 30, 2018 12:07 am
- Forum: Ideas and Suggestions
- Topic: A few small QoL suggestions/ideas
- Replies: 0
- Views: 461
A few small QoL suggestions/ideas
TL;DR More information about rockets and the general game stats What ? Hi, I would like to suggest the following small QoL improvements: List rockets in the production tab. List rockets per minute in the upper left icon menu thingy after sending first rocket. (beside total rockets send) (maybe aver...
- Sun Dec 17, 2017 3:02 pm
- Forum: Ideas and Suggestions
- Topic: 0.16 changes
- Replies: 6
- Views: 1564
0.16 changes
Hi, I really like most of the 0.16 update, however there are three changes I really dislike and I would like to request / suggest an option to, if we can't have a full roll-back on these changes which would be preferabele, have an option in the menu to turn these features on or off as we please. Her...
- Sat Dec 02, 2017 12:19 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 86423
Re: Friday Facts #219 - Cliffs
QQ: will this be a toggleble feature in the map generator options?
- Mon Oct 30, 2017 1:12 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67494
Re: Friday Facts #214 - Concrete rendering
I too would like to echo the common opinion here that concrete should be straight edged and not messy.
I would very much like the old concrete to stay in the game. It is much more pleasing to the eye.
Thank you.
I would very much like the old concrete to stay in the game. It is much more pleasing to the eye.
Thank you.
- Sat Oct 14, 2017 4:58 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65338
Re: Friday Facts #212 - The GUI update (Part 1)
Please add the ability to change to order of the stops, either by dragging, add an up and down arrow button or an index number in front of the stops that can be changed... Please.
Thank you.
Thank you.
- Sat Dec 24, 2016 11:12 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 35830
Re: Friday Facts #170 - Blueprint library GUI design and redesign
QQ: is it now also possible to right click an entity at the top of the new interface to deselect entire selection of an entity in the blueprint. For instance, lets say I have a blueprint with 200 wall sections. Now I have to right click every wall section to remove it from the blueprint. It would be...
- Fri Nov 11, 2016 1:17 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 108625
Re: Friday Facts #164 - Nuclear power
We are just trying to force easy to learn hard to master again. Usually when developers start to try and force a certain type of gameplay/gametype. It doesn't end well. Please don't force circuit play, most people have trouble understanding the "normal" function of these items anyway, let...
- Thu Sep 15, 2016 6:52 pm
- Forum: Duplicates
- Topic: [0.14.6] No research bug
- Replies: 1
- Views: 734
[0.14.6] No research bug
Hi, After today's update, i'm unable to do anything in the research screen. I cannot click research, i cannot change the selected technology, i cannot scroll the list. See video for demonstration. https://youtu.be/30y55SkurRU I have restarted the game, I have no mods in the mods folder and it's not ...
- Wed Aug 31, 2016 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Logistic view bottom right
- Replies: 0
- Views: 436
Logistic view bottom right
Hi,
Would it be possible to change the way the content of the logistic system is shown when hovering over a chest. I have so much stuff in my system that items are falling of the bottom of the screen.
Kind regards,
Would it be possible to change the way the content of the logistic system is shown when hovering over a chest. I have so much stuff in my system that items are falling of the bottom of the screen.
Kind regards,
- Thu May 19, 2016 1:54 pm
- Forum: General discussion
- Topic: False Factorio versions
- Replies: 2
- Views: 1151
False Factorio versions
I was unsure where to put this so here you go. I found the following site and link for a factorio flash game which somehow doesn't seem legit. :P [link removed --daniel34] I think someone needs to email these guys and talk to them about trademark law and false advertisement. Devs? just thought i'd l...
- Sun May 15, 2016 7:55 pm
- Forum: 1 / 0 magic
- Topic: [0.12.33] [Win7 SP1] Game crashed (something trains)
- Replies: 6
- Views: 2243
Re: [0.12.33] [Win7 SP1] Game crashed (something trains)
Will do thanks again.
btw i am now an hour on from that earlier save game and it hasn't happened since.
btw i am now an hour on from that earlier save game and it hasn't happened since.
- Sun May 15, 2016 4:37 pm
- Forum: 1 / 0 magic
- Topic: [0.12.33] [Win7 SP1] Game crashed (something trains)
- Replies: 6
- Views: 2243
Re: [0.12.33] [Win7 SP1] Game crashed (something trains)
No I was just running to my base.
As I said I had just killed a bitter base and was cleaning up the laser creep i was using and after that running back to base and then it crashed.
I will use the previous save game and will see what happens.
Thanks
As I said I had just killed a bitter base and was cleaning up the laser creep i was using and after that running back to base and then it crashed.
I will use the previous save game and will see what happens.
Thanks
- Sun May 15, 2016 3:32 pm
- Forum: 1 / 0 magic
- Topic: [0.12.33] [Win7 SP1] Game crashed (something trains)
- Replies: 6
- Views: 2243
Re: [0.12.33] [Win7 SP1] Game crashed (something trains)
Ok here is the zip file with the last two auto saves and the mods.
The game will load from the last auto save but will crash immediately after.
Thanks for looking at it.
The game will load from the last auto save but will crash immediately after.
Thanks for looking at it.
- Sun May 15, 2016 3:00 pm
- Forum: 1 / 0 magic
- Topic: [0.12.33] [Win7 SP1] Game crashed (something trains)
- Replies: 6
- Views: 2243
[0.12.33] [Win7 SP1] Game crashed (something trains)
Game crashed after approx. 80Hrs on this world. I was just done cleaning out a biter base and returning to my main factory when the game just crashed. Please let me know if there is anything I can do to keep playing. Log file attached. factorio-current.log 0.001 2016-05-15 16:52:48; Factorio 0.12.33...
- Sat May 14, 2016 11:48 am
- Forum: Gameplay Help
- Topic: Challenge
- Replies: 6
- Views: 1945
Re: Challenge
YAY
Found it, thank you so much.
Found it, thank you so much.