playing multiplayer with a reasonably large-sized map (mods: krastorio 2 and 8 others).
no difference in performance noticed here. not of much help to you but info nonetheless.
Search found 33 matches
- Thu Jan 27, 2022 10:44 am
- Forum: General discussion
- Topic: [1.1.50 -> 1.1.53] Performance issues?
- Replies: 4
- Views: 2070
- Thu Feb 04, 2021 4:02 pm
- Forum: Desyncs with mods
- Topic: [1.1.19] Desync MP SE game
- Replies: 2
- Views: 2087
Re: [1.1.19] Desync MP SE game
tried a fresh install (zip) and downloaded all mods fresh from a server sync.
desyncs even when to actions are undertaken. other players on the server (obviously with the same mods) are unaffected.
desyncs even when to actions are undertaken. other players on the server (obviously with the same mods) are unaffected.
- Thu Feb 04, 2021 6:33 am
- Forum: Desyncs with mods
- Topic: [1.1.19] Desync MP SE game
- Replies: 2
- Views: 2087
Re: [1.1.19] Desync MP SE game
the server has been restarted. same desync within a minute of me logging in. every time.
log attached if it is of any help
log attached if it is of any help
- Wed Feb 03, 2021 7:13 pm
- Forum: Desyncs with mods
- Topic: [1.1.19] Desync MP SE game
- Replies: 2
- Views: 2087
[1.1.19] Desync MP SE game
all, have many hours on this save since last game or mod update (last week sometime). i was the only one on the server and was simply putting empty buckets into a chest while using a jetpack. desync happened twice in a row. mods are mostly Space Exploration or QoL: aai-containers aai-industry aai-si...
- Fri Jan 29, 2021 12:28 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 36550
Re: Friday Facts #364 - 1.1 stable
new belt traversal = tremendous
- Wed Jan 13, 2021 7:22 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Headless Factorio Server Interface
- Replies: 9
- Views: 5171
Re: Headless Factorio Server Interface
cheers. will keep an eye out.smartguy1196 wrote: βSat Jan 09, 2021 3:34 pmActually if you want to follow my work, I'll be announcing when I intend to open it up for a public beta on my "todo" list - viewtopic.php?f=34&t=93708
- Fri Jan 01, 2021 9:56 am
- Forum: Multiplayer / Dedicated Server
- Topic: Headless Factorio Server Interface
- Replies: 9
- Views: 5171
Re: Headless Factorio Server Interface
so is there a beta available to test?
- Sun Dec 13, 2020 11:43 am
- Forum: General discussion
- Topic: Support for Big Sur/M1 macs
- Replies: 2
- Views: 1778
Re: Support for Big Sur/M1 macs
there have been a few threads regarding this i think. this one viewtopic.php?f=5&t=88182& springs to mind.
- Sun Nov 29, 2020 3:56 pm
- Forum: Technical Help
- Topic: [1.1.1] Error When using headless server.
- Replies: 2
- Views: 2138
Re: [1.1.1] Error When using headless server.
glad you got it fixed. you can also use screen then detach from it. screen -S name_of_your_new_session run your start script/command then Ctrl+a d to detach from it. next time you log in use screen -list to display the screens you have running then screen -r number_of_the_screen to attach to it
- Fri Nov 13, 2020 7:40 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 101004
Re: Friday Facts #363 - 1.1 is getting close
likey the lighting. the rest i can't wait to try.
- Tue Oct 06, 2020 4:36 pm
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 14909
Re: I want to play factorio but I lack a goal
another vote for multiplayer for keeping things interesting from me. played the tutorials solo but i bore myself when playing alone. the shared goal of multiplayer (assuming that's how one is playing) keeps me coming back to it.
- Thu Sep 24, 2020 3:53 am
- Forum: Angels Mods
- Topic: Electric Engine Locked Behind Blue Science
- Replies: 3
- Views: 1741
- Fri Sep 11, 2020 6:39 pm
- Forum: Technical Help
- Topic: [1.0.0] Map download stuck
- Replies: 4
- Views: 1407
Re: [1.0.0] Map download stuck
2GB of RAM may be a wee bit skimpy.
- Tue Aug 18, 2020 6:57 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 101534
Re: Version 1.0.0
riding atop a spidertron? yes. please.
- Mon Aug 17, 2020 3:25 pm
- Forum: Technical Help
- Topic: [1.0.0] Bad zip file after migrating 0.17 to 1.0
- Replies: 2
- Views: 887
Re: [1.0.0] Bad zip file after migrating 0.17 to 1.0
from a report on the file 17hours.zip: Scanning the drive for archives: 1 file, 16271777 bytes (16 MiB) Testing archive: 17hours.zip WARNINGS: There are data after the end of archive 17hours.zip Type = zip ERRORS: Headers Error Unconfirmed start of archive WARNINGS: There are data after the end of a...
- Fri Aug 14, 2020 1:07 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 107466
Re: Friday Facts #360 - 1.0 is here!
well done one and all.
i'm relatively new to the show (and wish i'd bought a ticket way earlier) but have already gotten so much enjoyment from it and my factory continues to grow.
i'm relatively new to the show (and wish i'd bought a ticket way earlier) but have already gotten so much enjoyment from it and my factory continues to grow.
- Sat Aug 08, 2020 6:56 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 105921
Re: Friday Facts #359 - Crash site: The beginning
do like the visibility improvements with the new design.
- Wed Aug 05, 2020 6:31 pm
- Forum: Technical Help
- Topic: [0.18.38] crash updating with --apply-update
- Replies: 5
- Views: 1863
Re: [0.18.38] crash updating with --apply-update
good it's working at least.
to be honest it's the way i've always done it (probably because i didn't know any better).
to be honest it's the way i've always done it (probably because i didn't know any better).
- Wed Aug 05, 2020 6:17 pm
- Forum: Technical Help
- Topic: [0.18.38] crash updating with --apply-update
- Replies: 5
- Views: 1863
Re: [0.18.38] crash updating with --apply-update
on my headless server i just stop the game and overwrite with the files from the updated version of the experimental build (after backing up of course). it has 32GB of RAM though.
maybe try this method if the automatic method is failing.
maybe try this method if the automatic method is failing.
- Sun Jul 19, 2020 3:47 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 57005
Re: Friday Facts #356 - Blueprint library for real
it's very good of you to share that (some of your story). we're all different and process and deal with things in separate ways. glad you found your path. i've benefited from factorio daily as an engrossing distraction from various things that are going on. new blueprint stuff looks great. i messed ...