Search found 5 matches

by tobyas
Sun Dec 20, 2020 2:11 pm
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 150440

Re: [MOD 1.1] Sea Block Pack 0.5.0

I notitced that SeaBlockMetaPack and A Sea Block Config are missing from the modlist.
Are those not needed anymore?
by tobyas
Fri Oct 20, 2017 12:08 pm
Forum: Duplicates
Topic: [0.15.37] Circuit network reports fluid between 0 and 1 as=0
Replies: 3
Views: 1621

Re: [0.15.37] Circuit network reports fluid between 0 and 1 as=0

Oh sorry. Though rather hard to find with that title )-:

Did the devs ever mention why moving to integer based fluids is not an options?
by tobyas
Wed Oct 18, 2017 4:34 am
Forum: Duplicates
Topic: [0.15.37] Circuit network reports fluid between 0 and 1 as=0
Replies: 3
Views: 1621

[0.15.37] Circuit network reports fluid between 0 and 1 as=0

Hello, If you connect a storage tank with a fluid between 0 and 1 (e.g. 0.7) to a circuit network and check if the amount of the fluid equals 0, it is evaluated to true. I would expect a fluid amount of 0.7 to not be equal to zero. Attached is an savegame from a wave defense since it was easy to set...
by tobyas
Fri Jul 24, 2015 10:20 am
Forum: Resolved Problems and Bugs
Topic: [posila] Game Crash Version [0.12.0]
Replies: 7
Views: 4657

Re: Game Crash Version [0.12.0]

Hi,

Seems like I have the same problem. The log output seems to be the same. Though you seem to have gotten more play time )-:

https://forums.factorio.com/forum/vie ... =7&t=13950
by tobyas
Thu Jul 23, 2015 10:39 pm
Forum: Duplicates
Topic: [0.12.0] Game Crash at timepoint
Replies: 1
Views: 4285

[0.12.0] Game Crash at timepoint

Hi, About 30 seconds after loading the savefile the game crashes(Save: TobiDyTech12_beforeCrash.zip). I have an older savefile (four minutes earlier), if you don't do anything the game still crashes(Save: TobiDyTech12_oldest.zip). I use the following mods: Dytech Core 1.2.0 Dytech Machine 1.1.0 DyTe...

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