I wonder at so big discussion about that quite simple wagon Try to put 2+ types of fluid in a usual tank, and look. So behavior should be for tank wagon, I think, there are nothing to invent.immibis wrote:Theoretically, what would you do differently if you could put 2+ types of fluid in a tank wagon?
Search found 177 matches
- Sat Mar 15, 2014 4:50 am
- Forum: Gameplay Help
- Topic: Oil <> Train
- Replies: 22
- Views: 10286
Re: Oil <> Train
- Wed Mar 12, 2014 11:01 am
- Forum: Gameplay Help
- Topic: Oil <> Train
- Replies: 22
- Views: 10286
Re: Oil <> Train
Yes, i know, for example devs have "alien-artifact" neat avater, instead of inserterssilk wrote:Yes, but don't mix me up with the devs. I'm just a member of the forum, like you, and what I'm saying is in most cases good guess, what the devs might think.
- Tue Mar 11, 2014 10:15 pm
- Forum: Gameplay Help
- Topic: open chest in editor
- Replies: 2
- Views: 2656
Re: open chest in editor
Hm...tommy1735 wrote:hi
how can i open chests in the map editor and place items in it?
didnt play some time... i know i did it before...
Very hard question, you know.
Let me think...
...
May be right click, isnt it?
- Tue Mar 11, 2014 5:01 pm
- Forum: Gameplay Help
- Topic: Oil <> Train
- Replies: 22
- Views: 10286
Re: Oil <> Train
You need to empty them completely, before you can fill in new things. Because so many problems pop up: - if the tanks at target station are full, we cannot do that - we have currently no mechanism to see, if a wagon is empty, - and which. - what should happen, if I fill in another type of liquid in...
- Tue Mar 11, 2014 4:09 am
- Forum: Gameplay Help
- Topic: Oil <> Train
- Replies: 22
- Views: 10286
Re: Oil <> Train
I am not sure, that understood you corretly. But why "one type liquid at time"-thing is "big problem"? Real tankwagons can contain one type of liquid at time too.ssilk wrote:I see a big problem with wagons for fluids only: they can take only one type of fluid.
- Tue Mar 11, 2014 4:03 am
- Forum: Show your Creations
- Topic: my factory
- Replies: 8
- Views: 13211
Re: my factory
Oh, forgot to look on date of last post.Garm wrote:...
I am damn necroposter
- Sun Mar 09, 2014 6:22 pm
- Forum: Show your Creations
- Topic: my factory
- Replies: 8
- Views: 13211
Re: my factory
Сейв, пожалуйста.
- Sun Mar 09, 2014 6:21 pm
- Forum: Show your Creations
- Topic: my factory
- Replies: 8
- Views: 13211
Re: my factory
Und ich sprache kein DeutschNova wrote:Их спрече кейн Руссищ.
- Sun Mar 09, 2014 5:13 pm
- Forum: Gameplay Help
- Topic: Oil <> Train
- Replies: 22
- Views: 10286
Re: Oil <> Train
Hm. What if i am the train fan? And i want to transport my oil by trains indeed.
And what about tank-wagon? It will be more adequate then transporting oil in barrels in cargo wagons. By the way, in tank-wagon trains could transport any luquid, not only crude oil.
And what about tank-wagon? It will be more adequate then transporting oil in barrels in cargo wagons. By the way, in tank-wagon trains could transport any luquid, not only crude oil.
- Sat Mar 01, 2014 4:51 pm
- Forum: Resolved Problems and Bugs
- Topic: Using market
- Replies: 2
- Views: 1310
Re: Using market
Hello, the problem is, that the price can contain more than one items, so the correct command is: addmarketitem({price={{"iron-ore", 10}}, offer={type="give-item", item="copper-ore"}}) I have to admit, that the example on the wiki was wrong, so I fixed it. https://foru...
- Fri Feb 28, 2014 4:05 pm
- Forum: Maps and Scenarios
- Topic: OVERKILL Chalenge 2.0 [0.7.2]
- Replies: 17
- Views: 23302
Re: OVERKILL Chalenge [0.7.2]
Nowhere is no normal manuals and exaples how to use the marketficolas wrote: Ahh.
You made the trading with a logistic sistem?
Why didnt you use a market?
- Fri Feb 28, 2014 3:59 pm
- Forum: Maps and Scenarios
- Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
- Replies: 8
- Views: 21024
Re: [0.7.4][Freeplay] Asteria !TEST MAP! ON HOLD cause of Dy
ON HOLD!!!! Focusing on DyTech for the next few days! new map will come this weekend or next monday! ... Author, can you reupload your map? Old file was deleted. ill do better. ill make a new map next week (have to work a lot this week) it will be nicely done :P (and ill also include it into dytech...
- Fri Feb 28, 2014 3:53 pm
- Forum: Resolved Problems and Bugs
- Topic: Using market
- Replies: 2
- Views: 1310
Using market
control.lua : game.oninit(function() local market=game.getentitybytag("market") market.addmarketitem({price={"iron-ore", 10}, offer={type="give-item", item="copper-ore"}}) --Adds market offer, 1 copper ore for 10 iron ore. market.addmarketitem({price={"co...
- Thu Feb 27, 2014 7:02 am
- Forum: Maps and Scenarios
- Topic: a map "The Island"
- Replies: 2
- Views: 9855
Re: a msp "The Island"
Why you cant put all that stuff on start point in players inv?
- Thu Feb 27, 2014 5:07 am
- Forum: Maps and Scenarios
- Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
- Replies: 8
- Views: 21024
Re: [0.7.4][Freeplay] Asteria !TEST MAP! ON HOLD cause of Dy
Author, can you reupload your map? Old file was deleted.Dysoch wrote:ON HOLD!!!! Focusing on DyTech for the next few days! new map will come this weekend or next monday!
...
- Tue Jan 28, 2014 9:16 pm
- Forum: Modding help
- Topic: How make scenarios
- Replies: 6
- Views: 4642
Re: scenarios
i dont know lua, i thinking you use editor without programming. i can learn lua but its not for me. thank you all, anyway. think this topic will be nice for any who want make something interesting scenario pack Если хочешь делать карты с сюжетом, то без кодинга тебе не обойтись, в факторио все что ...
- Tue Jan 28, 2014 9:09 pm
- Forum: Modding help
- Topic: How make scenarios
- Replies: 6
- Views: 4642
Re: scenarios
... And since I don't believe the Wiki Modding Tutorial is linked to anywhere ... Thank you very much for this link!! I have red whole modding part of wiki looking for any tutorials. But at least found only some mods. Well, looked over it... Still i have many things misunderstood. Can you place a l...