Search found 177 matches

by Reygan
Sat Mar 15, 2014 4:50 am
Forum: Gameplay Help
Topic: Oil <> Train
Replies: 22
Views: 10286

Re: Oil <> Train

immibis wrote:Theoretically, what would you do differently if you could put 2+ types of fluid in a tank wagon?
I wonder at so big discussion about that quite simple wagon :mrgreen: Try to put 2+ types of fluid in a usual tank, and look. So behavior should be for tank wagon, I think, there are nothing to invent.
by Reygan
Wed Mar 12, 2014 11:01 am
Forum: Gameplay Help
Topic: Oil <> Train
Replies: 22
Views: 10286

Re: Oil <> Train

ssilk wrote:Yes, but don't mix me up with the devs. I'm just a member of the forum, like you, and what I'm saying is in most cases good guess, what the devs might think. :)
Yes, i know, for example devs have "alien-artifact" neat avater, instead of inserter :)
by Reygan
Tue Mar 11, 2014 10:15 pm
Forum: Gameplay Help
Topic: open chest in editor
Replies: 2
Views: 2656

Re: open chest in editor

tommy1735 wrote:hi
how can i open chests in the map editor and place items in it?

didnt play some time... i know i did it before...
Hm...
Very hard question, you know.
Let me think...
...

May be right click, isnt it?
by Reygan
Tue Mar 11, 2014 5:01 pm
Forum: Gameplay Help
Topic: Oil <> Train
Replies: 22
Views: 10286

Re: Oil <> Train

You need to empty them completely, before you can fill in new things. Because so many problems pop up: - if the tanks at target station are full, we cannot do that - we have currently no mechanism to see, if a wagon is empty, - and which. - what should happen, if I fill in another type of liquid in...
by Reygan
Tue Mar 11, 2014 4:09 am
Forum: Gameplay Help
Topic: Oil <> Train
Replies: 22
Views: 10286

Re: Oil <> Train

ssilk wrote:I see a big problem with wagons for fluids only: they can take only one type of fluid.
I am not sure, that understood you corretly. But why "one type liquid at time"-thing is "big problem"? Real tankwagons can contain one type of liquid at time too.
by Reygan
Tue Mar 11, 2014 4:03 am
Forum: Show your Creations
Topic: my factory
Replies: 8
Views: 13211

Re: my factory

Garm wrote:...
Oh, forgot to look on date of last post.
I am damn necroposter :)
by Reygan
Sun Mar 09, 2014 6:22 pm
Forum: Show your Creations
Topic: my factory
Replies: 8
Views: 13211

Re: my factory

generalmek wrote:http://youtu.be/_d98E_Swnx0

on russian
Сейв, пожалуйста.
by Reygan
Sun Mar 09, 2014 6:21 pm
Forum: Show your Creations
Topic: my factory
Replies: 8
Views: 13211

Re: my factory

Nova wrote:Их спрече кейн Руссищ.
Und ich sprache kein Deutsch :)
by Reygan
Sun Mar 09, 2014 5:13 pm
Forum: Gameplay Help
Topic: Oil <> Train
Replies: 22
Views: 10286

Re: Oil <> Train

Hm. What if i am the train fan? And i want to transport my oil by trains indeed.
And what about tank-wagon? It will be more adequate then transporting oil in barrels in cargo wagons. By the way, in tank-wagon trains could transport any luquid, not only crude oil.
by Reygan
Sat Mar 01, 2014 4:51 pm
Forum: Resolved Problems and Bugs
Topic: Using market
Replies: 2
Views: 1310

Re: Using market

Hello, the problem is, that the price can contain more than one items, so the correct command is: addmarketitem({price={{"iron-ore", 10}}, offer={type="give-item", item="copper-ore"}}) I have to admit, that the example on the wiki was wrong, so I fixed it. https://foru...
by Reygan
Fri Feb 28, 2014 4:05 pm
Forum: Maps and Scenarios
Topic: OVERKILL Chalenge 2.0 [0.7.2]
Replies: 17
Views: 23302

Re: OVERKILL Chalenge [0.7.2]

ficolas wrote: Ahh.

You made the trading with a logistic sistem?
Why didnt you use a market?
Nowhere is no normal manuals and exaples how to use the market :(
by Reygan
Fri Feb 28, 2014 3:59 pm
Forum: Maps and Scenarios
Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
Replies: 8
Views: 21024

Re: [0.7.4][Freeplay] Asteria !TEST MAP! ON HOLD cause of Dy

ON HOLD!!!! Focusing on DyTech for the next few days! new map will come this weekend or next monday! ... Author, can you reupload your map? Old file was deleted. ill do better. ill make a new map next week (have to work a lot this week) it will be nicely done :P (and ill also include it into dytech...
by Reygan
Fri Feb 28, 2014 3:53 pm
Forum: Resolved Problems and Bugs
Topic: Using market
Replies: 2
Views: 1310

Using market

control.lua : game.oninit(function() local market=game.getentitybytag("market") market.addmarketitem({price={"iron-ore", 10}, offer={type="give-item", item="copper-ore"}}) --Adds market offer, 1 copper ore for 10 iron ore. market.addmarketitem({price={"co...
by Reygan
Thu Feb 27, 2014 7:02 am
Forum: Maps and Scenarios
Topic: a map "The Island"
Replies: 2
Views: 9855

Re: a msp "The Island"

Why you cant put all that stuff on start point in players inv? :?
by Reygan
Thu Feb 27, 2014 5:07 am
Forum: Maps and Scenarios
Topic: [0.7.4][Freeplay] Asteria !TEST MAP!
Replies: 8
Views: 21024

Re: [0.7.4][Freeplay] Asteria !TEST MAP! ON HOLD cause of Dy

Dysoch wrote:ON HOLD!!!! Focusing on DyTech for the next few days! new map will come this weekend or next monday!
...
Author, can you reupload your map? Old file was deleted.
by Reygan
Tue Jan 28, 2014 9:16 pm
Forum: Modding help
Topic: How make scenarios
Replies: 6
Views: 4642

Re: scenarios

i dont know lua, i thinking you use editor without programming. i can learn lua but its not for me. thank you all, anyway. think this topic will be nice for any who want make something interesting scenario pack Если хочешь делать карты с сюжетом, то без кодинга тебе не обойтись, в факторио все что ...
by Reygan
Tue Jan 28, 2014 9:09 pm
Forum: Modding help
Topic: How make scenarios
Replies: 6
Views: 4642

Re: scenarios

... And since I don't believe the Wiki Modding Tutorial is linked to anywhere ... Thank you very much for this link!! I have red whole modding part of wiki looking for any tutorials. But at least found only some mods. Well, looked over it... Still i have many things misunderstood. Can you place a l...

Go to advanced search