Search found 515 matches
- Fri May 31, 2024 2:55 pm
- Forum: Technical Help
- Topic: [1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
- Replies: 2
- Views: 180
Re: [1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
4th time was the charm for me. Thanks Loewchen.
- Fri May 31, 2024 2:12 pm
- Forum: Technical Help
- Topic: [1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
- Replies: 2
- Views: 180
[1.1.107] Unable to update to 1.1.108 "changelog-switch.txt has unexpected content"
Unable to update:
Copy of changelog:
The usual suspects:
- Fri May 31, 2024 2:08 pm
- Forum: Releases
- Topic: Version 1.1.108
- Replies: 1
- Views: 2386
Re: Version 1.1.108
Unable to update changelog-switch.txt has unexpected content. Opening a bug report.
- Sat Apr 27, 2024 12:52 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 17390
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Thanks for all the linux love and support. Been using the non-blocking save for years without problems.
As I mention in my response to viewtopic.php?p=294841#p294841 I think the production stats deserve some love - looking forward to whatever improvements are made.
As I mention in my response to viewtopic.php?p=294841#p294841 I think the production stats deserve some love - looking forward to whatever improvements are made.
- Wed Apr 17, 2024 1:04 pm
- Forum: Gameplay Help
- Topic: Solar panel : as if they do not exists
- Replies: 3
- Views: 718
Re: Solar panel : as if they do not exists
You can have multiple electric networks. I would check to make sure that the solar panels are connected to your main network and not isolated in their own network. In map view there is an option to show all the power lines which you can use to check the connections.
- Fri Apr 12, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 22320
Re: Friday Facts #406 - Space Age Music
Thank you Albert and Petr and the music team from Soundsgate - this is amazing and totally Factorio!
- Mon Mar 25, 2024 12:40 pm
- Forum: This Forum
- Topic: Please make the forum search support underscored words
- Replies: 4
- Views: 1445
Re: Please make the forum search support underscored words
Sadly the forum search function is less than helpful... I can remember years back trying to figure out the notification 'there are no trains'... try searching it is good for a laugh because the search will filter out all the common terms leaving... nothing... The only solution is to use your preferr...
- Fri Mar 15, 2024 3:12 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 169
- Views: 26073
Re: Friday Facts #402 - Lightspeed circuits
There are a lot of ways to do it, but we wanted to keep it simple. So we decided that there is just a single radar channel for each surface (still separated between red and green). This means, you don't have to configure anything, you just connect the wire and you are ready to go. If the radar lose...
- Thu Mar 14, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Make Steam Turbine a separate research.
- Replies: 6
- Views: 658
Re: Make Steam Turbine a separate research.
True you need all three pieces to be really useful, so it could be argued that they should stay combined, unless they lead to separate uses like flying robot frames. I am starting a new vanilla world, and I have just started nuclear research. It struck me that it would be kind of nice to be able to ...
- Wed Mar 13, 2024 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Make Steam Turbine a separate research.
- Replies: 6
- Views: 658
Re: Make Steam Turbine a separate research.
I could see splitting into three, starting with steam turbine research. Get that, start making the turbines while researching heat. Get that, start making heat exchangers and heat pipes while researching nuclear power. Once that research is complete make a reactor or two and you have what you need t...
- Fri Mar 08, 2024 2:14 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 22541
Re: Friday Facts #401 - New terrain, new planet
One evening I decided to clean up the old dune decorative graphics as a secret side project. I was already familiar with the assets because I'd used them in the Alien Biomes mod and I knew I could get something good done quickly. One Friday long long ago on a planet far far away: My boss: "No ...
- Fri Mar 01, 2024 10:01 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 365
- Views: 61551
Re: Friday Facts #376 - Research and Technology
I have been playing the nullius mod that has research checkpoints, which are quite similar to the triggers mentioned in this FFF. Overall I like how the checkpoint/trigger concept works out and I can see there are going to be lots of good uses. (Side note nullius is a great mod check it out.) I am t...
- Thu Feb 22, 2024 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Amendment to Train Orders GUI
- Replies: 3
- Views: 329
Re: Amendment to Train Orders GUI
Really feeling the pain of this one in my nullius run. With recipes that take small amounts of a whole lot of items (13!), it just doesn't make sense to use that many trains when one multi purpose train can easily pick them all up. Setting up the schedule would certainly be easier if the add button ...
- Thu Feb 01, 2024 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Persistent trains dialog box
- Replies: 3
- Views: 410
- Tue Jan 30, 2024 2:09 pm
- Forum: Ideas and Suggestions
- Topic: Better victory GUI
- Replies: 8
- Views: 2433
Re: Better victory GUI
Yes to supporting mod specific victory... stuff... Also how about giving the player some control? If you are on a death world, you might want to see more kill data, evolution, nests spawned, nests destroyed... If you are doing a challenge like no belts or no bots, the data could show if you achieved...
- Mon Jan 22, 2024 2:51 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 2886
Re: Is there a specific reason why wood is so useless?
I can't speak to game design decisions, but Wube has always been incredibly supportive of mods and the mod community, and there are a number of mods that build on wood - looking at you, K2, with green houses to grow trees, ability to plant trees, rubber trees for making rubber, and actually using wo...
- Fri Jan 19, 2024 2:51 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 50239
Re: Friday Facts #393 - Putting things on top of other things
I like the idea of adding some 'visual noise' to items. Higher quality items are checked by QA (quality assurance) teams. They could have a 'verified by XX' mark, where the initials XX are drawn from the backer list (the one that is used for radar, lab, and train names).
- Sun Jan 07, 2024 3:54 pm
- Forum: Questions, reviews and ratings
- Topic: Nullius: switch control to another android body
- Replies: 2
- Views: 494
Re: Nullius: switch control to another android body
Thank you turning on tool tip descriptions did the trick!
- Sat Jan 06, 2024 9:02 pm
- Forum: Questions, reviews and ratings
- Topic: Nullius: switch control to another android body
- Replies: 2
- Views: 494
Nullius: switch control to another android body
Using the nullius mod. Very excited to make my first android body... I placed it but there doesn't seem to be any way to switch control from my current body to the new one? I didn't find anything relevant when I searched... thanks for any tips!
- Sun Dec 31, 2023 2:47 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 572
- Views: 300109
Re: Thank you (Make the dev-team happy today!)
Thank you for another year growing the factory! Happy New Year everyone!